Git Product home page Git Product logo

enchantedfortress's People

Contributors

hteo90 avatar imgbotapp avatar iraamaro avatar mueller-ma avatar poussinou avatar subchannel13 avatar thetechnician27 avatar xinxinxinxinxin avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

enchantedfortress's Issues

Tiny survey about energy aware software practices.

Dear contributors,

would you be willing to fill in a short 5-10 min survey (https://forms.gle/F3YwtLVKtk47yVhC9) about energy-efficient mobile development practices in the context of my master thesis? It's about raising awareness of software energy practices and about introducing a new open-source tool for helping in that regard. Your input would be greatly appreciated. Thanks a lot!

Ricardo Morais.

Better graphics

Maybe use some graphics engine for showing intresting stuff while the game progresses.

Hall of fame mixes together victoties and defeats.

It should have a third column: game result. Sorting order should be ascending number of moves for victories, then descending number of moves for defeats. Difficulties should have separate tables.

Current hall of fame is useless and may be cleared upon update (unless the game outcome is actually stored invisibly inside).

Demon turn counter not shown if above 1000

I'm using LineageOS (basically Android) 7.1.2 on a One Plus X (onyx) and when the demon counter is above 1000 it doesn't display the number of turns. This was confusing for me since I thought that I would win if I selected that option.

Change idea: uncouple researchers and banishers

Maybe better introduce one more character class (priests) with corresponding skill (spirituality). It should affect the speed of banishing without helping improve other skills. Research level should only affect skill advancement, not banishing process.

The "banish demons" action may be abandoned. Or it can switch priests from passive supression mode to active banishing mode (this requires cooperation between researchers and clergy, so no research in such turns).

Added fr (French) translation

Hi, I have translated enchanted fortress into fr (French). Here is the xml:

<resources>
    <string name="app_name">Forteresse Enchantée</string>
    <string name="newGame">Nouvelle partie</string>
    <string name="end_turn">Fin du tour</string>
    <string name="population">Population</string>
    <string name="farmers">Fermiers</string>
    <string name="buttonPlus">+</string>
    <string name="buttonMinus">-</string>
    <string name="scholars">Chercheurs</string>
    <string name="builders">Bâtisseurs</string>
    <string name="soldiers">Soldats</string>
    <string name="popDelta">Hausse de la population</string>
    <string name="wallDelta">Nouveaux murs</string>
    <string name="militaryStrength">Force</string>
    <string name="researchDelta">Recherche</string>
    <string name="walls">Murs de la ville</string>
    <string name="scouted">Rapport des éclaireurs</string>
    <string name="demons">démons</string>
    <string name="attacked">Attaque subie ! Force des démons :</string>
    <string name="victims">, victimes :</string>
    <string name="noVictims">L\'attaque des démons a été repoussée sans perte</string>
    <string name="farmingTech">Agriculture</string>
    <string name="buildTech">Charpenterie</string>
    <string name="soldierTech">Entrainement</string>
    <string name="scholarTech">Études</string>
    <string name="banishTech">Bannir les démons</string>
    <string name="gameOver">Game Over</string>
    <string name="defeat">Les démons vous ont vaincus !\n
 Personne n\'a survécu dans votre forteresse et le royaume est en perdition.</string>
    <string name="victory">Victoire !\n
 Vous avez banni tous les démons et le royaume ne court plus aucun danger.</string>
    <string name="help">Histoire &amp; Aide</string>
    <string name="helpText">Nous vivons à une sombre époque, des gens retors ont pactisé avec les démons. Les portes de l\'enfer se sont ouvertes et les démons commencent à fouler ce monde. Au fil du temps, plus de portes démoniaques s\'ouvrent et les forces des démons grandissent. Si on ne les arrête pas, le royaume sera submergé.\n
 \n
 Vos chercheurs supposent que s\'il y a un rituel pour invoquer les démons, alors il doit y en avoir un pour les bannir. Aidez-les à effectuer le rituel et défendez-les des démons qui tenteront de les arrêter.\n
 \n
 En tant que souverain, vous pouvez ordonner à votre peuple de travailler dans les domaines suivants : l\'agriculture, la construction, l\'armée et la science. L\'agriculture produira de la nourriture pour votre population et la nourriture excédentaire attirera plus de monde. La construction améliorera les murs de la forteresse et les garderont en place. La garde augmentera la taille de votre armée et contribuera grandement à repousser les attaques de démons. La recherche vous permettra d\'améliorer l\'efficacité de votre population et d\'accomplir finalement le rituel de bannissement.</string>
    <string name="aboutMe">À propos</string>
    <string name="aboutText">Développé par Ivan Kravarščan 2017\n
 Traduit par Julien Lepiller\n
  \n
 Rapportez vos bogues sur : https://github.com/subchannel13/EnchantedFortress/issues\n
  \n
 Code : https://github.com/subchannel13/EnchantedFortress\n
  \n
 Supportez le développement :\n
 https://www.paypal.me/IvanKravarscan/5</string>
    <string name="turns">tours</string>
</resources>

Translation made with Stringlate.

