Git Product home page Git Product logo

cou's Introduction

Class Hierarchies Benchmark Build Status: Linux, OSX

This project contains a large, real-world class hierarchy benchmark with 15246 classes and 63963 different derivation paths. The benchmark was previously used in the literature to study efficiency of type inclusion testing and dispatching techniques [1,2,3,4] and was maintained by Karel Driesen (see his original readme).

While working on Mach7 [5,6] we've tried to find this benchmark for our own experiments, but the original links were broken. Eventually we could dig up a version of it from archive.org, We revive it here for researchers to use, along with the translator to C++, we wrote for our own experiments.

COU to C++ Translator

While all the hierarchies were man-made, not all class hierarchies originated from C++, and sometimes used certain kinds of inheritance, not allowed in C++. This is why during conversion to C++, COU parser prunes inaccessible base classes (direct base class that is already an indirect base class) when used with repeated inheritance in order to satisfy semantic requirements of C++. It maintains the same number of virtual functions present in each class as well as the number of data members; the benchmarks, however, did not preserve the exact types of those.

Stats on Class Hierarchies in the Benchmark

The following table shows various parameters of the class hierarchies in each benchmark, after their adoption to C++:

Library Language Classes Paths Height Roots Leafs Both Prnt(avg) Prnt(max) Chld(avg) Chld(max) Name
DG2 Smalltalk 534 534 11 2 381 1 1 1 3.48 59 digitalk2
DG3 Smalltalk 1356 1356 13 2 923 1 1 1 3.13 142 digitalk3
ET+ C++ 370 370 8 87 289 79 1 1 3.49 51 et++
GEO Eiffel 1318 13798 14 1 732 0 1.89 16 4.75 323 geode
JAV Java 604 792 10 1 445 0 1.08 3 4.64 210 java
LOV Eiffel 436 1846 10 1 218 0 1.72 10 3.55 78 lov-object-editor
NXT Objective-C 310 310 7 2 246 1 1 1 4.81 142 nextstep
SLF Self 1801 36420 17 51 1134 0 1.05 9 2.76 232 self
UNI C++ 613 633 9 147 481 117 1.02 2 3.61 39 unidraw
51 51 7 1 29 0 1.00 1 2.27 5 v1-collection
18 18 5 1 11 0 1.00 1 2.43 5 v1-magnitude
383 383 9 1 244 0 1.00 1 2.75 86 v1-object-nometa
9 9 5 1 4 0 1.00 1 1.60 2 v1-set
16 16 7 1 7 0 1.00 1 1.67 2 v1-stream
53 53 8 1 31 0 1.00 1 2.36 7 v1-visualcomponent
VA2a Smalltalk 3241 3241 14 1 2582 0 1 1 4.92 249 visualage2.all
VA2k Smalltalk 2320 2320 13 1 1868 0 1 1 5.13 240 visualage2.kern
VW1 Smalltalk 387 387 9 1 246 0 1 1 2.74 87 visualworks1
VW2 Smalltalk 1956 1956 15 1 1332 0 1 1 3.13 181 visualworks2
6 9 4 2 1 0 1.50 2 1.20 2 vtbl
OVERALLS 15246 63963 17 298 10877 199 1.11 16 3.89 323 Overalls

The number of paths represents the number of distinct inheritance paths from the classes in the hierarchy to the roots of the hierarchy. This number reflects the number of possible subobjects in the hierarchy. The roots listed in the table are classes with no base classes. We will subsequently use the term "non-leaf" to refer to the possible root of a subhierarchy. Leafs are classes with no children, while "both" refers to utility classes that are both roots and leafs and thus neither have base nor derived classes. The average for the number of parents and the number of children were computed only among the classes having at least one parent or at least one child correspondingly.

71% of the classes in the entire benchmarks suite were leaf classes. Out of the 4369 non-leaf classes, 36% were spawning a subhierarchy of only 2 classes (including the root), 15% -- a subhierarchy of 3 classes, 10% of 4, 7% of 5 and so forth. Turning this into a cumulative distribution, M of subhierarchies had more than N classes in them:

M 1% 3% 5% 10% 20% 25% 50% 64% 100%
N 700 110 50 20 10 7 3 2 1

Which means 1% of subhierarchies had more than 700 classes in them, 3% of subhierarchies had more than 110 classes, 5% of subhierarchies had more than 50 classes, 10% of subhierarchies had more than 20 classes, 20% of subhierarchies had more than 10 classes, 25% of hierarchies had more than 7 classes, only 50% of hierarchies had more than 3 classes and 64% -- more than 2.

References

  1. J. Vitek, R. N. Horspool, and A. Krall. Efficient type inclusion tests. In Proc. of the 12th ACM SIGPLAN conference on Object-oriented programming, systems, languages, and applications, OOPSLA '97, pages 142-157, New York, NY, USA, 1997. ACM.
  2. A. Krall, J. Vitek, and R. N. Horspool. Near optimal hierarchical encoding of types. In In Proc. European Conference on Object-Oriented Programming, ECOOP'97, Lecture Notes in Computer Science, pages 128-145. Springer-Verlag, 1997.
  3. Y. Zibin and J. Y. Gil. Efficient subtyping tests with PQencoding. In Proc. of the 16th ACM SIGPLAN conference on Object-oriented programming, systems, languages, and applications, OOPSLA '01, pages 96-107, New York, NY, USA, 2001. ACM.
  4. R. Ducournau. Perfect hashing as an almost perfect subtype test. ACM Trans. Program. Lang. Syst., 30(6):33:1-33:56, Oct. 2008. ISSN 0164-0925.
  5. Y. Solodkyy, G. Dos Reis, and B. Stroustrup. Open and efficient type switch for C++. In Proc. OOPSLA'12, pp 963-982. ACM.
  6. Y. Solodkyy, G. Dos Reis, and B. Stroustrup. Open pattern matching for C++. In Proc. GPCE'13. ACM, October 2013.

cou's People

Contributors

solodon4 avatar

Stargazers

 avatar  avatar  avatar

Watchers

 avatar  avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.