Comments (3)
So since this has been discussed earlier I started writing this, will finish it up today.
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Some OpenGL drawing of these data trees would be very helpful for understanding how it works out...
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Viewing this as AST we basically have one node, the function call. I would be good to add a few others.
If - Like switch node in Sverchok but instead of node level in the system, allowing recursion
For/While - To iterate over a problem set
For each is already implied in the system itself.
https://greentreesnakes.readthedocs.io/en/latest/
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Related Issues (20)
- Documentation HOT 8
- Int and Float socket can be limited HOT 2
- Mesh - rxdata_from_pydata HOT 28
- BMesh nodes HOT 10
- Dynamic Socket Issues HOT 3
- API to simplify mesh creation HOT 3
- The great namning debacle HOT 18
- Node wishlist HOT 48
- stethoscope v2 HOT 44
- startup error message HOT 1
- Timings HOT 74
- .foreach mesh out HOT 15
- torus np scriptnode HOT 39
- Rx Bridges (remakes of real bridges) HOT 1
- Texture script node HOT 52
- Index Viewer HOT 70
- Linspace and arrange HOT 16
- Some refactoring going on HOT 5
- OpenGL viwers HOT 39
- vectorization concept HOT 2
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