Comments (4)
Included in 3.0.0.
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This functionality will be implemented in a separate library. Please see my comment here: #5 (comment)
from eflatun.scenereference.
Update: I am currently working on support for addressable scenes. No ETA yet.
from eflatun.scenereference.
Implemented in #47. Will be included in next release.
from eflatun.scenereference.
Related Issues (20)
- Entity SubScene Support HOT 8
- Allow adjusting the editor log level HOT 1
- Edit documentation to remove suggestion towards indented JSON formatting for the reasons of source control HOT 1
- [3.1.0] [Unity 2022.3.4f1] Trying to open project settings generates errors and draws an empty panel HOT 7
- Suggestion: Toolbox doesn't need a title bar HOT 1
- GenerationTriggers not rendering in Project Settings inspector (2022.3) HOT 6
- Fine-grain scene asset modification generation trigger HOT 3
- Opening project with addressable + sceneReference package for first time can lead to init race condition HOT 4
- Suggestion: Add attribute to ignore build check for scenes HOT 3
- type is not a supported pptr value HOT 5
- Adding this repo as a submodule is not possible because it's a whole Unity project HOT 2
- Need HasValue at editor time, why is it private? HOT 5
- Continuous NullReferenceException when Addressables Settings not initialised HOT 2
- Unsupported type SceneReference HOT 1
- [BUG] 'EditorStyles' does not contain a definition for 'iconButton' in Unity 2020 HOT 4
- Automate testing with Github Actions
- Fix alert block syntax in readme HOT 2
- Add support for dragging and dropping multiple scene files on lists (& other collections) HOT 7
- Missing map files cause error during initial editor launch HOT 2
- Map file might not get generated at editor launch if the project contains no scene assets HOT 1
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