optifine's People
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sorajaii noname42 drummingbird1 natsuarashi catherineevans l3ice crafterkina astra3 zubiden madis0 maximumplayz monsterfisch ryo-sajima creepylord zuhir applixgamer fromgate jmills4122 kapostamas jerputti unspeakableking finalchild atlasgraphicsus interplay02 puuska luelroseline friskglory skyblockjesuper frechette dead2 ciccerone wolpharion feedlest phjtieudoc mainardibobi byghast adrienchd aimon94 lgou2w konsi1604 noobredstone69 parseek archorizon l3lackshine darkaiser0 clyred tmandelport xwjcool123 gwolfski thepromisedlan minecrafterseth1 00achavezgaming mouse0w0 dovahrt mentosvagabond miklu1 ibruno0 endermike lamborghinimiur heartyyf nejprof thatalecs minecraftnight4 ale05 calinou edwardthegamer aelipus ethornell notmica sxigames spkki brottweiler tw-translation david92003 lp3r31r4 kikipunk oktayyenitr himmelt violine1101 mushirmickeyjoe joshi77 con-reforged-dev hainguyen007 mrconfusioned immineofficial enderkitsune mikusnow bcsc deluxpage optifine-net zillandroid vyrgax xhaavardx eleazaracl ltk1 dimentive danjhop ywwyj50 matcool takatalvioptifine's Issues
[1.9] Crash when loaded using Forge
On certain servers which give/take away a shield to imitate blocking with a sword on 1.8, Optifine crashes, but only when loaded with Forge. I tested this using Forge build 1889 with no mods other than Optifine on the hypixel.net server. To reproduce, join a game (in 1.9) which uses swords (I tested using SkyWars) and right click with a sword in your hand. It may take a couple right clicks to crash the game.
Before build 1889, Forge (without any mods) crashed with the same error.
Forge Bug Report: http://www.minecraftforge.net/forum/index.php/topic,38684.msg203527.html
fml-client-latest: http://pastebin.com/VBQ9U5Dk
Thaumcraft 5 glitch
When I get the Un-natural Hunger warp debuff from Thaumcraft 5 (1.8.9), the screen goes black. The game is still running, and I was able to close the game. When I removed Optifine, the view was normal. This happened on both H1 and H2 (1.8.9).
Font
[REQUEST] Support for Elytra CIT?
I'm not sure if its currently possible using the already implemented MCPatcher CIT features but being able to change the model of the Elytra like you would do for the Armor would be a great addition
OptiFine/Forge Loading Issus
OptiFine 1.9 A2 Preview can‘t be loaded as a mod by Forge
Issues with Forge Dynamic Buckets with packs over 16x
The issue has been outlined in this post:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272953-optifine-hd-b1-fps-boost-hd-textures-shaders-and?comment=50829
I'm aware the Dynamic Buckets can be turned off, but that's not really a "fix". I'm also aware it could technically be seen as Forge's fault due to the fact it forces the liquid mask to be 16x regardless of resolution.
Forge Compatability
Attempting to run Optifine on a Forge version newer than 1797, results in this crash:
http://pastebin.com/SRAEGDkS
However downgrading Forge to 1797 results in having a very annoying Forge caused crash:
MinecraftForge/MinecraftForge@1d25d9f
Immersive Engineering Rendering breaking when using optifine
can you have a look at Immersive Engineering and what the heck is going on?
this is called an improved blast furnace and supposed to look like a giant vase but the rendering fucks up pretty bad when using optifine
also many of the multiblocks have lighting issues as they are rendered ISRBH (hopefully i spelled it right) and become randomly darker whenever you get close to them while certain surrounding faces are covered ... nothing that can be reproduced with a certain logic .. it happens pretty random but often
support from IE is limited as optifine has very low documentation on how to work with it or on how to debug ...
i will not let this become a shitstorm but going closed source is not helping with modding
World-embedded resources (resources.zip inside a world folder) doesn't work when OptiFine is activated via Forge
World-embedded resources (resources.zip inside a world folder) doesn't work
Affecting versions for Minecraft 1.8 and 1.8.9.
