Comments (1)
Nah, the "old" code simply overwrites the glow buffer with a pure black one. Refraction rendering is disabled for now, but I will re-add it at some time. First need to get the lighting right, then maybe go for deffered rendering and then adding refraction again.
Oh, the rest can be discussed in the other refraction rendering issue.
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Related Issues (20)
- go deferred HOT 1
- MD3's do not animate - misc_model_breakable HOT 1
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