I develop web stuff, but also like to dig into other areas, such as compilers, gamedev, embedded etc.
slaviqueue / fatalist-js Goto Github PK
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another one js state management library
There's should be some way to store data. Maybe it's good idea to just keep a data
property inside state machine.
Currently, to init the state machine, we need to imperatively add states and transitions to it:
machine.addState('IDLE_STATE')
machine.addState('LOADING_STATE')
machine.addState('LOADED_STATE')
machine.addTransition('IDLE_STATE', 'LOADING_STATE', 'load')
machine.addTransition('LOADING_STATE', 'LOADED_STATE', 'loaded')
machine.addTransition('LOADED_STATE', 'LOADING_STATE', 'load')
Maybe it would be better, if we'll just pass an object with all stuff to StateMachine constructor (like it's done in XState):
const machine = new StateMachine({
IDLE_STATE: {
load: 'LOADING_STATE'
},
LOADING_STATE: {
loaded: 'LOADED_STATE'
},
LOADED_STATE: {
load: 'LOADING_STATE'
}
})
And for requests and side effects we could make some kind of commands in elm:
const fetchEffect = (state, data) =>
fetch('example.com/some/example/route')
.then(response => response.json())
.then(result => ({
...data,
dataFromExampleRoute: result
}))
const machine = new StateMachine({
IDLE_STATE: {
load: [
'LOADING_STATE', // <- name of state that we will transit to, untill promise won't resolve
fetchEffect, // <- function, that takes (state, data) as arguments, and will return promise with new data
'loaded' // <- name of transition, which will be fired after promise will be resolved
]
},
LOADING_STATE: {
loaded: 'LOADED_STATE'
},
LOADED_STATE: {
load: 'LOADING_STATE'
}
})
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