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aseprite-record's Introduction

Hi there ๐Ÿ‘‹

My Github is loaded with lots of repos of projects I've hacked on at different points in time, some of them are unmaintained but if you would like to see an update with them please drop me an issue or PR in that project.

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aseprite-record's Issues

Exported images get recorded

Bug:
Exporting the sprite to an image causes the recorder to output the same image. This is mildly annoying when the exported image is resized because the resized image gets dumped by the recorder.

This might be an unworkable limitation for the time being. I will investigate. Workaround for now is to manually delete these frames after recording and then fix up the file names to close numeric gaps. (I have an external tool for this, but want to try getting it into this project first-class)

Sprite context isn't updating target name when changing between sprites.

When working with multiple sprites, context will change appropriately and target a new one but the name it uses for saving is not.

example:

  • Snapshot Sprite A, saves to sprite_a_record/sprite_a_0.png
  • Open Sprite B
  • Snapshot Sprite B, it will save to sprite_a_record/sprite_a_1.png

The file name is not being reinitialized appropriately, likely a regression with supporting the 1.2.17 API updates.

Unable to record in Color Mode "Indexed"

Recording in "Indexed" color mode does not retain colors (only transparent and black)
Is it possible to record in "Indexed" mode while retaining color?

or is it due to my environment?

auto snapshot

why the action delay doesn't work for me, no matter what number I set to it always save every action.

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