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acanvas-physics's Introduction

Acanvas Physics

Acanvas Physics โ€“ for Dart 2.0 and StageXL.

Acanvas Physics is part of a layered architecture (diagram) originally conceived for Actionscript, and has been used in dozens of highly interactive rich media projects (marketing) for clients such as Mercedes-Benz, Nike, and Nikon, serving millions of users.

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  • Blazing fast IoC/DI/MVC UI framework for WebGL and Canvas2D, written in Dart.
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Features

Acanvas Physics is a port of Box2DFlash by Matt Bush and John Nessky, which is itself a port of Box2D by Erin Catto.

Collision

  • Continuous collision detection.
  • Contact callbacks: begin, end, pre-solve, post-solve.
  • Convex polyons and circles.
  • Multiple shapes per body.
  • One-shot contact manifolds.
  • Dynamic tree broadphase.
  • Efficient pair management.
  • Fast broadphase AABB queries.
  • Collision groups and categories.

Physics

  • Continuous physics with time of impact solver.
  • Persistent body-joint-contact graph.
  • Island solution and sleep management.
  • Contact, friction, and restitution.
  • Stable stacking with a linear-time solver.
  • Revolute, prismatic, distance, pulley, gear, mouse joint, and other joint types.
  • Joint limits, motors, and friction.
  • Momentum decoupled position correction.
  • Fairly accurate reaction forces/impulses.

Examples

The Acanvas Physics Demo is a direct port of the original Box2D library.

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