It's a vanilla feature added in Minecraft 14w07a (1.8), which allows specified resources(sounds, textures, etc) be embedded into a world folder.
During OptiFine being active, resources.zip will NOT be loaded. (For example, narrations in Alice's Wonderland by rsmalec)
Currently, the only way I know to load resources.zip normally is to deactivate/remove OptiFine.
Random black screens 1.9
Im using the 1.9 preview and i get random black screens
just thought u should know and if u can please fix it
Thaumcraft armor not rendering with H1 for 1.8.9
Thaumcraft armor not rendering with H1 for 1.8.9
Link
Chisel & Bits Compatibilty
There is currently an issue in the 1.9.0 version of Optifine and the forge mod "Chisel & Bits."
I don't actually know what is causing it, but the author referred to it here: ChiselsAndBits/Chisels-and-Bits#29
GUI scale and Chunk Loading option
Optifine version: 1.7.10 HD U D1
OS: Linux 3.2.0
Screen resolution: 1440x900
When changing the GUI scale option from normal to large, the Chunk loading option changes as well. This only happens, when the Minecraft window is maximized or the Fullscreen option is turned on.
TE Pipes chunk border render
I want to share that issue of cofh becouse optifine may be the problem.... i think...
[(https://github.com/CoFH/Feedback/issues/1101)]
White Screen Flashes
Using the Optifine 1.9.2 B1, I seem to get a wierd white screen during any loading screen(creating/loading worlds, connecting to servers, anywhere that normally has the dirt background). A small bug but it would be nice if it was fixed.
Optifine wont work
Hey so every time i play on optifine it just makes it really bad quality to where i am basically unable to play and it is very zoomed in. any one else have this problem or know how to help???
Wrong Update Log
Better Grass Initialization bug with Forge (1.9+)
Testing under Minecraft 1.9 with Forge 1.9-12.16.0.1865 and OptiFine 1.9 B2 pre-release. Every time I launch Minecraft (with Better Grass set to either Fast or Fancy last time) and load a creative world quickly, some chunks(superflat) or higher terrain(normal) near to the player will be invisible until any block in the bugged area changed. Loding another world without relaunching Minecraft won't see the bug. OptiFine-only environment isn't affected.
Affecting versions for 1.9. Not known if it occurs in 1.9.2 too because forge 1.9.2 isn't out yet.
This is the 3rd bug working with forge. Maybe there are more than how many I can find out.
Upload Optifine assets to this repo
@sp614x can you please upload Optifine localization files to this repository? By this you allow translators easy translate your mod since many of them are on Github.
1.9 Crash: Batching chunks
java.lang.IllegalStateException: Already building!
java.lang.IllegalStateException: Already building! at net.minecraft.client.renderer.WorldRenderer.func_181668_a(WorldRenderer.java:265) at net.minecraft.client.renderer.RenderGlobal.func_174976_a(RenderGlobal.java:1817) at net.minecraft.client.renderer.EntityRenderer.func_175068_a(EntityRenderer.java:1606) at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1537) at net.minecraft.client.renderer.EntityRenderer.func_181560_a(EntityRenderer.java:1322) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1051) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:349) at net.minecraft.client.main.Main.main(SourceFile:124) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Doing custon rendering in ISmartItemModel under getGeneralQuads().
Without optifine a worldrenderer.begin(7, DefaultVertexFormats.ITEM); is called before getGeneralQuads(), witch some use by doing a tessellator.draw(); in getGeneralQuads() then do the rendering they need and call worldrenderer.begin(7, DefaultVertexFormats.ITEM) again before returning a emty list.
Is this something that can easily be changed in optifine to allow this to also work with optifine?
[1.8.9] Crash when rendering Botania:pylon with shaders enabled
I simply enabled the latest KUDA Shader beta with the built-in shadermod in Optifine HD U5, and Minecraft crashed when it attempted to render a Botania pylon nearby.
OptiFine H1 Ultra to H4 Ultra (preview) shaders hand glitch
Starting with most, if not all versions related to OptiFine H1 Ultra, whilst shaders are activated the 1st person hand has some sort of transparency glitch inside blocks and other players.
