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unityresources's Introduction

This is a collection of Unity Scripts compiled from my time at Neumont College of Computer Science. My purpose in publishing this repository is to aid my peers in developing games using Unity Engine.

This collection is provided as is with no guarantees whatsoever. Download and use at your own risk.

I will happily accept contribution in the form of scripts, documentation, organization, and additional links to assets. If it is something you can email to me then you are welcome to do so. Otherwise you may fork this repository, make your changes, and create a pull request. Please make pull requests for one thing at a time, i.e. Don't make a pull request for documentation and adding scripts. Make one PR for adding scripts and one for documentation.

Scripts provided in this repository are free to use, modify, and distribute for personal, educational, and commercial purposes.

Additional Resources:

Link Description
https://github.com/UnityCommunity/UnityLibrary Another Unity scripts repo
https://github.com/michidk/Unity-Script-Collection Another Unity scripts repo
https://www.bfxr.net/ Make your own sounds desktop application
https://www.dafont.com/ Free fonts
https://www.bensound.com/ Free music
https://polyhaven.com/ Free textures and models
https://unsplash.com/ Free images
https://coolors.co/ Free palette generator
https://www.beepbox.co/ Simple free music generation tool
https://opengameart.org/ Free game assets, mostly 2D sprites and textures
https://www.humus.name/index.php?page=Textures&start=8 Free cubemaps for skyboxes
https://blendervoyage.wordpress.com/ A handful of free 3D assets
https://quixel.com/megascans/home Free 3D assets, built into Unreal but also compatible with Unity
https://www.poliigon.com/ 3D models and textures
https://ambientcg.com/ 3D models and textures
https://mebiusbox.github.io/contents/EffectTextureMaker/ Texture / Particle generator
https://www.mixamo.com/#/ Humanoid models and animations
https://open3dmodel.com/ Free 3D Models

Always check the licensing for assets you acquire through these or other sources. I am not responsible for how you use assets.

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