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clayne rethesda

ied-dev's Issues

CTD after updating to newest Version (Ver. 1.4.0)

I think something broke/corrupted about NPCs Bows in the new Update? I always CTD at Hillgrunds Tomb now after I updated, didn't have any Issues with this and my Mods listed in the Crashlog before I updated. First I re-run Synthesis to see if it only needed to be regenerated for the IED Update but that wasn't it either.

This is what the Crashlog said:

AlchemyItem(Name: Zaubertrank der Kleinen Heilung, FormId: 0003EADD, File: Skyrim.esm)
[ 1] TESNPC(Name: Golldir, FormId: 00019FE8, File: NPC Appearances Merged.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm)
[ 1] Character(FormId: 000A7360, File: Skyrim.esm, BaseForm: TESNPC(Name: Golldir, FormId: 00019FE8, File: NPC Appearances Merged.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm))
[ 26] BSFadeNode(Name: skeleton.nif, Owner: Character(FormId: 000A7360, File: Skyrim.esm, BaseForm: TESNPC(Name: Golldir, FormId: 00019FE8, File: NPC Appearances Merged.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm)))
[ 34] NiNode(Name: WeaponBowIED)
[ 35] NiNode(Name: WeaponBow)
[ 39] BSFlattenedBoneTree(Name: NPC Root [Root])
[ 111] TESRace(Name: NordRace Nord, FormId: 00013746, File: Synthesis.esp <- Update.esm <- Skyrim.esm)
[ 201] NiCamera(Name: null)
}

Probable callstack
{
[0] 0x7FF7946472DF (SkyrimSE.exe+C072DF) MutexRW::EnterReadLock_C072D0+F
[1] 0x7FFF6E505710 (ImmersiveEquipmentDisplays.dll+A5710)

Preset Editor not saving some fields in Equipment Slots

  • It's not saving the preset selected on the dropdown menu when using the option "Use preset" in "Actor filters" and "Item Filters" for an equipment.
  • It's not saving whatever is defined in "Item filter conditions" for an equipment.

Speaking of filters, is there any way to add a sort of blacklist for items in "Gear nodes", so that the items can be ignored in gear nodes and consequently in "Equipment slots"? I'm trying to filter out some items, it works at some extent using the functions from the "Display manager" but when the item is equipped, it gets managed via gear nodes.

Request for new conditions

Could you add new conditions for isSneaking and inDialogue?
I think it will be useful for the "Ligths" feature.

Dynamic arrow from other actor sources

Hi.
Tiny detail, but when arrows are validated through Form Variables and used as a display in another actor(a horse), sourced from mounting actor(player) for example, the Dynamic arrow function doesn't work.

Request about the new variables

Could you, please, add some new options for Form variables and conditions?

Add Self here:
https://i.imgur.com/GLUhK1C.png
And Mounting actor here:
https://i.imgur.com/PqRCCrA.png

The reason I'm asking, it's to make equipment overrides more easily.
The variables functions are really powerful and handy to condition. Example you can have a condition like Form Var != 0, which means this variable has loaded a form, and use it to disable or reposition another display.

And another question about these variables, are there any plans to include some functions in the scripts to access them? I think the int and float could be very useful.

Type condition with Last equipped

There is a difference in the behavior of the Type condition between the lastest version available here and 1.6.3 on Nexus.
It could be a potential bug or an old bug that was solved. I tried reading the commits but couldn't find something.

In custom view, with version 1.6.3, the display below is showing the last two-handed sword equipped with "Equipped" and "This" arguments toggled in the Type condition: Picture.
With RC 18, however, the sword is not being displayed.
Untoggling "Equipped" makes the sword appear and so does toggling "Or displayed".

Condition by Type>Torch

Hi, I'm trying to condition a display to be disabled when a torch is equipped, but I'm failing to do so,

I tried with Type>Torch, but the condition doesn't seem to validate with "Equipped" ticked.
However, it does disable the display when all options are unticked and when a torch is present in the inventory.

Maybe I'm misunderstanding the Type>Torch condition.

Sporadic Crashes

Every so often I Crash and almost all of the logs point bones used for my weapons.
Logs.zip
Using latest version of IED for Skyrim Version 1.6.640

Preferred items conditions

In Equipment slots, to use with Preferred items.
The same was done for Item filters. (Item filter conditions)

X and Y rotation are correct but Z rotates with object

this has been an issue since the first release but so far ive convinced myself that i was making a mistake and theres no issue with that but finally i decided to report this here. the X axis is static and the object rotates correctly around it. Y axis also static and the object rotates around it but the Z axis moves with the object when X or Y is changed. this creates sometimes frustrating situations. fixing this issue will probably mess everyone's settings up probably but i personally dont mind that at all i made all my presets myself i would just have to correct the rotations once more for myself.

Not an issue, just learning and curious

I've been reviewing the source code to learn more about SKSE plugin development.

I'm wondering where I could locate the source code for ITaskPool? It looks like it's a part of the precompiled header, but that's the only place I've been able to locate it. Is it from an external library of some source?

