Chisel is a OpenGL based rendering engine. It is an on going play project made by yours truly.
As said, this is a play project, which there for implies that I just on and off it a whole lot. Come back at a later date just to add some features.
I've started working on pointlights, and I've setup a small ImGui menu tab for them. But I still have to apply some functionality.
Basic setup with a direcitonal light
I'm going to fix a small issue with camera snapping when going in and out of free roam.
I shall also delve into a basic list over techniques that I would want to see implemented
I shall setup a basic layout to support vertex pulling.
I will also have to consider displaying statistics to the screen(fps, memory, duplicated texture count)