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gliderpro's Issues

Houses are locked

This doesn't really matter since one can still use Glider Edit to unlock them, but it seems a little against the spirit of open source that you can't initially open them in the game's own editor. :/

Newlines are carriage returns

I'm guessing older versions of OS X stored newlines the same way as DOS. (Shows up as ^M in text editors in Linux, and on Github. These should be converted to newlines (as in "\n").

House editor source code missing

The source code to the house editor is not in this release. While I'm aware it was never ported to OS X, it would be very nice to have (and improve)!

OS X Source

Hello,

Is the updated graphics/source for the later OS X version released, or only the older Classic?

Thx!

Credits in the readme

Perhaps add credits to the readme for the houses/assets which John isn't the sole author of. Correct me if any of these are wrong:

* Demo House and CD Demo House are by John Calhoun and Kim Money.
* Davis Station, Metropolis and Titanic are by Jonathan Chin (alias Paul Finn) and John Calhoun.
* Grand Prix, Leviathan, ImagineHouse PRO II and In The Mirror are by Jonathan Chin (alias Paul Finn).
* Land of Illusion, Nemo's Market, Rainbow's End and SpacePods are by Ward Hartenstein.
* Slumberland is by John Calhoun (first house and top of fourth house) Jonathan Chin (second house), Steve Sullivan (third house) and Ward Hartenstein (bottom of fourth house).
* Teddy World is by Shawn Brenneman.
* The Asylum Pro is by Steve Sullivan.
* PICT resource 3975 (Ozma) is derived from [this illustration](https://www.gutenberg.org/files/33361/33361-h/images/i174.jpg) by John R. Neill from [Ozma of Oz](https://www.gutenberg.org/files/33361/33361-h/33361-h.htm).
* PICT resource 153 (About box) features a portion of [this Little Nemo comic](http://www.comicstriplibrary.org/display/116) by Winsor McCay.

Houses missing resource forks

The checked-in house files are missing the resource forks which contain PICT assets. In my copy of Glider Pro, Slumberland has a 131KiB data fork and a 1016KiB resource fork. Only the data fork appears to be checked in.

Also, the quicktime movies are missing the resource forks which contain the moov atom. Quicktime supports storing the resource in a separate .qtr file, or flattening the files to a single stream.

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