ImmersiveEquipmentGenMesh

Hi, Im having trouble getting the ImmersiveEquipmentGenMesh patcher to work through Synthesis. Im running the patcher and not seeing any errors, copying the mesh folders, the ESP, and the Data folders that are generated by Synthesis, but I dont see any changing result in game. I use MO2 and would appreciate any feedback. If i need to provide any logs I will also do so, thanks!

Request for new options in Gear nodes.

No idea how doable this is, but I think this could be some neat addition.

In "Positions", under "Visibility", add a new option for "Remove scabbard" and a new option for "Hide geometry" (that option from Display manager that only keeps the scabbard).

If not, then maybe a way to use a node in Display manager when it's invisible in Gear nodes? Currently, the node is invisible as well.

Condition for in combat

How could I make a rule that when I am not in combat my shield is on my left hand but if I pull out a two-handed weapon it goes on my back? I can't find a condition for this.
I needed it specifically for when I'm in combat as I tried for equipped weapons, but as I'm playing mainly 2H lately it would always be on my back.

Display for a specific item becomes invisible after equipping a weapon

This is a weird issue that I've no idea why it's happening.
So far, some specific items from a mod cause this. I've tried looking at the mesh files to see if anything was different, but to no avail.

Perhaps you can take a look if you have some time?
The "issue" is that the display becomes invisible if the player equips a weapon (so far, only happens with weapons). The display still says that the item is loaded tho.

The mod in question, https://www.nexusmods.com/skyrimspecialedition/mods/49532 , which requires Campfire.

How to reproduce:

  • Create a custom display for the player in Display Manager.
  • Select Single and load the Form: xx02d82e Backpack, White Fur (Zenithar).
  • Set the NPC Root node (or any other node).
  • This will load the ground model for the backpack.
  • Equip a weapon and the display becomes invisible (the straps and amulet attached to the backpack are still visible).

Image for reference:
https://i.imgur.com/COrmQEt.png

Customization for lights

It has some settings for FOV.
Is it possible to add new settings for Radius, Colors, etc..?

What is this stuff about armors? Managing equipped armor, hiding, showing etc..? I'm interested lol.

Variable presets not saving some fields

Hey, just noticed now that the Form for the override in the new Variables view it's not saving.
Print for reference.

Checking the JSON file, it seems that there isn't a variable dedicated to store this information.

New condition of Active/Magic effect

Hi.
Suggesting a new condition for Active/Magic Effect present on the actor.
Various mods add animations or other stuff via spells or potions that deliver a magic effect to the Player/NPC, so I think this could be useful.

Edit (new request): Item filter for allow/deny forms (in Equipment slots) it's pretty neat, but is it possible to implement keywords(that are present in the forms) too?

Also a minor visual bug that bothered me a bit (sorry):
Adding a condition for a group inside a group creates a visual bug on the grid, it goes away by fully expanding the window.
Images for reference, here and here.

Ps. Couldn't find an option to tag this as a feature.

CTD with Fall back to equipment display slot

When selecting this option in a custom display, the game CTD.
It seems to only happen with some specific presets. I don't know exactly what is different on these presets, so maybe it's something in the .json file itself.

How to reproduce:
Load the preset below and apply it in custom view.
Click on the option "Fall back to equipment display slot"

Preset: https://pastebin.com/cqmJZuuL
Crash log: https://pastebin.com/f4HbtnYT

I hope you don't mind that I uploaded the preset in pastebin, I can send through another way if needed.

Some other stuff I noticed in the GUI:
https://imgur.com/wy6y2FY
https://imgur.com/gTh11OX

Link actor gear placement to OAR conditions

Hey, we talked about this previously.
It seems like OAR will have conditions by behavior variables.
Could you add these variables when updating actor weapon placements? I believe each actor will have their own variables, right? Thanks.

IED CTD bug

IED is crashing the game occassionally and ive tracked it down to to this log. something to do with the NiNode

Unhandled native exception occurred at 0x7FF70DB38C8B (SkyrimSE.exe+C28C8B) on thread 6776!

FrameworkName: NetScriptFramework
FrameworkVersion: 10
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 14
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 07 Mar 2022 06:55:18.760

Possible relevant objects (5)
{
[ 312] NiNode(Name: IED WEAPON [00013841])
[ 324] NiNode(Name: IED WEAPON [5E01FE47])
[ 425] BSTriShape(Name: Torch:0)
[ 454] NiNode(Name: IED R WeaponBow)
[ 470] NiNode(Name: IED R WeaponBow)
}

