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gonimy-vetrom avatar roby1164 avatar sperrgebiet avatar vanquish081 avatar

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fs19_vehicleexplorer's Issues

XBOX 360 tab not work

Hello.
Its a good job.
But i ha ve a small issu.
I use a XBOX 360 game pad.
I switch with the D pad right and left.
But now its not working.
Of course its not my game pad i check ^^
Can you help me ?
Thanks

Feature Request - Groups

It would be an amazing to be able to make groups in the main list with a collapse feature so that I can sort vehicles into a specific farm or function based on what I need.

A stretch goal would be to let me limit my "tab through" in a specific group so that I can have multiple smaller farm areas and stay within the vehicles at that location.

Willing to donate to make this a reality

Request: feature to replace TAB, to select vehicles in order.

Really liking the potential of this mod so far, am curious if you can add a key binding to switch to vehicles in order. Just like "tab" in the vanilla game, but using the custom order we set. Or is that something that there I just haven't found yet? I didn't see it in the documentation, nor found it by using the mod so far. it would really help out with the main issue of having no control of vehicle order or grouping at this point.

Anyway, great job so far!
-Duff

Error: Running LUA method 'update' [...] attempt to call method 'getIsControlled' (a nil value)

Video: https://drive.google.com/file/d/131hkzIV-AE91h5ISUgtOiPIoWhhCisyF/view?usp=drivesdk

Timestamps:

  • 0:02 - Attempting to switch vehicles forward (multiple times)
  • 0:06 - Switching vehicles in reverse order (multiple times)
  • 0:09 - Trying to switch forward again (multiple times)
  • 0:12 - Opened console to see errors

Log: https://pastebin.com/TrpFFjUJ

Line 6035, 6036:

2020-05-08 18:02 Error: Running LUA method 'update'.
2020-05-08 18:02 C:/Users/Micael Jarniac/Documents/My Games/FarmingSimulator2019/mods/FS19_VehicleExplorer/VehicleSort.lua:1907: attempt to call method 'getIsControlled' (a nil value)

It's not the first time something like this happens.
When I was in the telehandler, I couldn't switch vehicles forward.
If I tried to switch backwards, it worked, but issue #35 also happened there (the train was parked, yet it wasn't ignored).
When switching forward, it'd work fine up to the telehandler, then get stuck on it, and throw all those errors.

'getIsControlled' (a nil value) (Version: 0.9.3.4)

I have gotten this error again that I mention in issue #11 , this time with a couple more errors. Not sure what is causing it but getting it when trying to "tab" to next vehicle.

Copied below from issue #11 .....................
I lost the ability to "tab" through most vehicles and the vehicle sort list had gotten messed up, some of the tractors were missing from the list.
After quitting the game and reloading all was fine again.
I haven't been able to reproduce this error since so maybe not much importance.
Here's the error I was getting every time I'd try to "tab" to next vehicle.

2019-03-01 22:52 Error: Running LUA method 'update'.
2019-03-01 22:52 C:/Users/James/Documents/My Games/FarmingSimulator2019/mods/FS19_VehicleExplorer/VehicleSort.lua:1780: attempt to call method 'getIsControlled' (a nil value)

log.txt

Fehler Server

Hallo bei unseren Server Übersicht Mods
haben wir folgenden Fehler "Title attribute missing in modDesc.xml
Unknown file type 'README.md'
"
Wie kann ich die beheben ?
Gruss Bandes

0.9.2.0 crashing game

Since 0.9.2.0 game crashes after loading savegame. It worked before. When disabling VE game loads as it should. See attached log
log.txt

Fehler beim upload

Hallo wenn ich die neuste Version auf den Server laden will kommt :> Mod beschädigt.
Gutes Neues Jahr noch.
Gruß

Next/Previous behaving differently

Been using this great mod for a few days now.
But today, switch to next vehicle skips some vehicles, but switch to previous vehicle follows the list.

some issues

Hello sperrgebiet.
Yesterday i loadet your v 0.9.0.1 and played a time with it.
Fantastic job done. Great.
Two little things for issue:
1.The parked/notparked funktion is not there when i load a savegame.
Is it possible to save parked/notparked in the game?
2. When open vehicleexplorer and i rightclick the mouse, courseplay hud opens.
Is it possible to lock it? I mean that cp dont open when mouseklicking and working in open vehicleexplorer?