Graphics Card: ASUS STRIX NVIDIA GeForce GTX 750 Ti 2GB OC
Drivers tested: NVIDIA 361.43 (H1, H2 and H3 I believe) and the latest driver (at time of the issue post) NVIDIA 361.91 (G9, H1 and H4 I believe), both have the same result.
The main shader pack I tested with was SEUS v10.1 Standard.
Affected versions:
Working fine - G9 Ultra and previous
Affected - Most, if not all versions relating to - Ultra H1, Ultra H2, Ultra H3 and Ultra H4 (Preview). (All at time of the issue post).
Screenshots:
Crash on 1.8.9 Startup
I have been attempting to install Optifine on minecraft 1.8.9 with journeymap and seem to have this reoccurring problem
[15:08:05] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
[15:08:05] [main/INFO] [LaunchWrapper]: Using primary tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
[15:08:05] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLTweaker
[15:08:05] [main/INFO] [FML]: Forge Mod Loader version 11.14.4.1577 for Minecraft 1.8 loading
[15:08:05] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.8.0_66, running on Windows 10:amd64:10.0, installed at C:\Program Files\Java\jre1.8.0_66
[15:08:05] [main/INFO] [FML]: Loading tweaker optifine.OptiFineForgeTweaker from OptiFine_1.8.9_HD_U_H3 (1).jar
[15:08:05] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
[15:08:05] [main/INFO] [LaunchWrapper]: Loading tweak class name optifine.OptiFineForgeTweaker
[15:08:05] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLDeobfTweaker
[15:08:05] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
[15:08:05] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
[15:08:05] [main/INFO] [LaunchWrapper]: Calling tweak class optifine.OptiFineForgeTweaker
[15:08:05] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:49]: OptiFineForgeTweaker: acceptOptions
[15:08:05] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:49]: OptiFineForgeTweaker: injectIntoClassLoader
[15:08:06] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:179]: OptiFine ClassTransformer
[15:08:06] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:179]: OptiFine URL: file:/C:/Users/Declan/AppData/Roaming/.minecraft/mods/OptiFine_1.8.9_HD_U_H3%20(1).jar
[15:08:06] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:179]: OptiFine ZIP file: java.util.zip.ZipFile@2a742aa2
[15:08:06] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
[15:08:07] [main/WARN] [FML]: Patcher expecting empty class data file for net.minecraft.server.dedicated.DedicatedServer$4, but received non-empty
[15:08:07] [main/INFO] [FML]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
[15:08:07] [main/ERROR] [FML]: FML appears to be missing any signature data. This is not a good thing
[15:08:07] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
[15:08:07] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLDeobfTweaker
[15:08:08] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.TerminalTweaker
[15:08:08] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.TerminalTweaker
[15:08:08] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:49]: OptiFineForgeTweaker: getLaunchArguments
[15:08:08] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.client.main.Main}
[15:08:10] [Client thread/INFO]: Setting user: 1234fireball
[15:08:10] [Client thread/ERROR] [LaunchWrapper]: Unable to launch
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_66]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_66]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_66]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_66]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
Caused by: java.lang.NoClassDefFoundError: net/minecraft/block/state/BlockState$StateImplementation
at net.minecraft.block.state.BlockState.createState(BlockState.java:55) ~[bed.class:?]
at net.minecraft.block.state.BlockState.(BlockState.java:83) ~[bed.class:?]
at net.minecraft.block.state.BlockState.(BlockState.java:50) ~[bed.class:?]
at net.minecraft.block.Block.func_180661_e(Block.java:968) ~[atr.class:?]
at net.minecraft.block.Block.(Block.java:248) ~[atr.class:?]
at net.minecraft.block.BlockAir.(BlockAir.java:15) ~[asy.class:?]
at net.minecraft.block.Block.func_149671_p(Block.java:2021) ~[atr.class:?]
at net.minecraft.init.Bootstrap.func_151354_b(Bootstrap.java:554) ~[od.class:?]
at net.minecraft.client.Minecraft.(Minecraft.java:315) ~[bsu.class:?]
at net.minecraft.client.main.Main.main(SourceFile:120) ~[Main.class:?]
