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ly29 avatar ly29 commented on June 12, 2024 1

From now on will have less time to spend on this but will focus on picking things off the list of items here. I have clear ideas about how I want most of them to work out.
I had hoped to be slightly further along...

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ly29 avatar ly29 commented on June 12, 2024

I was hoping to have finish #2 by today and finish writing the docs, not enough time today however.
It works enough now that one can play a bit and quite easily write new nodes based on the examples in the code. There are still many things that needs fixing but also many that does work right now.

I have organised the todos into a rough order above.

Worthwhile experiments could other than then above ones.

  • more generator nodes into the system.
  • Fixing vector math.
  • Write a series of mesh nodes and play with that
  • Fill in missing math modes

Will probably not have enough time for anything major except answering questions during the weekend.

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zeffii avatar zeffii commented on June 12, 2024

where should i place the basic_obj_loader in scripts or make a folder inside utils called importers

svrx.utils.importers.basic_obj_to_pydata

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ly29 avatar ly29 commented on June 12, 2024

Make a file called util.importers put it there. bad language

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zeffii avatar zeffii commented on June 12, 2024

roger that

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ly29 avatar ly29 commented on June 12, 2024

If we get many importers we can break them apart but until then let us keep it simple.

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ly29 avatar ly29 commented on June 12, 2024

framechange

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ly29 avatar ly29 commented on June 12, 2024

For more control info one can use the timeline

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zeffii avatar zeffii commented on June 12, 2024

F8 <3

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ly29 avatar ly29 commented on June 12, 2024

It should speed up node development speed a lot.

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