Comments (5)
How are you adding a glow stage to the entity?
from openjk.
the last stage as always. seems to work with compiled lightmaps.
from openjk.
Oh that. Yeah, need a lightmap so ATM we have to use dlights as well as lightmaps.
from openjk.
Funny thing is, that the rest works (at least with a complete black lightmap). I'm not sure why adding the glow stage interrupts the dlight illumination on the object. My guess is, that this overwrites the diffuse (and with it the illumination), but not sure right now. But as flagged, this has low priority right now.
My shader is build like this:
- diffuse stage
- normal stage
- spec stage (pbr maps and r_pbr 1, haven't tried it without yet)
- lightmap stage
- glow stage
from openjk.
I noticed that while refraction is onscreen, all dynamic glow gets shut off until the refraction effect is over.
from openjk.
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from openjk.