Comments (12)
That does sound very resonable. The whole mesh out certainly needs a big overhaul it is thrown together with some small edits. Partly to test out stateful nodes as discussed earlier.
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Changed as suggested
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rather.. name + '.' + str("%04d" % idx)
# some_name.0000
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the default mesh function isn't needed, see
https://github.com/nortikin/sverchok/blob/master/nodes/viz/viewer_skin_mk1.py#L84-L111
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Will continue to change that, old code I copied over from previous redux to get something going quickly.
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If you want to change that feel welcome to go for it :)
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OK/ expect incoming mesh output :)
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Made a Mesh socket and type
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i presume it will take bm and some other concoction :)
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The types only changes the socket type right now, no more, no less.
Also would probably be a good idea to make a copy of the mesh coming into to the node.
@node_func(...)
def mesh_out(bm: Mesh = Required):
bm = bm.copy()
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Also as hint, the node functions work in the python console.
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i'll continue this in the PR #5
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Related Issues (20)
- Documentation HOT 8
- Int and Float socket can be limited HOT 2
- Mesh - rxdata_from_pydata HOT 28
- BMesh nodes HOT 10
- Dynamic Socket Issues HOT 3
- API to simplify mesh creation HOT 3
- The great namning debacle HOT 18
- Node wishlist HOT 48
- stethoscope v2 HOT 44
- startup error message HOT 1
- Timings HOT 74
- .foreach mesh out HOT 15
- torus np scriptnode HOT 39
- Rx Bridges (remakes of real bridges) HOT 1
- Texture script node HOT 52
- Index Viewer HOT 70
- Linspace and arrange HOT 16
- Some refactoring going on HOT 5
- OpenGL viwers HOT 39
- vectorization concept HOT 2
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