... 6 more
Caused by: java.lang.ClassNotFoundException: net.minecraft.block.state.BlockState$StateImplementation
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) ~[launchwrapper-1.12.jar:?]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_66]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_66]
at net.minecraft.block.state.BlockState.createState(BlockState.java:55) ~[bed.class:?]
at net.minecraft.block.state.BlockState.(BlockState.java:83) ~[bed.class:?]
at net.minecraft.block.state.BlockState.(BlockState.java:50) ~[bed.class:?]
at net.minecraft.block.Block.func_180661_e(Block.java:968) ~[atr.class:?]
at net.minecraft.block.Block.(Block.java:248) ~[atr.class:?]
at net.minecraft.block.BlockAir.(BlockAir.java:15) ~[asy.class:?]
at net.minecraft.block.Block.func_149671_p(Block.java:2021) ~[atr.class:?]
at net.minecraft.init.Bootstrap.func_151354_b(Bootstrap.java:554) ~[od.class:?]
at net.minecraft.client.Minecraft.(Minecraft.java:315) ~[bsu.class:?]
at net.minecraft.client.main.Main.main(SourceFile:120) ~[Main.class:?]
... 6 more
Caused by: java.lang.NoClassDefFoundError: net/minecraft/block/state/BlockStateBase
at java.lang.ClassLoader.defineClass1(Native Method) ~[?:1.8.0_66]
at java.lang.ClassLoader.defineClass(Unknown Source) ~[?:1.8.0_66]
at java.security.SecureClassLoader.defineClass(Unknown Source) ~[?:1.8.0_66]
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182) ~[launchwrapper-1.12.jar:?]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_66]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_66]
at net.minecraft.block.state.BlockState.createState(BlockState.java:55) ~[bed.class:?]
at net.minecraft.block.state.BlockState.(BlockState.java:83) ~[bed.class:?]
at net.minecraft.block.state.BlockState.(BlockState.java:50) ~[bed.class:?]
at net.minecraft.block.Block.func_180661_e(Block.java:968) ~[atr.class:?]
at net.minecraft.block.Block.(Block.java:248) ~[atr.class:?]
at net.minecraft.block.BlockAir.(BlockAir.java:15) ~[asy.class:?]
at net.minecraft.block.Block.func_149671_p(Block.java:2021) ~[atr.class:?]
at net.minecraft.init.Bootstrap.func_151354_b(Bootstrap.java:554) ~[od.class:?]
at net.minecraft.client.Minecraft.(Minecraft.java:315) ~[bsu.class:?]
at net.minecraft.client.main.Main.main(SourceFile:120) ~[Main.class:?]
... 6 more
Caused by: java.lang.ClassNotFoundException: net.minecraft.block.state.BlockStateBase
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) ~[launchwrapper-1.12.jar:?]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_66]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_66]
at java.lang.ClassLoader.defineClass1(Native Method) ~[?:1.8.0_66]
at java.lang.ClassLoader.defineClass(Unknown Source) ~[?:1.8.0_66]
at java.security.SecureClassLoader.defineClass(Unknown Source) ~[?:1.8.0_66]
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182) ~[launchwrapper-1.12.jar:?]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_66]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_66]
at net.minecraft.block.state.BlockState.createState(BlockState.java:55) ~[bed.class:?]
at net.minecraft.block.state.BlockState.(BlockState.java:83) ~[bed.class:?]
at net.minecraft.block.state.BlockState.(BlockState.java:50) ~[bed.class:?]
at net.minecraft.block.Block.func_180661_e(Block.java:968) ~[atr.class:?]
at net.minecraft.block.Block.(Block.java:248) ~[atr.class:?]
at net.minecraft.block.BlockAir.(BlockAir.java:15) ~[asy.class:?]
at net.minecraft.block.Block.func_149671_p(Block.java:2021) ~[atr.class:?]
at net.minecraft.init.Bootstrap.func_151354_b(Bootstrap.java:554) ~[od.class:?]
at net.minecraft.client.Minecraft.(Minecraft.java:315) ~[bsu.class:?]
at net.minecraft.client.main.Main.main(SourceFile:120) ~[Main.class:?]
