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NicusorN5 avatar NicusorN5 commented on June 7, 2024

If you strictly need 2D circle circle collisions, they're absolutely trivial to implement manually. Otherwise use rigidbodies with this configuration
image

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tonisimakov99 avatar tonisimakov99 commented on June 7, 2024

If you strictly need 2D circle circle collisions, they're absolutely trivial to implement manually. Otherwise use rigidbodies with this configuration image

In general, I just want to use the capabilities of the engine in the server part of the game, and I need to get information about collisions in the system. Without rendering.

from stride.

tonisimakov99 avatar tonisimakov99 commented on June 7, 2024

I looked at the code, I'll use the BulletSharp directly.

from stride.

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