Git Product home page Git Product logo

aj-inventory's Introduction

IMPORTANT

  • In the fx.manifest of qb-shops you need to replace qb-inventory with aj-inventory (I thought I fixed this sorry)
  • Dont rename the folder or it WILL NOT WORK
  • if you used qb-inventory before switching to this you dont need the SQL

if your getting attempt to index a nil value (global 'QBCore')

  • Update your qb-core, I am currently only supporting current qb-core builds

Images

20210730073347_1 20210730073426_1 20210730073506_1 20210730073546_1 20210730073711_1 20210730073840_1

Features

  • New Look
  • Item crafting
  • Weapon attachment crafting
  • Stashes (Personal and/or Shared)
  • Vehicle Trunk & Glovebox
  • Weapon serial number
  • Shops
  • Item Drops

Installation

Manual

  • Download the script and put it in the [qb] directory.
  • Import qb-inventory.sql in your database
  • Add the following code to your server.cfg/resouces.cfg
ensure qb-core
ensure qb-logs
ensure aj-inventory
ensure qb-traphouse
ensure qb-radio
ensure qb-drugs
ensure qb-shops

Configuration

Config = {} -- Don't touch
local StringCharset = {} -- Don't touch
local NumberCharset = {} -- Don't touch
for i = 48,  57 do table.insert(NumberCharset, string.char(i)) end -- Don't touch
for i = 65,  90 do table.insert(StringCharset, string.char(i)) end -- Don't touch
for i = 97, 122 do table.insert(StringCharset, string.char(i)) end -- Don't touch
Config.RandomStr = function(length) -- Don't touch
	if length > 0 then
		return Config.RandomStr(length-1) .. StringCharset[math.random(1, #StringCharset)]
	else
		return ''
	end
end
Config.RandomInt = function(length) -- Don't touch
	if length > 0 then
		return Config.RandomInt(length-1) .. NumberCharset[math.random(1, #NumberCharset)]
	else
		return ''
	end
end
Config.VendingObjects = { -- Props which will be considered as vending machines
    "prop_vend_soda_01",
    "prop_vend_soda_02",
    "prop_vend_water_01"
}
Config.BinObjects = { --  Props which will be considered as trash bins
    "prop_bin_05a",
}
Config.VendingItem = { -- Shop inventory for vending machines
    [1] = {
        name = "kurkakola", -- Item name
        price = 4, -- Price per item
        amount = 50, -- Stock amount
        info = {},
        type = "item",
        slot = 1, -- Inventory slot item will be displayed
    },
    [2] = {
        name = "water_bottle",
        price = 4,
        amount = 50,
        info = {},
        type = "item",
        slot = 2,
    },
}
Config.CraftingItems = { -- Crafting recipes
    [1] = {
        name = "lockpick", -- Item which will be gained from crafting
        amount = 50, -- Limit
        info = {},
        costs = { -- Requirements for crafting
            ["metalscrap"] = 22,
            ["plastic"] = 32,
        },
        type = "item",
        slot = 1,
        threshold = 0,
        points = 1,
    },
    [2] = {
        name = "screwdriverset",
        amount = 50,
        info = {},
        costs = {
            ["metalscrap"] = 30,
            ["plastic"] = 42,
        },
        type = "item",
        slot = 2,
        threshold = 0,
        points = 2,
    },
    [3] = {
        name = "electronickit",
        amount = 50,
        info = {},
        costs = {
            ["metalscrap"] = 30,
            ["plastic"] = 45,
            ["aluminum"] = 28,
        },
        type = "item",
        slot = 3,
        threshold = 0,
        points = 3,
    },
    [4] = {
        name = "radioscanner",
        amount = 50,
        info = {},
        costs = {
            ["electronickit"] = 2,
            ["plastic"] = 52,
            ["steel"] = 40,
        },
        type = "item",
        slot = 4,
        threshold = 0,
        points = 4,
    },
    [5] = {
        name = "gatecrack",
        amount = 50,
        info = {},
        costs = {
            ["metalscrap"] = 10,
            ["plastic"] = 50,
            ["aluminum"] = 30,
            ["iron"] = 17,
            ["electronickit"] = 1,
        },
        type = "item",
        slot = 5,
        threshold = 120,
        points = 5,
    },
    [6] = {
        name = "handcuffs",
        amount = 50,
        info = {},
        costs = {
            ["metalscrap"] = 36,
            ["steel"] = 24,
            ["aluminum"] = 28,
        },
        type = "item",
        slot = 6,
        threshold = 160,
        points = 6,
    },
    [7] = {
        name = "repairkit",
        amount = 50,
        info = {},
        costs = {
            ["metalscrap"] = 32,
            ["steel"] = 43,
            ["plastic"] = 61,
        },
        type = "item",
        slot = 7,
        threshold = 200,
        points = 7,
    },
    [8] = {
        name = "pistol_ammo",
        amount = 50,
        info = {},
        costs = {
            ["metalscrap"] = 50,
            ["steel"] = 37,
            ["copper"] = 26,
        },
        type = "item",
        slot = 8,
        threshold = 250,
        points = 8,
    },
    [9] = {
        name = "ironoxide",
        amount = 50,
        info = {},
        costs = {
            ["iron"] = 60,
