Comments (1)
Postponing this to the next version since the plan changed to make use of Assimp library, which is going to be in LWJGL3 soon, and I'm going to write Assimp bindings to Android (with SWIG) and to HTML5 (Using Emscripten, and then port that to GWT). Once this is done, we can enjoy 3D models from 40+ file formats supported by Assimp.
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Related Issues (20)
- Wav file playing incorrect in desktop backend HOT 1
- Use DrawElement with a IntBuffer (transformed in ByteBuffer) for Indexes of element HOT 3
- Streams support HOT 3
- AMD shouts on Pre GL3 shaders in Core profile HOT 1
- Issue with parsing APK HOT 13
- Re-Evaluate iOS support HOT 2
- A reasonable way to handle files loading HOT 6
- Modularity for non essential features HOT 3
- Source and Javadocs not available HOT 1
- There are any screen of the game editor? HOT 2
- Add error callbacks to all asynchronous methods
- Fix performance issue on DynamicTree2D and DynamicTree3D HOT 1
- Add a dialog system for modal dialogs `prompt`, `alert` and `confirm` in the JS style. HOT 1
- Implement a `FileWriter` for writing to files on Android and LWJGL backends
- Android backend crashes on relaunch
- Implement Preferences API for persistent storage of Key-Value pair objects.
- Creating polygon convex hull from image HOT 1
- Clean SceneGraph and Entity Component API
- Forum is not working HOT 2
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