Comments (6)
Ah-ha. I thought I was using the latest version, but it was set at 3.1.0 in the manifest.
Updating fixed both this and an error on startup related to addressables.
Thanks!
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Thank you. Yes, it is tracked here: #65
from eflatun.scenereference.
Which version are you using? A similar bug was fixed in 3.1.1.
from eflatun.scenereference.
Non-issue!
from eflatun.scenereference.
@HG-Dev What was the error on startup regarding addressables?
from eflatun.scenereference.
I'm not 100% sure on the specifics, but it likely has something to do with how when the addressables package is imported but unconfigured, you get the following errors (even in the latest version):
System.NullReferenceException: Object reference not set to an instance of an object
at Eflatun.SceneReference.Editor.MapGeneratorTriggers.AddressablesChangeListener..cctor () [0x00000] in C:\R\dmo-ProTheme-UIKit\Library\PackageCache\com.eflatun.scenereference@c94f1c9902\Editor\MapGeneratorTriggers\AddressablesChangeListener.cs:14
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
ArgumentException: Value does not fall within the expected range.
Eflatun.SceneReference.Editor.SceneDataMapsGenerator.GenerateSceneGuidToAddressMap (System.String[] allSceneGuids) (at Library/PackageCache/com.eflatun.scenereference@c94f1c9902/Editor/SceneDataMapsGenerator.cs:79)
This might merit its own issue.
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Related Issues (20)
- Allow adjusting the editor log level HOT 1
- Edit documentation to remove suggestion towards indented JSON formatting for the reasons of source control HOT 1
- [3.1.0] [Unity 2022.3.4f1] Trying to open project settings generates errors and draws an empty panel HOT 7
- Suggestion: Toolbox doesn't need a title bar HOT 1
- Fine-grain scene asset modification generation trigger HOT 3
- Opening project with addressable + sceneReference package for first time can lead to init race condition HOT 4
- Suggestion: Add attribute to ignore build check for scenes HOT 3
- type is not a supported pptr value HOT 5
- Adding this repo as a submodule is not possible because it's a whole Unity project HOT 2
- Need HasValue at editor time, why is it private? HOT 5
- Continuous NullReferenceException when Addressables Settings not initialised HOT 2
- Unsupported type SceneReference HOT 1
- [BUG] 'EditorStyles' does not contain a definition for 'iconButton' in Unity 2020 HOT 4
- Automate testing with Github Actions
- Fix alert block syntax in readme HOT 2
- Add support for dragging and dropping multiple scene files on lists (& other collections) HOT 7
- Missing map files cause error during initial editor launch HOT 2
- Map file might not get generated at editor launch if the project contains no scene assets HOT 1
- FEATURE REQUEST: mapping via static call in-Editor HOT 9
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