Lg
Andreas

Tab key Doesnt Work

After turning on Use Vehicle Sort order when tabbing the tab key no longer responds. After unchecking then the Tab key resumes tabbing through unsorted list. Everything worked fine until a couple of weeks ago. I am not sure when it stopped working, possibly with FS19 1.3 beta.
I really like the program and any suggestions to resolve this would be appreciated.
All other functions work just fine.

Error

Hi! I have a Probelm! In log comes an Error and the hud can not open

FS19_VehicleExplorer/VehicleSort.lua:1188: attempt to index a nil value
2019-03-02 19:24 Error: Running LUA method 'draw'.

LG

Multiplayer Not Working

Love the mod, works great in single Player.

Unable to load in multiplayer. When loading a new or saved game get the error "Only Zipped mods are supported in multiplayer. You need to zip the mod "Vehicle Explorer" to use it in multiplayer."
https://imgur.com/a/qNTF6oj

I have tried both 0.9.0.6 & 0.9.0.7 releases, both have the same issue. I have tried re-zipping them in different ways all well with the same result. (Programs used for Zipping: Windows, 7zip, Winrar)

Thanks

Hark

Conflict with Contractor Mod

Installing both mods, I can't switch the contractors with "TAB" key, even changing the binding keys.
Please Fix. THX ;)

The menu does not appear (Version: 0.9.3.4)

The menu does not appear (Version: 0.9.3.4)
the main screen refuses to come up? I checked the key and it does sow L ALT+ V so it should work but it does not come up

fsScreen_2019_03_25_19_06_22

But the other menu appears well
 
fsScreen_2019_03_25_19_17_15

Kann es

Oh no, ich hab das irgendwie zu früh abgeschickt...

Kann es sein, dass das Script die Züge anhält und auch nicht wieder losfahren lässt? Seit ich diese Mod installiert habe, stehen alle Züge auf der Saxonia still und fahren auch nicht wieder los.

Vanilla switch vehicle bindings are also used in landscape painting mode

VeEx adds its own vehicle switch bindings, and it even suggests unbinding the vanilla vehicle switch bindings that the game uses.

One problem I've had with that is that those same bindings are also used for switching settings in the landscape painting mode. So if the user unbinds the vanilla vehicle switch keys, and binds VeEx keys instead, switching between the settings in landscape painting mode won't be possible.

I've worked around this by binding the vanilla vehicle switch to + and -, and then using Tab for VeEx. That way I can switch vehicles using my custom order in VeEx with Tab, and switch settings in landscape painting with + and -.

LS22

Hallo Hans
Hast du vor den vehicle explorer auch für LS22 verfügbar zu machen?
Lg
Andreas

Repair doesn't work reliable

For most of the vehicles repair doesn't work. Sometimes I see that some money was deducted from the account, but the wear seems to stay the same.

MP Taugklichkeit

Hallo
Hast du noch Lust dein Tool weiter zu entwickeln?
Wir sind alle begeistert von seinen Fähigkeiten, es fehlt uns nur die volle Kompatibilität um MP zu Spielen.
Es funktioniert im MP eigentlich ganz gut die Spieler die nicht Admin sind können ihre Listen leider nicht abspeichern, nicht reparieren und reinigen, leider.
Solltest du also noch Lust haben an dem Toll weiter zu Arbeiten ist dir unser riesiger Dank gewiss.

Freundliche Grüsse Lamai und Team

[Suggestion] Use GitHub Releases feature

I'm not sure if it's already in the plans, or if it has already been suggested, but using GitHub Releases feature would, IMO, help keep things organized and easier to keep track of. It would, for example, allow users to receive notifications when a new version is released, because GitHub has the feature to watch releases only, instead of every single change to the repo.
This would be similar to how Courseplay does it.

Errors when default Next Vehicle/Previous Vehicle bindings are not set

get the following spammed if the default Next Vehicle/Previous Vehicle bindings are not set

2019-03-04 19:01 Error: Running LUA method 'update'.
2019-03-04 19:01 G:/Farming Simulator Instances/FS19 Instances/TESTING/FS19_VehicleExplorer/VehicleSort.lua:1904: attempt to index a nil value

Switch to Train wont work

The Vanilla "Switch to Train" option wont work, even setting to "no" but still switch on pressing "TAB" key, and also the trains not running automatically like in normal game.

