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zeffii avatar zeffii commented on June 12, 2024

like in OpenGL

  • vec2
  • vec3
  • vec4
  • color3
  • color4

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ly29 avatar ly29 commented on June 12, 2024

There is a certain undeniable practicality to that.

The Base type for all the vectors type is called Number4f partly inspired by OpenGL like thinking. This type is only used internally and isn't matched to any socket type.

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zeffii avatar zeffii commented on June 12, 2024

it's mostly about Vector and Matrix?

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ly29 avatar ly29 commented on June 12, 2024

Yeah

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zeffii avatar zeffii commented on June 12, 2024

Mat44 Mat33 Vec3List..

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zeffii avatar zeffii commented on June 12, 2024

aside from those being rather ugly, it's close to some shader languages i believe

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ly29 avatar ly29 commented on June 12, 2024

Hmm, I will think a bit about it.

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zeffii avatar zeffii commented on June 12, 2024

rxMatrix

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zeffii avatar zeffii commented on June 12, 2024

or hint that people should do from mathutils import Matrix as bMatrix

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zeffii avatar zeffii commented on June 12, 2024

mostly likely we won't be using Matrix from mathutils at all.. or definitely not nearly as often as 0.59 (which needs a codename at this point..)

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zeffii avatar zeffii commented on June 12, 2024

i'm happy to call Sverchok 0.5.9 " N1 " iteration 1

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ly29 avatar ly29 commented on June 12, 2024

I was also thinking that you wouldn't have to use mathutils.Vector or mathutils.Matrix as much but the bmesh api uses and exposes them a lot.

The easiest is something like slapping a prefix on all types, like rx as suggested.

The 0.5.9 will forever be reaching towards 0.6 but never quite getting there... :)

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ly29 avatar ly29 commented on June 12, 2024

I won't do the renaming for a day or two anyway so there is time to consider it enough not have to do it again.

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ly29 avatar ly29 commented on June 12, 2024

By this time next week I would like to have a basically usable system.

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zeffii avatar zeffii commented on June 12, 2024

but the bmesh api uses and exposes them a lot.

like return values from function... i'd still go for naming the return values bVector and bMatrix

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zeffii avatar zeffii commented on June 12, 2024

only because out main math system won't be mathutils.. really.

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ly29 avatar ly29 commented on June 12, 2024

that is certainly true, but still living inside blender context it is better to not clash with common names there.

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ly29 avatar ly29 commented on June 12, 2024

Will resolve this tomorrow.

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