svanheulen / mhx_data_manager Goto Github PK
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License: GNU General Public License v3.0
Hello, I've been using your Custom Quest editor for months now and thought I knew my way around it pretty well. However, now I'm having trouble spawning a 5th monster in quests (i.e. a hunt-a-thon quest with 5 different monsters). When I plug in my quest template, it works for anything with 4 monsters and under, but as soon as I add a fifth monster it just doesn't appear and the game acts as if it's a 4 monster hunt-a-thon anyways. Why does the game ignore the 5th monster? How can I make it so I can make a quest with 5 monsters? Thank you for your help!
I'm having some trouble finding the eventQuestList, is there any way you can help? I'm using a pc. A new video or a link to an existing video would be nice.
Any plan in the roadmap for MHXX Compatibility?
I just change the Game Id from 1554 to 19710,and the url from spector.capcom.jp to meteor.capcom.jp at dlc.c and rebuild it,It seems not work, um...I am not good at c although,May I have some advice?
Exported the quests from MHX worked fine(all succes)
then converted all quests 1by1 and put all of those in the quests\eur\ folder
and while importing it showed all names as q0000000.arc failure (orsomething like this)
does this have to do anything with the Manager or am I doing anything wrong?
quests that i edited do not appear in game after i import edited quests into the game (MHgen)
I just backed up my save file yesterday and now I'm going to restore it, when I clicked restore the manager says "Reading backup save file ... failure." Is this something wrong on my end? I have sd/mhx_data_manager/save/system_usa.bin/
Is that not the correct place to have the backup?
↑ see title
Anyway the 3dsx version is being a little finicky. I've tried well over 10 times to launch it (no kernel access, so CIA is not an option) all with the same yellow-screen result
System info: n3DS on 11.0.0.33 Oothax/Browserhax/Menuhax entry points - no kernel access (HBL only)
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