... 6 more
Caused by: java.lang.IncompatibleClassChangeError: Implementing class
at java.lang.ClassLoader.defineClass1(Native Method) ~[?:1.8.0_66]
at java.lang.ClassLoader.defineClass(Unknown Source) ~[?:1.8.0_66]
at java.security.SecureClassLoader.defineClass(Unknown Source) ~[?:1.8.0_66]
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182) ~[launchwrapper-1.12.jar:?]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_66]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_66]
at java.lang.ClassLoader.defineClass1(Native Method) ~[?:1.8.0_66]
at java.lang.ClassLoader.defineClass(Unknown Source) ~[?:1.8.0_66]
at java.security.SecureClassLoader.defineClass(Unknown Source) ~[?:1.8.0_66]
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182) ~[launchwrapper-1.12.jar:?]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_66]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_66]
at net.minecraft.block.state.BlockState.createState(BlockState.java:55) ~[bed.class:?]
at net.minecraft.block.state.BlockState.(BlockState.java:83) ~[bed.class:?]
at net.minecraft.block.state.BlockState.(BlockState.java:50) ~[bed.class:?]
at net.minecraft.block.Block.func_180661_e(Block.java:968) ~[atr.class:?]
at net.minecraft.block.Block.(Block.java:248) ~[atr.class:?]
at net.minecraft.block.BlockAir.(BlockAir.java:15) ~[asy.class:?]
at net.minecraft.block.Block.func_149671_p(Block.java:2021) ~[atr.class:?]
at net.minecraft.init.Bootstrap.func_151354_b(Bootstrap.java:554) ~[od.class:?]
at net.minecraft.client.Minecraft.(Minecraft.java:315) ~[bsu.class:?]
at net.minecraft.client.main.Main.main(SourceFile:120) ~[Main.class:?]
... 6 more
Exception in thread "Client thread" [15:08:10] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: net.minecraftforge.fml.relauncher.FMLSecurityManager$ExitTrappedException
[15:08:10] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at net.minecraftforge.fml.relauncher.FMLSecurityManager.checkPermission(FMLSecurityManager.java:30)
[15:08:10] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at java.lang.SecurityManager.checkExit(Unknown Source)
[15:08:10] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at java.lang.Runtime.exit(Unknown Source)
[15:08:10] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at java.lang.System.exit(Unknown Source)
[15:08:10] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at net.minecraft.launchwrapper.Launch.launch(Launch.java:138)
[15:08:10] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Optifine 1.9 crash
Optifine on same machine running DedicatedServer AND Client
Server crashes when attempting to load Optifine from mods folder that the client ALSO uses
This setup is running a DedicatedServer AND a client from the SAME mods folder. NO, I do not wish to duplicate the mods folder (one for server and one for client) No, I cannot utilize a dedicated machine for the server install.
Your software SHOULD utilize checks to ONLY load if the instance is CLIENT.
fml-server-3.log.txt
Crash when starting up
I get this startup crash with Forge 1804 & Optifine A4 1.9.
https://gist.github.com/Imnuts7/92ab7936c621caa19651
ConnectedTextures causes the client to crash
I use PureBDcraft resourcepacks into the server after, the client crashed
crash report:http://pastebin.com/A5TBah3u
I use the OptiFine, use the default resource, the client won't crash
I do not use OptiFine, the use of resourcepacks PureBDcraft, the client will not crash
CTM Quartz pillar broken in OptiFine 1.9.2 HD U B2
In OptiFine 1.9.2 HD U B1 the TARDIS Police Box sign texture works fine
In OptiFine 1.9.2 HD U B2 the texture does not display at all
Textures and property files if it helps
Crash on startup with Forge and Resourcepack
Similar to #46 my Minecraft crashes when loading OptiFine via Forge. But only when a resourcepack other than default is selected. The error itself seems to be different.
crash report gist & game output.
Also noting that the game starts fine when OptiFine is removed from the mods folder.
