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PyTorch-based Snake Game

Reinforcement Machine Learning Snake Game using PyTorch framework

Overview:

This is my first main large machine learning project, using the PyTorch framework.

The actual snake game is an adapted version of assets from https://github.com/patrickloeber/python-fun/tree/master/snake-pygame and it was very helpful to have a easy framework to build off. However the controls were made for a human to play and thus the game was adapted.

Machine Learning Information:

I'm using Deep Q-Network with PyTorch, a form of reinforcement learning, and I'm specificially implementing the Bellman Equation: $Q_{new} = r + \gamma * Q_{next\_state}$ where r is the most immediate reward, and $\gamma$ is our discount factor which just changes our weighting of the $Q_{next\_state}$ in this case

Tasks and Goals:

Main Goals:
  • Implement Game to be controlled by Agent
  • Implement Agent
  • Implement Model
  • Implement Saving of Model
  • Implement loading of saved models
  • Experiment with different parameters
Stretch Goals:
  • Create a way for the model to play without using the comparatively slow pygame
  • Use cuda to use the GPU for processiong, hopefully with the last point making 1000 generations not take 4+ hours
  • 10,000 generations of learning for a few different parameters?

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