Comments (5)
Should be related to the commit above once this gets looked into.
or atleast in that area
from stride.
Should be related to the commit above once this gets looked into.
from stride.
Module shouldn't be required. But you should need to reference the asset compiler package, which I think was always the case. Not sure if a package file is necessary. I think it does if there are assets other than code.
Also it's unclear which project references which one in your case, as two projects cannot each reference each other. That's not allowed in .NET.
from stride.
the sdpkg file is ( should ) only be needed when you have assets in your sub project
the module is the current workaround around that bug
from stride.
Also it's unclear which project references which one in your case, as two projects cannot each reference each other. That's not allowed in .NET.
My mistake, the amount of projects dont matter in this case I was just testing 2 scenarios.
- if the project exists in the solution but doesnt reference the main project then components show up in editor
- if the project exists in the solution but does reference the main project then components do not show up in editor
I think I may have messed up my repro if the project does not show those 2 scenarios and I will fix it when I can.
I will also see if the same issue applies if the Asset Compiler is referenced, I did not try with that.
for more context, there was a discussion Joreyk, Vaso and I had in Discrod here
from stride.
Related Issues (20)
- About link for Third Party Software is wrong for OpenTK
- Clean Install - NuGet - Stride.Core.Assets.CompilerApp.exe fails - NuGet conflict HOT 3
- Scope based editor window system HOT 4
- UI Page Will Crash if a Slider is added to a Canvas panel
- How to make android start full screen display HOT 2
- Non-existing shader crashes Game Studio HOT 1
- AssetCompiler error on multi-project configuration HOT 7
- How to get latest version? HOT 3
- Duplication of Entity with List<T> variable (where T is something referenceable in a scene like Entities or Components) crashes editor HOT 2
- Android emulator startup texture setup crash HOT 4
- DebugPhysicsShapes not rendering in layers other than group0+ flickering
- Compilerservices File Scoped doesnt work
- [Docs] README.md updates
- Editor Scene Hierarchy Memory Leak HOT 8
- Projects with graphics level 9 1 and level 9 graphics compositor crash at startup HOT 6
- Overflow Exception when getting SoundInstance position
- Current Stride.Native.targets file prevents from using modern NET MSBuild
- Can't load assets when the root asset/folder name has # prefix HOT 4
- OpenGL ES 2 support dropped without official notice
- Potential skin/bone animation bug
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from stride.