Probable callstack
{
[0] 0x7FF70DB38C8B (SkyrimSE.exe+C28C8B) BSFixedString::Set_C28C80+B
[1] 0x7FF9BEBD271E (ConsoleUtilSSE.dll+271E)
[2] 0x7FF70E1609E9 (SkyrimSE.exe+12509E9) BSScript::NF_util::NativeFunctionBase::Call_12507F0+1F9
[3] 0x7FF70E14710E (SkyrimSE.exe+123710E) unk_12370E0+2E
[4] 0x7FF70E146FA1 (SkyrimSE.exe+1236FA1) unk_1236E50+151
[5] 0x7FF70E146DDA (SkyrimSE.exe+1236DDA) unk_1236D10+CA
[6] 0x7FF70E172A9D (SkyrimSE.exe+1262A9D) BSScript__Internal__VirtualMachine::unk_1262760+33D
[7] 0x7FF70E172A9D (SkyrimSE.exe+1262A9D) BSScript__Internal__VirtualMachine::unk_1262760+33D
[8] 0x7FF70DB39EB8 (SkyrimSE.exe+C29EB8) BSFixedString::Release_C29E80+38
[9] 0x7FF70E14710E (SkyrimSE.exe+123710E) unk_12370E0+2E
[10] 0x7FF70E14710E (SkyrimSE.exe+123710E) unk_12370E0+2E
[11] 0x7FF70E146DDA (SkyrimSE.exe+1236DDA) unk_1236D10+CA
[12] 0x7FF9BD5E3911 (tbbmalloc.dll+13911)
[13] 0x7FF70E146E9D (SkyrimSE.exe+1236E9D) unk_1236E50+4D
[14] 0x7FF70E159BF6 (SkyrimSE.exe+1249BF6) BSScript::SimpleAllocMemoryPagePolicy::Func4_1249B30+C6
[15] 0x7FF70E159BF6 (SkyrimSE.exe+1249BF6) BSScript::SimpleAllocMemoryPagePolicy::Func4_1249B30+C6
[16] 0x7FF70E14710E (SkyrimSE.exe+123710E) unk_12370E0+2E
[17] 0x7FF70E18425B (SkyrimSE.exe+127425B) BSScript__Internal__VirtualMachine::unk_12741D0+8B
[18] 0x7FF70E146DDA (SkyrimSE.exe+1236DDA) unk_1236D10+CA
[19] 0x7FF70E172A9D (SkyrimSE.exe+1262A9D) BSScript__Internal__VirtualMachine::unk_1262760+33D
[20] 0x7FF70E146E9D (SkyrimSE.exe+1236E9D) unk_1236E50+4D
[21] 0x7FF70E1549FA (SkyrimSE.exe+12449FA) unk_12449D0+2A
[22] 0x7FF70E19F504 (SkyrimSE.exe+128F504) BSScript::Internal::ScriptFunction::InsertLocals_128F470+94
[23] 0x7FF70E152C9F (SkyrimSE.exe+1242C9F) unk_1242B00+19F
[24] 0x7FF9BD5E9251 (tbbmalloc.dll+19251)
[25] 0x7FF70DB39EB8 (SkyrimSE.exe+C29EB8) BSFixedString::Release_C29E80+38
[26] 0x7FF70E14710E (SkyrimSE.exe+123710E) unk_12370E0+2E
[27] 0x7FF70DB39EB8 (SkyrimSE.exe+C29EB8) BSFixedString::Release_C29E80+38
[28] 0x7FF70E146DDA (SkyrimSE.exe+1236DDA) unk_1236D10+CA
[29] 0x7FF9BD5E57C3 (tbbmalloc.dll+157C3)
[30] 0x7FF9BD5E372E (tbbmalloc.dll+1372E)
[31] 0x7FF9BD5E57C3 (tbbmalloc.dll+157C3)
[32] 0x7FF70E159D2B (SkyrimSE.exe+1249D2B) unk_1249C90+9B
[33] 0x7FF70E146E9D (SkyrimSE.exe+1236E9D) unk_1236E50+4D
[34] 0x7FF70D042BEA (SkyrimSE.exe+132BEA) Mutex::Lock1_132BD0+1A
[35] 0x7FF70DB39EB8 (SkyrimSE.exe+C29EB8) BSFixedString::Release_C29E80+38
[36] 0x7FF70E152ACD (SkyrimSE.exe+1242ACD) unk_1242870+25D
[37] 0x7FF70E146F27 (SkyrimSE.exe+1236F27) unk_1236E50+D7
[38] 0x7FF70E152C9F (SkyrimSE.exe+1242C9F) unk_1242B00+19F
[39] 0x7FF70E154907 (SkyrimSE.exe+1244907) unk_12447E0+127
[40] 0x7FF9BEBE47B0 (ConsoleUtilSSE.dll+147B0)
[41] 0x7FF70E172426 (SkyrimSE.exe+1262426)
[42] 0x7FF70DC60F07 (SkyrimSE.exe+D50F07) BSCullingProcess::Process1_D50C80+287
[43] 0x7FF70DC60F07 (SkyrimSE.exe+D50F07) BSCullingProcess::Process1_D50C80+287
[44] 0x7FF70DACA585 (SkyrimSE.exe+BBA585) unk_BB99F0+B95
[45] 0x7FF70DF391E3 (SkyrimSE.exe+10291E3) unk_10291A0+43
[46] 0x7FF70DAD0494 (SkyrimSE.exe+BC0494) unk_BBF190+1304
[47] 0x7FF70DACA417 (SkyrimSE.exe+BBA417) unk_BB99F0+A27
[48] 0x7FF70DC61BB3 (SkyrimSE.exe+D51BB3) unk_D51B70+43
[49] 0x7FF70D9AEADE (SkyrimSE.exe+A9EADE) hkpSimpleContactConstraintData::unk_A9EA20+BE
[50] 0x7FF70DC6886C (SkyrimSE.exe+D5886C) BSGeometryListCullingProcess::AppendNonAccum_D58850+1C
[51] 0x7FF70D9BE8B0 (SkyrimSE.exe+AAE8B0) hkpSimpleContactConstraintData::unk_AAE720+190
[52] 0x7FF70D9AFDDF (SkyrimSE.exe+A9FDDF) hkpSimpleConstraintContactMgr::unk_A9FD80+5F
[53] 0x7FF70DB81878 (SkyrimSE.exe+C71878) BSGeometry::OnVisible_C71820+58
[54] 0x7FF70DB68CDB (SkyrimSE.exe+C58CDB) NiNode::OnVisible_C58C70+6B
[55] 0x7FF70DB894DA (SkyrimSE.exe+C794DA) BSCullingProcess::unk_C79410+CA
[56] 0x7FF70DC60F07 (SkyrimSE.exe+D50F07) BSCullingProcess::Process1_D50C80+287
[57] 0x7FF70DC60F07 (SkyrimSE.exe+D50F07) BSCullingProcess::Process1_D50C80+287
[58] 0x7FF70DACE003 (SkyrimSE.exe+BBE003) unk_BBDE10+1F3
[59] 0x7FF70DACEC4F (SkyrimSE.exe+BBEC4F) unk_BBE7F0+45F
}