Additionally, when starting with the default resourcepack and I change it to a different ones it sometimes crashes with an OutOfMemory error. Which could be something on my side but strangely doesn't happen on a profile without forge.
It is not contained in the translation file.
Lag when playing on servers!
I seem to get more lag when playing on a server with Optifine than with Vanilla 1.9. Please fix!
Glowing effect glitch with OptiFine for 1.9
The glowing effect is a new effect added in 1.9 that's supposed to surround all players/entities that have it in a glowing frame which can be seen through walls. However, when I use OptiFine, it becomes more than just a frame and covers every single pixel on their body.
Resource Pack Blurry Textures
Torch don't light in offhand
When using Shader then torch don't lights when in off hand
(Shaders) #elif preprocessor not recognizing options
Only explicit #ifdef statements seem to trigger a setting as "in use," and therefore allow it to be visible on shaderpack menu screens. This makes it really troublesome to deal with some situations. Here's the example I'm dealing with at the moment:
In order to use an obvious #ifdef that would be detected, I would have to add another #else statement, and then it would get extremely confusing as to what code is in what block.
java.lang.VerifyError: Inconsistent stackmap frames at branch target 55
Updating optifine to latest 1.7.10 HD U D3 in my modpack causes crash to desktop
Crash report attached. If you need to test it in my modpack (its a dev pack on the ATLauncher right now, send me your ign and I can add you to the tester list.
Shaders issue with Intangible
Hey,
Initially posted an issue to Intangible. http://minecraft.curseforge.com/projects/intangible/issues/59
Quote from Emoniph;
"With an empty hand, or the foci equipped, Intangible will use the Forge hand render event to render the hand with armor added. This approach uses exactly the vanilla methods to do this, just with the addition of adding the armor render. I can only assume that the shaders mod is replacing parts that are not expected to be used by other mods, hence the oddness when they are. Perhaps ping the OptiFine guys to take a look?"
Pinging you guys.
So I got this strange issue with my shaders when I added Intangible to my pack. Happens on both KUDA and SEUS shaders, most noticable on KUDA which is my favorite.
I'm running a few mods, but as soon as I remove Intangible, everything is fine and dandy, put Intangible back in, and I get this issue. I am not sure what sort of data you'd want...
I also tested with just OptiFine, Intangible and KUDA shaders, issue persists.
Disabling "FOG" from my shaders resolves the issue, partly. I don't have the annoying white overlay with the line, but... I also lose the fog effects, which are quite nice :)
Water is still messed up.
It seems like holding an item in my hand fixes the issue completely. Does Intangible add something with no item held in your hand?
Using Forge 1.8.9-11.15.1.1722
Mod List:
- Bagginses
- Better Foliage
- Biomes O' Plenty
- Cyanos Lootable Bodies
- Dynamic Surroundings
- Intangible
- Iron Chest
- JEI + JEI Addons + JER
- Open Computers
- OptiFine
- Packing Tape
- Parachute Mod
- Sound Filters
- Storage Drawers
- Thaumcraft 5 + Thaumic Infusion
- Version Checker
- Xaero's Minimap
http://i.imgur.com/LlWLP5v.jpg
http://i.imgur.com/vy00wG7.jpg
http://minecraft.curseforge.com/projects/intangible/issues/59
It's not translated.
FPS increase?
I am running OptiFine 1.9 and CustomSky on a reasonably powerful Mac laptop (i7 cores). The sky is very pretty, but I am wondering about the claims of up-to-double FPS. I see a little higher FPS with OptiFine, but not double. Am I missing something?
Add support for sliders in shaders
It would be great if we could use sliders for options in our shaderpacks. I like the current list ability but a slider would offer more freedom.
I would suggest allowing to set a min and max value of the slider value so there is some limitation possible.
Unexpected Gloomy Rendering with Forge (1.9+)
The whole scene including items in inventory will have strangely dark color when OptiFine is activated via Forge. The brightness settings are the same. Both vanilla 1.9 and OptiFine-only environment aren't affected, so I'm sure this is another issue with forge.
