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tourmaline's Introduction

Pokémon Tourmaline

This is a romhack based off of PokeEmerald and especially the PokeEmerald Expansion to focus on double battles in a semi-traditional Pokemon game.

Most important things for players are over on the wiki.

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tourmaline's Issues

Improved Trainer Battles

Trainer battles should not become noticeably more difficult -- this is not a hardtype hack -- but should use actual combos. Helping Hand, Plus/Minus, items. Possibly improve AI so that they switch when a pokemon is at a -6 stat.

Improve Berry Trees

Berry trees in gen 3 absolutely suck.

Yields need fixing, later games' berries need to become obtainable.

Correct Hoenndex

As encounters are expanded, the pokedex order should change so that pokemon you gain access to at the same time are clustered together.

Expand Egg Moves + Add Egg Move Tutor

As I don't want to rework TMs, useful/important TMs and move tutor moves from later gens should become egg moves.

The move deleter and move reminder's houses should contain both a move deleter and a tutor for egg moves.

Improve Effort Training

Vitamins and effort berries should be easily available and usable to completely control effort points.

Remove HMs

All HM stuff should instead use key items.

Prevent softlock in E4

Currently, if you save partway through the E4 with only one pokemon alive and have no way to revive them, you are fucked. Gotta change that!

Reusable TMs

A full implementation will also free up all of the TM/HM flags as checkitem should be more than sufficient.

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