            ["glass"] = 30,
        },
        type = "item",
        slot = 9,
        threshold = 300,
        points = 9,
    },
    [10] = {
        name = "aluminumoxide",
        amount = 50,
        info = {},
        costs = {
            ["aluminum"] = 60,
            ["glass"] = 30,
        },
        type = "item",
        slot = 10,
        threshold = 300,
        points = 10,
    },
    [11] = {
        name = "armor",
        amount = 50,
        info = {},
        costs = {
            ["iron"] = 33,
            ["steel"] = 44,
            ["plastic"] = 55,
            ["aluminum"] = 22,
        },
        type = "item",
        slot = 11,
        threshold = 350,
        points = 11,
    },
    [12] = {
        name = "drill",
        amount = 50,
        info = {},
        costs = {
            ["iron"] = 50,
            ["steel"] = 50,
            ["screwdriverset"] = 3,
            ["advancedlockpick"] = 2,
        },
        type = "item",
        slot = 12,
        threshold = 1750,
        points = 12,
    },
}
Config.AttachmentCrafting = { -- Attachment crafting recipes
    ["location"] = {x = 88.91, y = 3743.88, z = 40.77, h = 66.5, r = 1.0}, -- Marker location
    ["items"] = {
        [1] = {
            name = "pistol_extendedclip", -- Item which will be gained from crafting
            amount = 50, -- Limit
            info = {},
            costs = { -- Requirements for crafting
                ["metalscrap"] = 140,
                ["steel"] = 250,
                ["rubber"] = 60,
            },
            type = "item",
            slot = 1,
            threshold = 0,
            points = 1,
        },
        [2] = {
            name = "pistol_suppressor",
            amount = 50,
            info = {},
            costs = {
                ["metalscrap"] = 165,
                ["steel"] = 285,
                ["rubber"] = 75,
            },
            type = "item",
            slot = 2,
            threshold = 10,
            points = 2,
        },
        [3] = {
            name = "rifle_extendedclip",
            amount = 50,
            info = {},
            costs = {
                ["metalscrap"] = 190,
                ["steel"] = 305,
                ["rubber"] = 85,
                ["smg_extendedclip"] = 1,
            },
            type = "item",
            slot = 7,
            threshold = 25,
            points = 8,
        },
        [4] = {
            name = "rifle_drummag",
            amount = 50,
            info = {},
            costs = {
                ["metalscrap"] = 205,
                ["steel"] = 340,
                ["rubber"] = 110,
                ["smg_extendedclip"] = 2,
            },
            type = "item",
            slot = 8,
            threshold = 50,
            points = 8,
        },
        [5] = {
            name = "smg_flashlight",
            amount = 50,
            info = {},
            costs = {
                ["metalscrap"] = 230,
                ["steel"] = 365,
                ["rubber"] = 130,
            },
            type = "item",
            slot = 3,
            threshold = 75,
            points = 3,
        },
        [6] = {
            name = "smg_extendedclip",
            amount = 50,
            info = {},
            costs = {
                ["metalscrap"] = 255,
                ["steel"] = 390,
                ["rubber"] = 145,
            },
            type = "item",
            slot = 4,
            threshold = 100,
            points = 4,
        },
        [7] = {
            name = "smg_suppressor",
            amount = 50,
            info = {},
            costs = {
                ["metalscrap"] = 270,
                ["steel"] = 435,
                ["rubber"] = 155,
            },
            type = "item",
            slot = 5,
            threshold = 150,
            points = 5,
        },
        [8] = {
            name = "smg_scope",
            amount = 50,
            info = {},
            costs = {
                ["metalscrap"] = 300,
                ["steel"] = 469,
                ["rubber"] = 170,
            },
            type = "item",
            slot = 6,
            threshold = 200,
            points = 6,
        },
    }
}
MaxInventorySlots = 41 -- Player inventory slot amount
BackEngineVehicles = { -- Vehicles which has its engine on back side of the vehicle
    'ninef',
    'adder',
    'vagner',
    't20',
    'infernus',
    'zentorno',
    'reaper',
    'comet2',
    'comet3',
    'jester',
    'jester2',
    'cheetah',
    'cheetah2',
    'prototipo',
    'turismor',
    'pfister811',
    'ardent',
    'nero',
    'nero2',
    'tempesta',
    'vacca',
    'bullet',
    'osiris',
    'entityxf',
    'turismo2',
    'fmj',
    're7b',
    'tyrus',
    'italigtb',
    'penetrator',
    'monroe',
    'ninef2',
    'stingergt',
    'surfer',
    'surfer2',
    'comet3',
}
Config.MaximumAmmoValues = { -- Weapon specific maximum ammo count
    ["pistol"] = 250,
    ["smg"] = 250,
    ["shotgun"] = 200,
    ["rifle"] = 250,
}

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.