Comments (10)
From now on will have less time to spend on this but will focus on picking things off the list of items here. I have clear ideas about how I want most of them to work out.
I had hoped to be slightly further along...
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I was hoping to have finish #2 by today and finish writing the docs, not enough time today however.
It works enough now that one can play a bit and quite easily write new nodes based on the examples in the code. There are still many things that needs fixing but also many that does work right now.
I have organised the todos into a rough order above.
Worthwhile experiments could other than then above ones.
- more generator nodes into the system.
- Fixing vector math.
- Write a series of mesh nodes and play with that
- Fill in missing math modes
Will probably not have enough time for anything major except answering questions during the weekend.
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where should i place the basic_obj_loader
in scripts or make a folder inside utils called importers
svrx.utils.importers.basic_obj_to_pydata
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Make a file called util.importers
put it there. bad language
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roger that
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If we get many importers we can break them apart but until then let us keep it simple.
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For more control info one can use the timeline
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F8 <3
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It should speed up node development speed a lot.
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Related Issues (20)
- Documentation HOT 8
- Int and Float socket can be limited HOT 2
- Mesh - rxdata_from_pydata HOT 28
- BMesh nodes HOT 10
- Dynamic Socket Issues HOT 3
- API to simplify mesh creation HOT 3
- The great namning debacle HOT 18
- Node wishlist HOT 48
- stethoscope v2 HOT 44
- startup error message HOT 1
- Timings HOT 74
- .foreach mesh out HOT 15
- torus np scriptnode HOT 39
- Rx Bridges (remakes of real bridges) HOT 1
- Texture script node HOT 52
- Index Viewer HOT 70
- Linspace and arrange HOT 16
- Some refactoring going on HOT 5
- OpenGL viwers HOT 39
- vectorization concept HOT 2
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