Comments (5)
I apologize for misunderstanding the question as this is the output. There might be a part not in the FOV, but for most objects, they do not look like spheres, or is not that like spheres. They are thus still fully visible in the FOV. This makes pixel utility and hence effective resolution higher for most objects. For spheres there will be a small part outside the FOV.
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It is normalized to fit into a sphere with radius=.5. The fixed camera distance is 0.5 / np.tan(np.radians(30/2))
.
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@Dustinpro Thanks for your reply!
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@Dustinpro But if the camera distance is radius / np.tan(np.radians(30/2))
, there will be a part of the sphere not in the FOV (the black area in the graph below)
So is the distance radius / np.sin(np.radians(30/2))
?
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Yes, there might be a part not in the FOV. This is by design as a data distribution augmentation to enhance the capabilities of the model.
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Related Issues (20)
- How to align the coordinate system of zero123 in threestudio? HOT 1
- Would it be feasible to provide more than one view angle as input to better the quality of the outputs.
- Can I get train code? HOT 1
- How to change Camera Parameters of output view? HOT 1
- Depth map size ratios for depth ControlNet HOT 1
- About dataset HOT 1
- img_to_mv.py without cuda HOT 1
- The difference between v1.2 and v1.1 in the network architecture HOT 1
- CUDA out of memory. Tried to allocate error HOT 2
- would you release the training code in the future? HOT 2
- Can I use non-empty text with zero123++? HOT 2
- DLL load failed while importing libtriton HOT 2
- latent scaling HOT 1
- Download model error. HOT 3
- AttributeError: module 'jax.random' has no attribute 'KeyArray' HOT 2
- About computation resources HOT 2
- Training Hyperparams HOT 7
- How to get the depth map output? HOT 3
- How to get 6 isolated output images? HOT 1
- would you release the controlnet training code in the future? HOT 1
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