Comments (6)
Blade Symphony (berimbau)
8 / 21 .bsps failed
possible_sizeof = 80.0
BspClass | branch script | version | lump | lump version |
---|---|---|---|---|
ValveBsp | bsp_tool.branches.valve.sdk_2013 |
21 | GAME_LUMP.sprp |
11 |
>>> failing = {"cp_docks", "duel_castle", " duel_monastery", "duel_practice_box",
... "ffa_community", "free_district", "free_docks", "free_monastery"}
>>> import bsp_tool, os, fnmatch
>>> md = "D:/SteamLibrary/steamapps/common/Blade Symphony/berimbau/maps"
>>> maps = {m[:-4]: bsp_tool.load_bsp(os.path.join(md, m)) for m in fnmatch.filter(os.listdir(md), "*.bsp")}
>>> {b.GAME_LUMP.headers["sprp"].version for b in maps.values()}
{9, 10, 11}
>>> sprp_vers = {v: {m for m, b in maps.items() if b.GAME_LUMP.headers["sprp"].version == v} for v in {9, 10, 11}}
>>> {print(f"{str(k):>2}: {sorted(v)}") for k, v in sprp_vers.items()}
9: ['cp_parkour', 'cp_sequence', 'cp_terrace', 'cp_test', 'tut_training']
10: ['duel_box', 'duel_district', 'duel_temple', 'duel_winter',
'free_temple', 'free_winter', 'lightstyle_test', 'practice_box']
11: ['cp_docks', 'duel_castle', 'duel_monastery', 'duel_practice_box',
'ffa_community', 'free_district', 'free_docks', 'free_monastery'] # all failing maps
from bsp_tool.
Counter-Strike: Global Offensive (csgo)
29 / 41 .bsps failed
possible_sizeof = 80.0
BspClass | branch script | version | lump | lump version |
---|---|---|---|---|
ValveBsp | bsp_tool.branches.valve.sdk_2013 |
21 | GAME_LUMP.sprp |
11 |
>>> import bsp_tool, os, fnmatch
>>> md = "D:/SteamLibrary/steamapps/common/.../csgo/maps"
>>> maps = {m[:-4]: bsp_tool.load_bsp(os.path.join(md, m)) for m in fnmatch.filter(os.listdir(md), "*.bsp")}
>>> failing = {"ar_lunacy", "ar_shoots", "cs_italy", "cs_militia", "cs_office",
... "de_ancient", "de_anubis", "de_bank", "de_boyard", "de_cache",
... "de_canals", "de_cbble", "de_chalice", "de_dust2", "de_inferno", "de_mirage",
... "de_nuke", "de_overpass", "de_shortnuke", "de_train", "de_tuscan", "de_vertigo",
... "dz_blacksite", "dz_ember", "dz_sirocco", "dz_vineyard",
... "gd_cbble", "lobby_mapveto", "training1"}
from bsp_tool.
Jabroni Brawl: Episode 3
54 / 133 .bsps failed
possible_sizeof = 80
BspClass | branch script | version | lump | lump version |
---|---|---|---|---|
ValveBsp | bsp_tool.branches.valve.sdk_2013 |
21 | GAME_LUMP.sprp |
11 |
>>> failing = {"firing_range", "jb_airship", "jb_akina", "jb_arcane", "jb_bloodstained", "jb_cloisters",
... "jb_coast03", "jb_coast10", "jb_coldscience", "jb_complex", "jb_core", "jb_deathcarts", "jb_deepsea",
... "jb_depot_fof", "jb_dimensional", "jb_divetest", "jb_estate", "jb_eye_arcturus", "jb_eye_enceladus",
... "jb_eye_marsarena", "jb_fortbuildv2", "jb_frostbite", "jb_gunman_frontier", "jb_gunman_mayan",
... "jb_hairball", "jb_hairballer", "jb_hideout", "jb_industries", "jb_infighting", "jb_island17",
... "jb_killbox", "jb_killhouse", "jb_lich", "jb_lich2", "jb_mars", "jb_mesa_c99", "jb_minigames",
... "jb_miniroyale", "jb_office", "jb_pipedream", "jb_poolparty", "jb_postalzone_halloween",
... "jb_railbridge", "jb_sabbath", "jb_sauna", "jb_sky_temple", "jb_ss2_ops", "jb_subway",
... "jb_survivor", "jb_tallorder", "jb_truss_bridge", "jb_truth", "jb_verticull", "jb_volcanicpanic"}
from bsp_tool.
Source Filmmaker
7 / 71 .bsps failed
possible_sizeof = 72
BspClass | branch script | version | lump | lump version |
---|---|---|---|---|
ValveBsp | bsp_tool.branches.valve.sdk_2013 |
21 | GAME_LUMP.sprp |
10 |
>>> failing = {"ctf_foundry", "ctf_gorge", "koth_lakeside_event",
... "pl_cactuscanyon", "pl_upward", "rd_asteroid", "sd_doomsday_event"}
>>> import bsp_tool, os, fnmatch
>>> md = "D:/SteamLibrary/steamapps/common/SourceFilmmaker/game/tf/maps"
>>> maps = {m[:-4]: bsp_tool.load_bsp(os.path.join(md, m)) for m in fnmatch.filter(os.listdir(md), "*.bsp")}
>>> {b.GAME_LUMP.headers["sprp"].version for b in maps.values()}
{9, 10, 5, 6}
>>> {m for m, b in maps.items() if b.GAME_LUMP.headers["sprp"].version == 10} == failing
True
from bsp_tool.
Seems like we need a common VBSP v21
StaticPropv11
that's 80 bytes long
Assuming all fields are the same between CS:GO, Jabroni Brawl & Blade Symphony
IIRC I might've fixed that, since valve.sdk_2013.StaticPropv11
is currently 80 bytes long
from bsp_tool.
Still need to check for other StaticPropClasses we haven't mapped yet by cataloging MegaTest bsps
from bsp_tool.
Related Issues (20)
- [Test Maps] `genesis3d`
- Configure `pytest` to remove naming convention HOT 2
- Create a `utils` submodule to pull tools out of `branches` HOT 1
- (extensions.editor) `.save_as(filename: str)` method for all `MapFile` classes
- (extensions.editor) MetaPattern string conversion is an ugly mess
- [Apex Archive] Season19 removed pakfiles, where are the cubemaps? HOT 4
- Another wave of geometry refactors HOT 4
- (extensions.decompile) Include TriColl meshes when decompiling Titanfall Engine maps HOT 3
- Move `extensions.editor.generic` into `utils.editor`
- (extensions.decompile) Standardising decompile extraction & processing
- BitField order is backwards, should be the same as C/C++ HOT 3
- [Apex Archive] Identify origins of loose maps, then remove them HOT 1
- [Test Maps] `apex_legends50`
- `bsp.bsp_version` should just be `bsp.version` HOT 1
- Geometry performance could be better HOT 3
- `editor.Brush`-> `List[geometry.Mesh]` HOT 1
- (utils.geometry) remove iterations.batched
- (extensions.lightmaps) Select Faces lump for Source Engine `lightmap_faces`
- [Test Maps] `apex_legends52`
- BSPX Test Maps HOT 1
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from bsp_tool.