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License: zlib License
The derp game engine in D
License: zlib License
How will the entity/component system look like?
Keep in mind
InputManager and an abstract InputListener... the usual ;)
Depends on #12.
Scene resources for example need to free the assimp data when not required anymore.
Things we need and have to find / decide on:
KissDiscuss now!
Depends on #13
Read the android developer guide about how 9-patches work.
This should not be the case, obviously. The child scale should only affect the offset of all child-child nodes, not the offset of the child-node itself.
Low-level text rendering
Proposed call stack
viewport.render()
viewport.camera.render()
camera.node.rootNode.render()
node.render()
component.render()
MeshComponent and SpriteComponent override the render() method to do their stuff.
Suggestions?
Decide on formatting rules for code and documentation.
orange/xml/PhobosXml.d(2935): Error: & _D12TypeInfo_Aya6__initZ.getHash is not nothrow
orange/xml/PhobosXml.d(2933): Error: function orange.xml.PhobosXml.hash 'hash' is nothrow yet may throw
Advanced features for text components:
There have to be gamestates... what do we need, how can they be implemented?
When I run make code compilation fails with this error message:
orange/util/Reflection.d(497): Error: function orange.util.Reflection.newInstance (TypeInfo_Class classInfo) is not
callable using argument types (const(TypeInfo_Class))
orange/util/Reflection.d(497): Error: cannot implicitly convert expression (classInfo) of type const(TypeInfo_Class) to string
make[1]: *** [lib/32/orange/util/Reflection.o] Error 1
make[1]: Leaving directory `/home/erdem/Çalışmalar/derp/externals/orange'
make: *** [dep] Error 2
I tried to delete orange directory. Reclone orange library and it compiles fine.
do we support windows yet?
i know 3 people who want to test derp, but don't want to install linux.
(i'm stll on the project btw, just no spare time atm)
Currently herpderp will not run on my system with Catalyst for driver, Catalyst returns the message "Failed to compile shader" when I try to run herpderp while trying to use the fragment shader.
Fix the matrices, guys!
hey, i started to write some network code. not stable yet.
https://github.com/Zoadian/D-Networking-API
what do you think? is it something we want in derp? or any suggestions how to improve it?
Implement a replacement for gl3n, with added support for simd instuctions.
I'm Currently benchmarking different ways to use simd.
any features you want them to have?
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