Flickering / Mess up of list when selling a vehicle

When a vehicle got sold/resetted the list flickers. Basically it seems that the order get messed up then.

So far I thought it has no actual affect to the order, and a simpel move of a single item to another position fixes the issue. Apparently that's not the case. At least right now my order got messed up after selling even not a steerable.

Have to put this higher in my priority.

question about easyTab

It's work?

LCtrl + Tab (easyTab; Easily tab between the last two vehicles you switched through VeEx)

Feature Request: Read/Only Mini-HUD

Hallo,
ich würde mir als zusätzliche Erweiterung noch ein (wenn möglich konfigurierbares) "Read/Only" Mini-HUD wünschen, welches man per Tastenkombination ein-/ ausschalten kann.

Im Grunde genommen ähnlich wie das Display der Fahrzeugliste, welche man mit Alt-V aktivieren / deaktiveren kann, mit folgenden Unterschieden dazu:

  • Nur "Read Only", damit die in-Game Steuerung sich nicht mit dem HUD "beißt". Hat man die normale Fahrzeugliste offen und nutzt Tastenkombis zur Steuerung eines Fahrzeuges, kommt es hier immer wieder dazu, dass man eine Verschiebe-Operation (Fahrzeugliste)startet, oder das Fahrzeug wechselt etc. Daher ist dieses Konfigurationsmenü mit Fahrzeugdetails während "normalem" Fahrens nicht sinnvoll...
  • Konfigurierbar:
  1. Es sollen in der Liste nur Fahrzeuge angezeigt werden, welche a) nicht geparkt sind; b) bei denen der Motor läuft oder welche gerade durch den Spieler oder einen Helper genutzt werden.
  2. Als Info sollte in einer Zeile in mehreren Spalten ggf. angezeigt werden:
  • Kürzel (M) (für Motor running); (P) für Player oder (H) für Helper
  • aktuelle Geschwindigkeit
  • Kurzbezeichnung des FahrzeugesGesamtfüllmenge & Fülltyp-Sorte im Gespann
  • ggf. aktueller Maximalwert für Verschmutzung (Dirt) oder Abnutzung (Wear) der Geräte im Gespann
  1. Anzeigenposition (z. Bsp. oben links, unterhalb des Hilfemenüs, oben rechts etc.), Spaltenbreite fix oder variabel

Die möglichen Werte werden vom Script ja bereits bereitgestellt, es geht also um Grunde genommen nur um eine zusätzliche Anzeige (Mini-HUD), welche jedoch nur Teile des Fahrzeugbestandes anzeigt, nur die notwendigen Infos bereitstellt und welche nicht auf mögliche Tastatur / Mauseingaben reagiert/interagiert ("read only").

Es gibt zwar bereits andere Mods, welche diese Funktionalität (z. Bsp. VehicleInspector) bieten, doch warum mehrere Mods einsetzen, welche die gleichen Daten abfragen, wenn diese Informationen bereits vom Vehicle... abgefragt werden und nur noch eine konfigurierbare, gefilterte Anzeige fehlt...

[Bug] Cycling back doesn't ignore parked train

I can't think of a better title.

Basically, if you have the train set to parked (so cycling vehicles ignores it), but you cycle vehicles backwards, you'll still enter the train. Other parked vehicles are ignored correctly on both cycling directions.

Tastencombi für alle Maschinen

Wie wäre es denn mit einer Tastencombi für ALLE Maschinen für reparieren und waschen?
Jedes einzeln bei mehr als 30 Maschinen ist schon ätzend....gruss

Wieso Mausevent

Hallo
Wieso machst du eine Doppelbelegung mit der Maus mit einen Mouseevent, wenn es nicht nötig ist, so kannst du die Mausbelegung einfach in der Moddesk hinzufügen zu der Standard Tastaturbelegung. Ein extra Mouse Event dafür zu machen finde ich daher sehr sinnbefreit.

Gamepadproblem

Wenn ich die neuste Version nutze, kann ich die Fahrzeuge nicht mehr mit dem Gamepad wechseln.

Help me

Hello!
I have a problem with this mod, It does not appear to me
When entering the game to activate it
I downloaded it and install it in my Documents / My Games / Farming Simulator 2019/
FS19_VehicleExplorer

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