Three.js based 2d fluid simulator. This project was developed for the INF555 - Digital Representations and Analysis of Shapes course at École Polytechnique.
Demo available at: https://fluidglapp.herokuapp.com
- Jos Stam. Stable Fluids. In Proceedings of SIGGRAPH. 1999.
- Jos Stam. Real-Time Fluid Dynamics for Games. Proceedings of the Game Developer Conference. 2003.
- Mark Harris. Fast Fluid Dynamics Simulation on the GPU. In GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics (Chapter 38). 2004.
- Fluids-2D. https://github.com/mharrys/fluids-2d