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sriharshachilakapati avatar sriharshachilakapati commented on July 23, 2024

This is possible, but might be problematic. Assume the case of coloured cube, with one color per face, you can't have indices since there will not be unique colours per vertex. The same happens with textured models too.

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Zifiv avatar Zifiv commented on July 23, 2024

Maybe use a state for the Batcher who will be true when the batcher is in DrawElement mode with indexes.

And add new function index(int p1Index) like the vertex(float p1X, float p2Y, float p3Z). I've tried it the last night (with fast and not really brainned code), but it was not working...

I will try with more reflexion this week.

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sriharshachilakapati avatar sriharshachilakapati commented on July 23, 2024

Closing this for now, as there are more challenges than the advantages this provides.

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