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city-builder's Introduction

A procedural generated city that include variables for changing the city is built. Each buildings is give a random height as well as texture for a more interesting effect. No collision detection is used to save expense ,and to make an interesting merge effect of diffferent geometries.

Uses threejs controller

Must use tab to change build variables. Feel free to adjust and see how everthying works.

city-builder's People

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robaldwin9 avatar

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