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dgame's Issues

Figure out a way to keep text size fixed

The displayed size of a string inside of a text entity currently depends on the dimensions of the entity itself. One thing that could be worth trying is setting the width and height of the entity to the width and height of the created surface once a new texture is loaded.

Split up util.SDL

This module is getting large and unweildy and should be split into several modules

Add logging

Check out the new std.logger package in phobos

Fix error on quit

Somehow the game throws an InvalidMemoryOperationError on quit. Find out why and fix it.

Make missions playable

Right now there's just a dummy display of mission objectives that doesn't actually mean anything. Create a model of some kind for missions and keeping track of their objectives, as well as a new game state for when a mission has been completed.

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