NOTE: This is not clean code.
Cellular Automata is a model studied in automata theory. A cellular automaton consists of a grid of cells with a finite number of states (in this case, on or off). For each increase in time (in any unit definied), the cells around a particular cell will determine its state.
In this cellular automata program, users are given the option to...
- change the size of the board
- change what amount of neighbors determine if a cell will be turned off, on, or persist
- change what amount of time causes the board to update
- change visiual settings
- plot on the board or highlight and selected cells to turn them off or on
- Any live cell with fewer than two live neighbours die
- Any live cell with two or three live neighbours progresses on to the next generation
- Any live cell with more than three live neighbours dies
- Any dead cell with exactly three live neighbours becomes alive
The program is split into three different classes. The Cell
class contains key information like its state and the amount of neighbors around it. The Board
class handles key operations between cells. The GameOfLife
class handles the UI aspects of the model as well as listeners to register information
This is written in Java, using awt and swing.