Incorrect usage of LGPL license

First a question, are you sure that you want to use LGPL? Why not GPL? LGPL allows commercial use for others. You can still use the code for commercial purposes yourself with the regular GPL license.

The issue with your current license setup with LGPL is that the GPL part is missing. You only have the LGPL part which isn't complete without the GPL license to accompany it. Read more about how to use the license here: https://www.gnu.org/licenses/gpl-howto.html

Graphics!

This game really needs some graphics. Even if it's just a few static photos for certain events; or icons for the research menu entries, and the kinds of workers; or visual percentage-bars for the allocation of townspeople to different roles.

Enchanted fortress app crashes when I click on any option in landscape mode.

Actual behaviour

When I open the enchanted fortress app in portable mode and rotate my phone in landscape mode. After that I click on any option app suddenly crashes.

How to reproduce

  • Download the enchanted fortress app from F-driod.
  • Install this app.
  • Open the enchanted fortress app in Portable mode.
  • Rotate your phone in landscape mode.
  • Click on any option app suddenly crashes.
  • Browser: enchanted fortress.
  • Version: 1.9
  • Operating system: 7.1.2

Recording of the bug

https://youtu.be/ngXI2-rKCIA

cool game - how to win?

I've started with an easy game, but can't figure out how to win. As soon as I have enough scholarship to banish demons, they open 100 times faster than I can close them. Eventually population, walls and gates max out, and I can fend them off forever, but I can never lower the gate count.
I feel like I have missed some crucial point, but can gather no more from the game description.

Negative daemons number.

Hello,

I've installed this game via F-Droid and on several occasion the daemon count went negative but the game did not ended.
At some point in the game I inevitably lost, despite having every characteristics to the maximum.

FR: randomized difficulty

It should offer replayability by randomizing various involved factors: efficiency of farming, ease of wall building, efficiency of walls, research speed modifier and so on.

It should render any fixed strategy inefficient and make user guess what's better this time: try to max out population or entrench in walls or do maximum research or start banishing as early as possible.

List maximum values somewhere

Your town cannot have more than so many people and so much wall strength. This maximum value should be indicated, either in the general help screen, or when first hitting that number, or some other way.

Feature request: difficulty levels.

After completing it a couple of times, it got rather trivial.

Maybe there should be more difficult modes?

Ideally there should be two axes: hardness (speed of demon reproduction, agressiveness of their attacks, initial delay before first demon attack) and trickiness (number of professions and kinds of demons).

Banish demons rounds dont go down

I'm in a hard game. I have max population and walls, 25% farmer, 5% craftsman, 45% soldiers and 25% scholars. I have 54 rounds left to banish the demons, but when I end the round,I still have 54 rounds. Do I missunderstand this feature?

New to game

Hi all first time playing, this game is infinite or have a end?

Larger drop down menu

It wouldnt be bad to have more padding for each list element in the "upgrade" drop down menu

LOGO

Hello, @subchannel13 I want to contribute in "Enchanted Fortress" so i want to design a new logo for "Enchanted Fortress" and it's free.

I hope you like it. If you like it, I will send you to pull request, editable files/original source and .png format files. If there's something you want to change, I'll do it.

if you want i will send you my design

(A sort of) Feature Request: Debug logging

Optional "enable logging" setting (or always log, if no setting) and possibility to send the log file attached in an email to the author would be useful. It would contain the game state in each step so any particular situation could be reproduced. While this is more useful to the developer(s) than the average user, all of us would benefit from it as bugs would be easier to catch and solve.

Logo design

Hello, @subchannel13I want to contribute in "EnchantedFortress" so i want to designed a new logo for "EnchantedFortress" and it's free.

I hope you like it. If you like it, I will send you pull request, editable files/original source and .png format files. If there's something you want to change, I'll do it.
if you want i will send you my design

contact me on facebook for fast delivary
https://www.facebook.com/abdulmalikkhan655

global Hall of Fame?

Might be a nice idea to get a little bit of competition. Nice game but not much replayability.

Sharing my half hearted scores for future reference here.
Hard: 83
Normal: 106
Easy: 159
( No they're not reversed, I only played once in each difficulty starting from easy. )

FR: finish multiple rounds at once

Sometimes I have to finish many rounds without a real result. It can be very annoying to spam the finish button, so a nice feature would be "finish rounds until 10% of my current population is dead"

Sluggish application quit by back button

It requires multiple presses of the back button in main menu to quit application after finishing the game. Buttons get increasingly darker as I keep on pressing the back button. The more games I played, the more presses of the back button it requires to quit.

Change idea: training delays for character classes.

Farmers start working immediately.
Soldiers require 1 turn to train before becoming effective (unless they are already former soldiers).
Masons require 2 turns before they start building walls (or 1 turn if a given character has previously worked as a mason)
Researcher require 4 turns before they starting doing research (or 2 turns to restore qualification after a "sabbatical")
Priests (if any) should have 4-8 turns of gradually increasing power (without bonus of being a priest before).

Obviously, a character not doing any work while switching.

Exact delays should be difficulty-dependent.

Missing repository description

No description, website, or topics provided.

Should be something like A simple game of about managing resources of a fortress

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.