Registers
{
AX: 0x4 (u8):[4]
BX: 0x21246A62644 (void*)
CX: 0xEDA2DF9B58 (void*)
DX: 0x21246A6268C (void*)
SI: 0xC28C80 (u32):[12749952]
DI: 0x20F285EE384 (void*)
BP: 0x2101CF8C7C0 (void*)
SP: 0xEDA2DF9B28 (char**) "H?D$(H?D$hL?t$(?D$ �"
IP: 0x7FF70DB38C8B (SkyrimSE.exe+C28C8B) (void*)
R8: 0x400000003 (u64):[17179869187]
R9: 0xEDA2DF9B58 (void*)
R10: 0x0 (NULL)
R11: 0x80000003 (u32):[2147483651]
R12: 0x4 (u8):[4]
R13: 0xABC3F1 (u32):[11256817]
R14: 0x0 (NULL)
R15: 0x21246A62644 (void*)
Flags: 0x10206
XMM0: (double)0 / (float)0
XMM1: (double)5.6365513197515E-315 / (float)512
XMM2: (double)7.91603898582748E-315 / (float)1.844674E+19
XMM3: (double)0 / (float)0
XMM4: (double)0 / (float)0
XMM5: (double)1.12092951361133E-311 / (float)0.1797447
XMM6: (double)5.2093577505736E-315 / (float)0.423144
XMM7: (double)5.2093577505736E-315 / (float)0.423144
XMM8: (double)5.07722770477122E-315 / (float)0.04701599
XMM9: (double)5.07722770477122E-315 / (float)0.04701599
XMM10: (double)5.07722770477122E-315 / (float)0.04701599
XMM11: (double)5.20156339564809E-315 / (float)0.376128
XMM12: (double)0 / (float)0
XMM13: (double)0 / (float)0
XMM14: (double)0 / (float)0
XMM15: (double)0 / (float)0
}

