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View Code? Open in Web Editor NEWRewrite of the Flatland ARG using Python and Twisted
Home Page: http://games.ucla.edu/games/flatland/
Rewrite of the Flatland ARG using Python and Twisted
Home Page: http://games.ucla.edu/games/flatland/
Now that we're moving the IR target and the microcontroller onto the costume, we need to experiment with how the player expresses the intent to preform a gesture. This is important because we do not want to falsely recognize a gesture when the player is just running around the field. The two options that I know of so far are this:
need to get the gesture recognition working with the rest of the system
Here's the math that peter came up with for correcting the camera skew from the previous incarnation of the software:
https://github.com/uclagamelab/flatland_cameravision/blob/master/CorrectLocation.pde
https://github.com/uclagamelab/flatland_cameravision/blob/master/Tracking.pde#L225
I'm ready to start integrating the tracking application (which is written in c++). so I was wondering what the best way to integrate this with the rest of the system would be. I could create variant of the Flatland client that opens a Unix socket with the camera tracking app, but then I was thinking that it might be better for the Flatland game server to open an Internet socket connection with the the camera tracking app. What do you think?
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