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HG-Dev avatar HG-Dev commented on May 18, 2024 1

Ah-ha. I thought I was using the latest version, but it was set at 3.1.0 in the manifest.
Updating fixed both this and an error on startup related to addressables.
Thanks!

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starikcetin avatar starikcetin commented on May 18, 2024 1

Thank you. Yes, it is tracked here: #65

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starikcetin avatar starikcetin commented on May 18, 2024

Which version are you using? A similar bug was fixed in 3.1.1.

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HG-Dev avatar HG-Dev commented on May 18, 2024

Non-issue!

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starikcetin avatar starikcetin commented on May 18, 2024

@HG-Dev What was the error on startup regarding addressables?

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HG-Dev avatar HG-Dev commented on May 18, 2024

I'm not 100% sure on the specifics, but it likely has something to do with how when the addressables package is imported but unconfigured, you get the following errors (even in the latest version):

System.NullReferenceException: Object reference not set to an instance of an object
  at Eflatun.SceneReference.Editor.MapGeneratorTriggers.AddressablesChangeListener..cctor () [0x00000] in C:\R\dmo-ProTheme-UIKit\Library\PackageCache\com.eflatun.scenereference@c94f1c9902\Editor\MapGeneratorTriggers\AddressablesChangeListener.cs:14 
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
ArgumentException: Value does not fall within the expected range.
Eflatun.SceneReference.Editor.SceneDataMapsGenerator.GenerateSceneGuidToAddressMap (System.String[] allSceneGuids) (at Library/PackageCache/com.eflatun.scenereference@c94f1c9902/Editor/SceneDataMapsGenerator.cs:79)

This might merit its own issue.

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