Stack
{
[SP+0] 0x7FF9BEBD271E (ConsoleUtilSSE.dll+271E) (char*) "H?D$(H?D$hL?t$(?D$ �"
[SP+8] 0x21246A62644 (void*)
[SP+10] 0x20F08C73038 (void*)
[SP+18] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+20] 0xEDA2DFA490 (void*)
[SP+28] 0x0 (NULL)
[SP+30] 0x0 (NULL)
[SP+38] 0xEDA2DFA490 (void*)
[SP+40] 0x7FF70E1609E9 (SkyrimSE.exe+12509E9) (void*)
[SP+48] 0x14 (u8):[20]
[SP+50] 0xEDA2DF9C70 (BSScript::Internal::VirtualMachine**)
[SP+58] 0x2101CF8C7C0 (void*)
[SP+60] 0x0 (NULL)
[SP+68] 0xEDA2DF9BA8 (void*)
[SP+70] 0x21246A62644 (void*)
[SP+78] 0x20F08C73038 (void*)
[SP+80] 0x0 (NULL)
[SP+88] 0x0 (NULL)
[SP+90] 0x0 (NULL)
[SP+98] 0x0 (NULL)
[SP+A0] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+A8] 0x7FF70FE380B0 (SkyrimSE.exe+2F280B0) (void*)
[SP+B0] 0x21246DE6294 (void*)
[SP+B8] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+C0] 0x20F08C752D8 (void*)
[SP+C8] 0x210ABD1D120 (void*)
[SP+D0] 0x21246BB7634 (void*)
[SP+D8] 0x20F08C73038 (void*)
[SP+E0] 0x210ABD1D120 (void*)
[SP+E8] 0x210AF660D00 (void*)
[SP+F0] 0x7FF70E14710E (SkyrimSE.exe+123710E) (void*)
[SP+F8] 0xEDA2DF9D00 (void*)
[SP+100] 0x0 (NULL)
[SP+108] 0xEDA2DF9DA0 (void*)
[SP+110] 0x7FF70E146FA1 (SkyrimSE.exe+1236FA1) (void*)
[SP+118] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+120] 0xEDA2DF9CE8 (void*)
[SP+128] 0xEDA2DF9CF8 (void*)
[SP+130] 0x7FF70E146DDA (SkyrimSE.exe+1236DDA) (void*)
[SP+138] 0x2101C0ADD40 (void*)
[SP+140] 0x20F08C73038 (void*)
[SP+148] 0x20F73C42100 (BSScript::Internal::VirtualMachine*)
[SP+150] 0x1 (u8):[1]
[SP+158] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+160] 0x210ABD1D120 (void*)
[SP+168] 0x210ABD1D101 (void*)
[SP+170] 0x7FF70E172A9D (SkyrimSE.exe+1262A9D) (void*)
[SP+178] 0x21000000014 (void*)
[SP+180] 0x2101C0ADD40 (void*)
[SP+188] 0xEDA2DF9CF0 (void*)
[SP+190] 0xEDA2DF9DA0 (void*)
[SP+198] 0xFFFFFFFF00000014 (i64):[-4294967276]
[SP+1A0] 0x20F08C728D0 (void*)
[SP+1A8] 0x2101C0ADD40 (void*)
[SP+1B0] 0x7FF70E172A9D (SkyrimSE.exe+1262A9D) (void*)
[SP+1B8] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+1C0] 0x2101C0ADD40 (void*)
[SP+1C8] 0x0 (NULL)
[SP+1D0] 0x2101C0ADD40 (void*)
[SP+1D8] 0x0 (NULL)
[SP+1E0] 0x20F08C752D8 (void*)
[SP+1E8] 0x2 (u8):[2]
[SP+1F0] 0x20F08C73038 (void*)
[SP+1F8] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+200] 0x7FF700000014 (u64):[140698833649684]
[SP+208] 0x7FF70FE380B0 (SkyrimSE.exe+2F280B0) (void*)
[SP+210] 0x20F08C73038 (void*)
[SP+218] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+220] 0x7FF70FE38098 (SkyrimSE.exe+2F28098) (BSScript::SimpleAllocMemoryPagePolicy*)
[SP+228] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+230] 0x21257428224 (void*)
[SP+238] 0x20F08C728D0 (void*)
[SP+240] 0x7FF70DB39EB8 (SkyrimSE.exe+C29EB8) (void*)
[SP+248] 0x21256881280 (void*)
[SP+250] 0x7FF70E14710E (SkyrimSE.exe+123710E) (void*)
[SP+258] 0x2108D6E31F0 (void*)
[SP+260] 0x7FF70E14710E (SkyrimSE.exe+123710E) (void*)
[SP+268] 0x21246BB4E4C (void*)
[SP+270] 0x0 (NULL)
[SP+278] 0x20F08C73038 (void*)
[SP+280] 0x20F08C73038 (void*)
[SP+288] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+290] 0x21246BB6764 (void*)
[SP+298] 0x21246BB4E44 (void*)
[SP+2A0] 0x7FF70E146DDA (SkyrimSE.exe+1236DDA) (void*)
[SP+2A8] 0x20F08C728D0 (void*)
[SP+2B0] 0x20F08C73038 (void*)
[SP+2B8] 0x2 (u8):[2]
[SP+2C0] 0x21246A2A7A0 (void*)
