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extremeblackliu avatar extremeblackliu commented on July 19, 2024

better call GetComponent with fullname like e.g. UnityEngine.GameObject

sigma->GetPropertyValue<std::string>("text");
->
sigma->GetPropertyValue<Unity::System_String*>("text");

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SVO-ARBUZ avatar SVO-ARBUZ commented on July 19, 2024

thanks for the answer, it works, but there is 1 more question, how can I get a class that is in the game but is not on the object

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extremeblackliu avatar extremeblackliu commented on July 19, 2024

You probably mean static classes (not attached to a gameobject as a component but persisting during gameplay), for which you can just use offset to dereference to Unity::Component*.
However, @fedes1to 's commit #45 added new ways to interact with static classes, you might want to check it out yourself, I haven't tried it yet.

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