Affecting versions for 1.9 (Tested with B2 pre-release). Not known if it occurs in 1.9.2 too because forge 1.9.2 isn't out yet.
Always night in creative
When I'm playing in a creative world with Optifine, it is always night. If I use /time to set the time to what should be daytime, it defaults back to the start of night. Trying to set it to night times works as normal.
I've had this issue since the 1.9 versions of Optifine came out, and in vanilla Minecraft it works as it should. I'm not running any other mods.
Coded atlasMax
I'm not entirely sure this belongs here, but I guess it's a good a place as any to alert you to it.
Basically, in MC, there is a coded in maximum atlas size (16384x16384), which means that no matter how good your PC is, you can only use a certain amount of textures. An example of a crash caused by this is here: http://pastebin.com/RC8hz2cr
Is it possible for this maximum size to be modified/disabled? Currently we (the BDcraft team) have had to disable CTM for the 512x pack, as this increased amount of textures means the necessary atlas size exceeds this limit.
How can Better Grass be deactivated by a resource pack?
Better Grass could check if the side texture or the grass model are vanilla.
Link
[1.9, 1.9.2, Shaders] Ender Portal Artefacts & The End Lighting Flickering
Hello,
When using shaders the lighting in The End is flickering a lot and the portal to the dimension is a huge mess.
The only way to fix it is to turn shaders off. Multiple shaders (SEUS, MrMeep's and so on... have been tested with the same result. Resource Packs do not impact this. I'm not running any mods except for the Optifine and its merged Shaders Mod, it's completely vanilla.
Allow for Custom Install Location in Installer
I am using a little hack to trick my Minecraft launcher to install to a different location because I don't want any data other than the operating system on the main disk and I want my games on another disk. This means, however, that OptiFine's installer doesn't like to install... So please add some kind of custom install location option in the installer to make that installation easier than first running a normal launcher's game, installing OptiFine and then copying over the files to my main installation. Thank you!
Game crashes when entering another dimension. Player appears on wrong coordinates
This bug occurred three times when I used Optifine and zero times when I did not.
I was playing on a multiplayer server (vanilla 1.9) located in my LAN when this happened. Let me explain what's going on.
Let player has coordinates X,Y,Z in dimension D and uses Nether/End portal to teleport to another one (after teleportation it should be at X1,Y1,Z1,D1). Sometimes in this case Minecraft crashes. When player reenters the game, it has coordinates X,Y,Z in dimension D1(!) instead of X1,Y1,Z1.
Clien's crash report:
crash-2016-03-20_19.55.36-client.txt
Server says:
[19:55:41] [Server thread/INFO]: niconneo lost connection: TranslatableComponent{key='disconnect.genericReason', args=[Internal Exception: java.io.IOException: Error while read(...): Соединение разорвано другой стороной], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[19:55:41] [Server thread/INFO]: niconneo left the game
P.S. In the first two cases I teleported from the Overworld to the Nether. In the third case from the Overworld to the End.
P.P.S. Tell me if I didn't gather enough information to locate the bug. I'd love to help. I love Optifine, but I hate bugs :)
"OptiFine_1.9.0_HD_U_B1.jar" wont be loaded by MagicLauncher
Hey,
"OptiFine_1.9.0_HD_U_B1.jar" wont be loaded by MagicLauncher. While adding it says "no mods found" please fix this issue in newer versions.
Ty
Jumpy
[BUG?] Certain UI elements that overlay the sky/water are invisible/not blending properly
This bug has been existent for a while, and I looked through all the issues and didn't see anything related to it. I have a feeling this isn't fixable, but hopefully someone can help my understand what is happening, as it is slightly irritating (especially at night)
Thankfully recent patches have fixed a lot of the bugs like the empty hand bug. The overlays used to look worse when they were overlaying sky or water... they became super bright white. Now they're just invisible.
This is with the KUDA 6.2.81 Beta Ultra.
It looks to me like the shaders are processing shadows/reflections on the UI elements. Any way to work around that?
Screenshot daytime:
Screenshot daytime water:
Screenshot nighttime water:
Screenshot nighttime sky:
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