[SP+2C8] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+2D0] 0x7FF9BD5E3911 (tbbmalloc.dll+13911) (void*)
[SP+2D8] 0x7FF70FE5F460 (SkyrimSE.exe+2F4F460) (void*)
[SP+2E0] 0x7FF70E146E9D (SkyrimSE.exe+1236E9D) (void*)
[SP+2E8] 0xED00000014 (u64):[1017907249172]
[SP+2F0] 0x20F08C728D0 (void*)
[SP+2F8] 0x21246BB4E44 (void*)
[SP+300] 0x2125746A360 (void*)
[SP+308] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+310] 0x7FF70E159BF6 (SkyrimSE.exe+1249BF6) (void*)
[SP+318] 0x7FF70FE380B0 (SkyrimSE.exe+2F280B0) (void*)
[SP+320] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+328] 0x7473694C5F52535F (u64):[8391166307459027807]
[SP+330] 0x210AF666E80 (void*)
[SP+338] 0x20F08C73038 (void*)
[SP+340] 0x2125746A170 (void*)
[SP+348] 0x0 (NULL)
[SP+350] 0x7FF70E159BF6 (SkyrimSE.exe+1249BF6) (void*)
[SP+358] 0x7FF70FE380B0 (SkyrimSE.exe+2F280B0) (void*)
[SP+360] 0x20F08C73038 (void*)
[SP+368] 0x3 (u8):[3]
[SP+370] 0x7FF70FE38098 (SkyrimSE.exe+2F28098) (BSScript::SimpleAllocMemoryPagePolicy*)
[SP+378] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+380] 0x21246BB4E04 (void*)
[SP+388] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+390] 0x3 (u8):[3]
[SP+398] 0x2108CF9DD00 (void*)
[SP+3A0] 0x7FF70E14710E (SkyrimSE.exe+123710E) (void*)
[SP+3A8] 0xEDA2DF9FB0 (void*)
[SP+3B0] 0x0 (NULL)
[SP+3B8] 0x7FF70FE380B0 (SkyrimSE.exe+2F280B0) (void*)
[SP+3C0] 0x3 (u8):[3]
[SP+3C8] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+3D0] 0x7FF70E18425B (SkyrimSE.exe+127425B) (void*)
[SP+3D8] 0xEDA2DF9FA8 (void*)
[SP+3E0] 0x7FF70E146DDA (SkyrimSE.exe+1236DDA) (void*)
[SP+3E8] 0x21073C5D3C0 (char*) "M)"
[SP+3F0] 0x20F08C73038 (void*)
[SP+3F8] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+400] 0x7FF70E431488 (SkyrimSE.exe+1521488) (void*)
[SP+408] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+410] 0x210AF666E80 (void*)
[SP+418] 0x210AF666E00 (void*)
[SP+420] 0x7FF70E172A9D (SkyrimSE.exe+1262A9D) (void*)
[SP+428] 0x20F00000014 (void*)
[SP+430] 0x21073C5D3C0 (char*) "M)"
[SP+438] 0xEDA2DF9FA0 (void*)
[SP+440] 0xEDA2DFA050 (void*)
[SP+448] 0x7FF70FE5F460 (SkyrimSE.exe+2F4F460) (void*)
[SP+450] 0x7FF70E146E9D (SkyrimSE.exe+1236E9D) (void*)
[SP+458] 0x21073C5D3C0 (char*) "M)"
[SP+460] 0x20F08C728D0 (void*)
[SP+468] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+470] 0x21073FB7340 (char*) "\t"
[SP+478] 0x0 (NULL)
[SP+480] 0x2101C0AFF00 (void*)
[SP+488] 0x0 (NULL)
[SP+490] 0xEDA2DFA058 (void*)
[SP+498] 0x0 (NULL)
[SP+4A0] 0x20F08C73038 (void*)
[SP+4A8] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+4B0] 0x20F08C728D0 (void*)
[SP+4B8] 0x21246BB7644 (void*)
[SP+4C0] 0x7FF70E1549FA (SkyrimSE.exe+12449FA) (void*)
[SP+4C8] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+4D0] 0x210555CD300 (BSScript::Internal::ScriptFunction*) -> (File: _Camp_SkyUIConfigPanelScript.psc, Type: _camp_skyuiconfigpanelscript, Name: LoadSettingFromProfile)
[SP+4D8] 0x1 (u8):[1]
[SP+4E0] 0x0 (NULL)
[SP+4E8] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+4F0] 0x21257428D44 (void*)
[SP+4F8] 0x210555CD300 (BSScript::Internal::ScriptFunction*) -> (File: _Camp_SkyUIConfigPanelScript.psc, Type: _camp_skyuiconfigpanelscript, Name: LoadSettingFromProfile)
[SP+500] 0x7FF70E19F504 (SkyrimSE.exe+128F504) (void*)
[SP+508] 0x21200000014 (void*)
[SP+510] 0x4 (u8):[4]
[SP+518] 0x21257428D44 (void*)
