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pokeguesser's Introduction

PokeGuesser

Description

PokeGuesser is Pokemon Guessing game built using TypeScript, React, and Firebase/Firestore. Using pokenode.ts to fetch all Pokemon name and spirtes, the players objective is to get as many Pokemon names in a row, this is called Classic Mode. In future updates there will be different difficulties, generation specific modes, and timed modes.

Deployed link

www.pokeguesser.com

ScreenShots (2xl screen)

Design not final. Screenshot 2024-01-22 at 2 16 35 PM Screenshot 2024-01-22 at 2 17 06 PM Screenshot 2024-01-22 at 1 55 30 PM

More ReadMe updates to come.

pokeguesser's People

Contributors

stunnadawg avatar

Watchers

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pokeguesser's Issues

Generation Modes

Generation modes

  • Create modes that only give player Pokemon depending on the Generation they pick
  • Should be a DropDown Menu

Generation Checklist

  • All Gens
  • Gen 1
  • Gen 2
  • Gen 3
  • Gen 4
  • Gen 5
  • Gen 6
  • Gen 7
  • Gen 8
  • Gen 9

Long Pokemon Names go off screen

Long Pokemon names go off screen

Pokemon with different forms have the otp input go off the screen, Need to Wrap the input when it goes off screen. Happens on mobile screen sizes.
Screenshot 2024-01-18 at 7 51 21 PM

OTP InputRef not focusing initial load

Input Ref only focusing on second Pokemon load

  • When starting game game should automatically focus on the first square
  • Instead the ref only starts focusing after the second load

Screenshot 2023-10-31 at 10 24 54 AM

Endless Mode

Endless Game Mode

Create an Endless Game Mode that has 3 different types of endless modes

  • Hard Mode: 1 Life, Get 1 wrong game over
  • Normal: 3 Life: 3 wrong game over
  • Practice: Endless tries until user quits

Classic mode life system

Life system for Classic Mode

The life system consists of 3 Lives, every wrong guess costs a life, and moves player to the next pokemon

Double Load on Retry

Double loading

Double fetching pokemon when player finishes round of classic mode and clicks retry. Goes through multiple pokemon before stopping.

Set up application nav

Add Navigation

  • Add react navigation to application
  • Create a main menu with the different options
  • practice mode and classic mode

Create Text Input

Text Input Creation

  • Application needs a text input for the game
  • Separate Squares for each letter, map out depending on the Pokemon name

Practice Mode

Practice Mode

  • An Endless Mode, User clicks home/finish when done
  • Scoring system, though score is not saved
  • Ability to reveal Pokemon Name
  • Ability to Backspace in OTP input
    Just comment if you have any other ideas

Create Count down timer to start matches

Count Down Timer 3-2-1

When a match begins create a timer that countdowns from 3. Showing 3-2-1 on the screen before the actual 60 second timer begins and fetches the first Pokemon.

Create Timer for Timed Matches

Game Timer

Game needs a Timer to start a countdown from 60 (can add different times for different modes soon) for timed Matches

Usernames

Username creation

After logging in, have user create a username to be displayed on the leaderboards

OTP Colour based on result

Create colour coding

For the OTP input, make the squares outline green if the answer is correct, red if the answer is incorrect.

Classic Mode Retry Bug

Classic Mode Retry Bug

When clicking retry after a game of classic mode, lives set to 1,2 rather then 1,2,3. The lives set fine when going directly back to the main menu. Not sure where in the app this is coming from.

Create a Game Over screen

Game Over Screen

Create a game over Screen that can be used throughout the app. Should show players score, the Leaderboard for the specific mode, Replay, return to home.

Answer Modal stuck to bottom

Answer Modal stuck to bottom

The modal that tells the player whether or not their guess was wrong or correct (also gives correct pokemon name) is stuck to the bottom. We need to pop up in front of the screen.

Pokemon appear after timeout

Create Timeout for game

On the next Pokemon, create a timeout the waits to switch to the next Pokemon. This Timeout should also colour the outline of the OTP as issue #10 addresses. Though it should also display some sort of text where the Pokemon is displayed. Maybe like a modal the makes the sprite behind it blurry. This should happen whether user gets the correct or wrong answer before moving on.

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