Comments (5)
Can't do much with the 1.69 Vindictus format atm
Might be able to make a script for porting a current vindictus
map backwards to the vindictus69
format
I haven't actually loaded the game up yet so idk if I can load maps via console or not
Also, it'd be helpful to work out what each map is & when it was updated
Going to have to catalog all the maps in the Steam release of Vindictus to find which are the 69 format
vindictus
also has a new v7
StaticProp lump I haven't mapped yet, so I'd only be able to port a small selection of maps
from bsp_tool.
Making a whole map with bsp_tool
is a lot of work
But it might be possible to make a custom map w/ Half-Life 2's dev tools & convert it
I'm going to be looking into that in the future, but to do that you have to write custom code
There's some conversion tools for other engine branches (CS:S -> Counter-Strike: Online 2
, CoD:MW -> CoD:WaW
)
When I get onto conversion tools it'll probably be like those, a script you can drag & drop a .bsp
on
Will probably be a while until I get into it
Need to be able to reliably load & test specific maps in Vindictus
IDK how / if that's possible (maybe +map mapname
works, maybe I can enable the dev console?)
IIRC Nexon stripped out the dev console from CS:O 2, so I might need to talk to the modding community
from bsp_tool.
At present I'm already collaborating w/ Titanfall engine modders to get custom maps for Titanfall, Titanfall 2 & Apex Legends
Plus some CS:O 2 mod community people, tho it's harder to test maps with their setup
I also have Uni & need to work but I 100% plan to make custom maps for Vindictus possible, eventually
from bsp_tool.
thanks you so much <3
and how to use this tools?
from bsp_tool.
This tools work with Blender or what soft? I will try do it, if you want i cant send some bsp to you
from bsp_tool.
Related Issues (20)
- [Test Maps] `source_filmmaker` HOT 1
- [Test Maps] `zeno_clash`
- [Test Maps] `apex_legends51` HOT 1
- Canβt save edits to Titanfall RespawnBsps HOT 3
- Capture Compiler Signatures HOT 3
- Unmapped Static Prop lumps HOT 6
- LICENSE file is MIT not GPLv3 HOT 1
- Can you port Source Engine maps to the Xbox 360? If so, how? HOT 15
- Increasing performance for large `.bsp` files HOT 3
- Branch script methods need regression tests HOT 6
- Prepare for `0.4.0` PyPI release HOT 5
- Test maps for Static Props HOT 8
- ENTITIES values contained symbols "{" "}" don't read HOT 2
- [Test Maps] `merubasu` HOT 3
- [Test Maps] `call_of_duty1_demo`
- [Test Maps] `star_trek_elite_force2_demo`
- Lost formats
- Refactor MappedArray
- [Test Maps] `outerlight` HOT 1
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from bsp_tool.