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Runtime Image Loader

Load images into Unreal at runtime without hitches!

You want to receive updates via Epic Games Launcher then considering buying this plugin: https://www.unrealengine.com/marketplace/en-US/product/runtime-image-loader

Developer's UPDATE: The active development of this free plugin is completed! It provides an intuitive Blueprint interface to load images without facing issues that exist in vanilla Unreal Engine. That was my main intention and I'm not planning to support more advanced workflows, for example, image cache, mip generation, rare image formats and OS besides Windows and Android (currently experimental). However, I always welcome pull requests adding new features.

Discord: https://discord.gg/Ujw7QVrWxG

Features

  • Supports loading of up to 8k resolution images in hitch-less manner
  • Allows to import HDR images aka Cubemaps (Windows only)
  • Can load an image over HTTP or from local file storage
  • Can load an image from Byte array (TArray)
  • Can transform an image during loading
  • Can cancel all ongoing image loading requests (Windows only)
  • Supports PNG, JPEG, BMP, TGA, OpenEXR, TIFF and QOI
  • Supports 8, 16, 32 bit per channel (or up to 128 bit pixel depth images)
  • Can generate UI ready texture format (RGBA8 or 'float' RGBA)
  • Blueprint friendly
  • No static libraries or external dependencies (except for single-header libraries)

Tested on

  • RHIs: DirectX 11&12, Vulkan
  • Unreal engine versions: 4.27, 5.0
  • Platforms: Windows, Android (experimental)

Blueprints

Below is the example of how to use this plugin for loading images in your blueprints/scripts:

runtimeimageloader's People

Contributors

raian avatar ademets avatar lawlerzhang avatar

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