Comments (2)
Done, but I've noticed the exported cubemaps aren't compressed DDS. Should be compressed to DXT5, which is RGBA. Alpha appears to be used to define which surfaces have reflection, white being no reflection.
Photoshop can read the exported DDS files, but the colors are wrong and PS doesn't know which "fourcc" they are. We want the fourcc to be DXT5.
Also, I'm not sure if the saved cubemap textures are being loaded or not. I'm fairly certain I've ported the code properly.
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Not sure if it should be DTX5 compressed. I will look at it. Right now, its a 32bpp RGBA format.
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