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stektpotet / amazeking Goto Github PK
View Code? Open in Web Editor NEWA 2D Puzzle-Platformer/Point 'n Click Adventure
A 2D Puzzle-Platformer/Point 'n Click Adventure
Details for a more diverse environment!
A big ol' spritesheet of trees, maybe with animations if we've got the time.
Make the first level into an intro scene, where you learn basic movements and Interaction mechanics
Make an interaction where the player get to choose color of his cloak, name and gender
just a guy.
Move, Jump, etc.
steps on different materials
Make the level bigger, and take use of space to decorate and add a feel to the level. fine tune mechanics for playability
All states of the player's animations collected in one big spritesheet.
Elements like pillars and details that can, without beeing too interuptive, be in the foreground over the scene.
all nicelike
Sprites for a parallaxx-style background in open areas
Pressed & Unpressed
Some sort of class to handle pausing the game and jumping into/out of cutscenes.
The world of the game should tell a story on its own. We need this elements plopped down all over the world
Same as with level 1, increase size take use of space to decorate and tell the player more about the world. Take use of last puzzle to complete this one too.
Mulitple varieties of groundskeepers and their animation states
A Main Menu Scene with splashy title and main character twerk animation
Specifically for the main menu
test
If you enter the first door of the dungeon, after walking up the stairs, and go outside again. Back where you came from, it is impossible to get back inside the dungeon.
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