[SP+520] 0x21200000002 (void*)
[SP+528] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+530] 0x3 (u8):[3]
[SP+538] 0x0 (NULL)
[SP+540] 0xFFFFFF01 (u32):[4294967041]
[SP+548] 0x2125746A7A0 (char**) "?"
[SP+550] 0x7FF70E152C9F (SkyrimSE.exe+1242C9F) (void*)
[SP+558] 0x2 (u8):[2]
[SP+560] 0x1 (u8):[1]
[SP+568] 0xFFFFFF01 (u32):[4294967041]
[SP+570] 0x21257428D44 (void*)
[SP+578] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+580] 0x7FF9BD5E9251 (tbbmalloc.dll+19251) (void*)
[SP+588] 0x21257516750 (PathingRequest**)
[SP+590] 0x7FF70DB39EB8 (SkyrimSE.exe+C29EB8) (void*)
[SP+598] 0xEDA2DFA198 (void*)
[SP+5A0] 0x2 (u8):[2]
[SP+5A8] 0x212567D2B00 (void*)
[SP+5B0] 0x7FF70E14710E (SkyrimSE.exe+123710E) (void*)
[SP+5B8] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+5C0] 0x0 (NULL)
[SP+5C8] 0x212567D2B00 (void*)
[SP+5D0] 0x7FF70DB39EB8 (SkyrimSE.exe+C29EB8) (void*)
[SP+5D8] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+5E0] 0x0 (NULL)
[SP+5E8] 0xEDA2DFA1B8 (void*)
[SP+5F0] 0x7FF70E146DDA (SkyrimSE.exe+1236DDA) (void*)
[SP+5F8] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+600] 0x7FF9BD5E57C3 (tbbmalloc.dll+157C3) (void*)
[SP+608] 0x0 (NULL)
[SP+610] 0x0 (NULL)
[SP+618] 0xEDA2DFF300 (void*)
[SP+620] 0x0 (NULL)
[SP+628] 0x0 (NULL)
[SP+630] 0x90E1726FE (u64):[38891103998]
[SP+638] 0x21200000014 (void*)
[SP+640] 0x212567D2B00 (void*)
[SP+648] 0xEDA2DFA260 (void*)
[SP+650] 0xED00000203 (u64):[1017907249667]
[SP+658] 0xEDA2DFA101 (void*)
[SP+660] 0xEDA2DFA1B0 (void*)
[SP+668] 0x0 (NULL)
[SP+670] 0x2105564BD00 (void*)
[SP+678] 0xEDA2DFA200 (void*)
[SP+680] 0x20F08C73038 (void*)
[SP+688] 0xEDA2DFA308 (void*)
[SP+690] 0x5 (u8):[5]
[SP+698] 0x0 (NULL)
[SP+6A0] 0x204 (u16):[516]
[SP+6A8] 0x200 (u16):[512]
[SP+6B0] 0x7FF9BD5E372E (tbbmalloc.dll+1372E) (void*)
[SP+6B8] 0x210ABD1D120 (void*)
[SP+6C0] 0x2105564BD00 (void*)
[SP+6C8] 0x0 (NULL)
[SP+6D0] 0x7FF9BD5E57C3 (tbbmalloc.dll+157C3) (void*)
[SP+6D8] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+6E0] 0x0 (NULL)
[SP+6E8] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+6F0] 0x7FF70E159D2B (SkyrimSE.exe+1249D2B) (void*)
[SP+6F8] 0x7FF70FE5F460 (SkyrimSE.exe+2F4F460) (void*)
[SP+700] 0x7FF70E146E9D (SkyrimSE.exe+1236E9D) (void*)
[SP+708] 0xED00000014 (u64):[1017907249172]
[SP+710] 0x20F08C728D0 (void*)
[SP+718] 0x21246BB4E04 (void*)
[SP+720] 0x7FF70D042BEA (SkyrimSE.exe+132BEA) (void*)
[SP+728] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+730] 0x20F08C73038 (void*)
[SP+738] 0x20F08C728D0 (void*)
[SP+740] 0x7FF70DB39EB8 (SkyrimSE.exe+C29EB8) (void*)
[SP+748] 0x4 (u8):[4]
[SP+750] 0x0 (NULL)
[SP+758] 0x21246A62644 (void*)
[SP+760] 0x7FF70E152ACD (SkyrimSE.exe+1242ACD) (void*)
[SP+768] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+770] 0x7FF700000014 (u64):[140698833649684]
[SP+778] 0xEDA2DFA4A8 (ScrapHeap**)
[SP+780] 0x20F08C73038 (void*)
[SP+788] 0x212574A0C30 (void*)
[SP+790] 0x212574A0C30 (void*)
[SP+798] 0x21246BB4E04 (void*)
[SP+7A0] 0x7FF70E146F27 (SkyrimSE.exe+1236F27) (void*)
[SP+7A8] 0x14 (u8):[20]
[SP+7B0] 0x20F08C728D0 (void*)
[SP+7B8] 0x4 (u8):[4]
[SP+7C0] 0x210AF96C220 (void*)
[SP+7C8] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+7D0] 0x0 (NULL)
[SP+7D8] 0x14 (u8):[20]
[SP+7E0] 0x21246E79720 (char**) "?"
[SP+7E8] 0x21246A62644 (void*)
[SP+7F0] 0xFFFFFF01 (u32):[4294967041]
