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The project aims to design and implement an AI-driven antagonist system for cRPG games in Unity 3D. The focus is on tailoring enemy behaviors and abilities to various factors: the surrounding environment, situational contexts, the player's skill level, and the enemy's combat experience with the player or other foes.

Home Page: https://smartmatt.pl/portfolio/machine-learning-rpg-enemy/

License: MIT License

C# 98.01% JavaScript 0.23% ShaderLab 0.70% HLSL 0.95% Objective-C++ 0.04% C++ 0.08% CMake 0.01% C 0.01%
unity pytorch python ai machine-learning reinforcement-learning reinforcement-learning-environments csharp self-learning behaviour-tree

machine-learning-rpg-enemy's Introduction

Hi 👋, I'm Mateusz Płonka

A passionate computer graphics developer

  • 🔭 I’m currently working on Amniocentesis simulator
  • 🌱 I’m currently learning: OpenCV, Machine Learning, Spline
  • 💬 Ask me about: Computer graphics, Shaders, OpenGL, Unity
  • 👨‍💻 All of my projects are available at https://smartmatt.pl/
  • 📫 How to reach me [email protected]

Find me on:

https://www.youtube.com/channel/UCNt3-RHawHuIOr67bj20yRg https://www.tiktok.com/@smartmaatt https://www.linkedin.com/in/mateusz-p%c5%82onka-328a48214/

Languages:

c cplusplus csharp python shaders java javascript

Libraries:

opengl opencv XR toolkit tensorflow pytorch pandas

Tools:

unity blender spline photoshop after effects premiere pro

Other:

html5 css3 php mysql docker wordpress vuejs

machine-learning-rpg-enemy's People

Contributors

smartmaatt avatar

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