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View Code? Open in Web Editor NEWA text based adventure game. [In early development]
A text based adventure game. [In early development]
Consider moving 'story statements' into appropriate instances for each level class - willj probably make HauntedHouse.py easier to read and maintain.
Can we implement a save gam feature... or an elegant breakout, to quit mid-game...
How should we represent money in game... not really needed but might allow for additional features and player driven choices; already wrote in an option at start of game for money to depost into players bit coin wallet... but not sure how to organise this in code...
Currently the new location classes have an action for a player to change location if the diceRoll == 1; I'm wondering if we could tweak that action, so as the player can interupt the flow of the game at their choosing and call choiceToNextLocation then, rather than the choice being just determined by diceRoll alone.
In combination or alternatively we could have break out option within the choiceToNextLocation action; so for example upon entering a new location, a dice roll generates the choiceToNextLocation action, which prompts the user if they wish to change location, they can select No and the dice will be re-roled perhaps x additional times.
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