Comments (16)
Fixed, coming in next 1.21 preview
from optifine.
Can confirm, colormaps are currently incorrect.
from optifine.
Also randomizes everytime I close the game.
from optifine.
While it does randomize the colormaps, atleast on my end they dont seem to change every time I re-launch the game
from optifine.
It's not that the colormaps are randomizing, it's that the gridmap IDs are incorrect. This happens all the time during OptiFine development when updating to new whole number versions.
from optifine.
It's not that the colormaps are randomizing, it's that the gridmap IDs are incorrect. This happens all the time during OptiFine development when updating to new whole number versions.
In the last few version that happend because they added new biomes which offset the IDs, 1.21 didnt add a single new biome and the IDs are not shifted, they are shuffled all over the place, if the plains biome gets the wrong color you know something is messed up badly.
from optifine.
It's not that the colormaps are randomizing, it's that the gridmap IDs are incorrect. This happens all the time during OptiFine development when updating to new whole number versions.
In the last few version that happend because they added new biomes which offset the IDs, 1.21 didnt add a single new biome and the IDs are not shifted, they are shuffled all over the place, if the plains biome gets the wrong color you know something is messed up badly.
No, this has happened multiple times before in update transitions that had no new biomes or changes to the IDs.
from optifine.
It would be nice if we could specify the columns using the Biome Namespace ID in the .properties file
from optifine.
It would be nice if we could specify the columns using the Biome Namespace ID in the .properties file
I wish we could have 256x256 colormaps for each biome, were 1 pixel = 1 block, similar to how colormaps were applied pre beta 1.8, then you could literally paint the landscape
from optifine.
I think the current method would be fine if gridmaps didn't keep extending past the farthest vanilla ID (End Barrens) into the unused IDs. This currently breaks grid colormap compatibility with mods that use unused biome IDs for their modded biomes. The gridmaps should only apply the columns that are actually used by vanilla (currently that's ID 0 to 63, so ID 64 onward would ignore gridmaps).
from optifine.
But mod compatibility is something we want
from optifine.
The current method breaks when multiple sources (datapacks/mods) use the same biome IDs anyways, which is very likely to happen.
from optifine.
Namespace IDs would fix that
from optifine.
Ye just doing everything in a file would be best, however I think that's way less likely to happen since it'd be way more work for SP, so I tried suggesting something that I thought would be less taxing.
from optifine.
Besides the randomising (which is weird), grass colormaps don't seem to work AT ALL for me. Only displaying the vanilla colours, while water and fog and all is still recoloured (randomly).
Could be related to #7259 and/or #7699 ?
from optifine.
Can confirm in OptiFine 1.21_HD_U_J1_pre6.
from optifine.
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from optifine.