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papyrus-war's Issues

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Draw a circle/rect... around each selected unit

env: cont. integration

low-cost CI system:

  • buildbot master on raspberry PI
  • buildbot slave on desktop pc, woken up by the raspberry pi
    (e.g. the pc can have Win7 (exe), Ubuntu (deb). OS is selected over network with PXE)
  • auto-deploying (e.g. into dropbox)
  • success/failure is published (e.g. as an image in dropbox, the image included to README)

Too many VAO generated

One VAO generated per View, however it should be generated per Program.
Drawing must be done either via glDrawArrays() (using its 2nd parameter) or use IBOs and glDrawElements()

glfw 3.0 compatibility

As an arch user,
I want to be able to compile papyrus-war with glfw version 3.x,
So that I can play with this awesome game.

Create shaders for FocusMarker

subtask of #5

Create new shaders for FocusMarker:

  • no shading in fragment shader, color read from uniform
  • pure MVP, no normal matrix in vertex shader

Basic HUD

Create a basic HUD that shows the currently selected unit(s), and some information about them.

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