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3dwaves's Introduction

3DWaves

This is a personal project, still in its infancy, and I don't expect anybody else to use it. Should somehow happen upon this site, I would however welcome their support and feedback.

Contents

Wavefront OBJ parsers and related amenities. Includes purely functional parsers and IO utilities for loading models from files.

Supports the basic MTL and OBJ attributes. My ambition is to add full support for the entire specification.

Please note that this package is completely unaware of rendering and graphics. The data structures generated by the parsers are oblivious to technologies such as Direct3D and OpenGL; creating eg. GPU buffers is up to the client.

I may at some point implement the FFI and add direct OpenGL support, in separate modules.

Examples

Maintainers

Jonatan H Sundqvist

TODO

See source files (.hs) for additional items.

  • Performance (currently, it's atrocious) (...) - Parallelism (...)
  • Add sample models and demos (...)
  • Add profiling and checks (cf. QuickCheck) - Travis-CI integration
  • GHCi support (added .ghci file, works quite well)
  • Proper ticket system (here)
  • Polymorphism (...)
  • Querying - Asking questions about a particular model (bounds, storage, number of faces, material types, etc.) - Asking questions about the OBJ and MTL formats (eg. 'what does the various illum values mean') - Screenshots (maybe in the wavefront-render package)
  • Serialising (eg. writing to OBJ and MTL)
  • Rendering - Create a separate package (wavefront-render) with an OpenGL backend
  • Executables - OBJ viewer (...) - Command line tool (?)
  • Foreign function interface

3dwaves's People

Contributors

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3dwaves's Issues

Fix outdated comments

Case in point:

-- | Output type of the MTL parser. Currently a list of line number and token (or error string) pairs
-- TODO | - Add type for processed MTL (eg. a map between names and materials)
type MTL f s m = m (MTLToken f s) -- (line number, MTL token, comment)

Verify and repair

The current implementation uses attoparsec, which is efficient but less capable of generating detailed and helpful error messages.

We should consider adding another parsing mode (possibly using Parsec instead), which is capable of locating and perhaps even suggesting fixes to malformed data.

Tests

Write proper tests (cf. Criterion and QuickCheck).

OBJFace parser

The face parser shouldn't accept differing vertex definitions (eg. "f 1 4/2 4/2"). A face either has normals and texture coordinates, or it doesn't.

Maybe it would be better to use a union for the VertexIndices type.

It also shouldn't default to Nothing when failing to parse an index.

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