[SP+7F8] 0x0 (NULL)
[SP+800] 0x7FF70E152C9F (SkyrimSE.exe+1242C9F) (void*)
[SP+808] 0x21246BB4E04 (void*)
[SP+810] 0x21200000014 (void*)
[SP+818] 0x0 (NULL)
[SP+820] 0x21246BB4E0C (char**) "[Sum].:Debug:.GotMod():-> [CheckForMods()] -> [xazPrisonOverhaulPatched.esp] - not found!"
[SP+828] 0xEDA2DFA3A8 (void*)
[SP+830] 0x1 (u8):[1]
[SP+838] 0x210AF96C220 (void*)
[SP+840] 0x0 (NULL)
[SP+848] 0xEDA2DFA448 (void*)
[SP+850] 0x2 (u8):[2]
[SP+858] 0x20F73C42100 (BSScript::Internal::VirtualMachine*)
[SP+860] 0x0 (NULL)
[SP+868] 0xEDA2DFA468 (void*)
[SP+870] 0x7FF70E154907 (SkyrimSE.exe+1244907) (void*)
[SP+878] 0x21200000005 (void*)
[SP+880] 0x7FF700000000 (u64):[140698833649664]
[SP+888] 0xEDA2DFA460 (void*)
[SP+890] 0x20F00000040 (void*)
[SP+898] 0x7FF70FE380F8 (SkyrimSE.exe+2F280F8) (SkyrimScript::Logger*)
[SP+8A0] 0x7FF9BEBE47B0 (ConsoleUtilSSE.dll+147B0) (void*)
[SP+8A8] 0x1 (u8):[1]
[SP+8B0] 0x0 (NULL)
[SP+8B8] 0x0 (NULL)
[SP+8C0] 0xEDA2DFF598 (BSScript::Internal::CodeTasklet**) -> (Function: BSScript::Internal::ScriptFunction(File: iSUmUtil.psc, Type: isumutil, Name: Log))
[SP+8C8] 0x2 (u8):[2]
[SP+8D0] 0x20F73C42100 (BSScript::Internal::VirtualMachine*)
[SP+8D8] 0xEDA2DFA510 (void*)
[SP+8E0] 0x7FF70E172426 (SkyrimSE.exe+1262426) (void*)
[SP+8E8] 0x210AF96C220 (void*)
[SP+8F0] 0xED00000014 (u64):[1017907249172]
[SP+8F8] 0x7FF70FE380F8 (SkyrimSE.exe+2F280F8) (SkyrimScript::Logger*)
[SP+900] 0x20F73C42100 (BSScript::Internal::VirtualMachine*)
[SP+908] 0xEDA2DFA400 (void*)
[SP+910] 0xEDA2DFA4A8 (ScrapHeap**)
[SP+918] 0x2101CFA2068 (char*) "PrintMessage"
[SP+920] 0x2101CFBAE00 (void*)
[SP+928] 0x0 (NULL)
[SP+930] 0x21000000001 (void*)
[SP+938] 0x2101CF8C7C0 (void*)
[SP+940] 0x0 (NULL)
[SP+948] 0x0 (NULL)
[SP+950] 0x7FF700000014 (u64):[140698833649684]
[SP+958] 0x21000000000 (void*)
[SP+960] 0x2101C0AFF00 (void*)
[SP+968] 0x210AF96C220 (void*)
[SP+970] 0x0 (NULL)
[SP+978] 0x0 (NULL)
[SP+980] 0x20F08C72FA0 (ScrapHeap*)
[SP+988] 0x212574A0C30 (void*)
[SP+990] 0x21200000001 (void*)
[SP+998] 0x20F00000001 (void*)
[SP+9A0] 0x20F08C73038 (void*)
[SP+9A8] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+9B0] 0x21246A0FC40 (NiNode*) -> (Name: IED WEAPON [00013841])
[SP+9B8] 0xFFFFFF00 (u32):[4294967040]
[SP+9C0] 0x3F (u8):[63]
[SP+9C8] 0x20F7FB8F300 (BSGeometryListCullingProcess*)
[SP+9D0] 0x7FF70DC60F07 (SkyrimSE.exe+D50F07) (void*)
[SP+9D8] 0xFFFFFFFF (u32):[4294967295]
[SP+9E0] 0x21246A0FC40 (NiNode*) -> (Name: IED WEAPON [00013841])
[SP+9E8] 0xFFFFFF00 (u32):[4294967040]
[SP+9F0] 0x3F (u8):[63]
[SP+9F8] 0x20F7FB8F300 (BSGeometryListCullingProcess*)
[SP+A00] 0x7FF70DC60F07 (SkyrimSE.exe+D50F07) (void*)
[SP+A08] 0xFFFFFFFF (u32):[4294967295]
[SP+A10] 0x21246A0E5C0 (NiNode*) -> (Name: IED WEAPON [5E01FE47])
[SP+A18] 0x21161707BE0 (void*)
[SP+A20] 0x210F6A8BD00 (void*)
[SP+A28] 0x21161707AF0 (void*)
[SP+A30] 0x21161707B40 (void*)
[SP+A38] 0x3DF0AF413F289BBF (u64):[4463259925491522495] (f32):[0.6586265]
[SP+A40] 0x3E3AB6253EB21239 (u64):[4484096650082652729] (f32):[0.3477953]
[SP+A48] 0x418C000041080000 (u64):[4723150110295851008] (f32):[8.5]
[SP+A50] 0x4178000040200000 (u64):[4717520610746433536] (f32):[2.5]
[SP+A58] 0x40000000 (u32):[1073741824] (f32):[2]
[SP+A60] 0x0 (NULL)
[SP+A68] 0x2FDBE6FF (u32):[802940671]
[SP+A70] 0x0 (NULL)
[SP+A78] 0x7FFFFFFF (u32):[2147483647]
[SP+A80] 0x0 (NULL)
[SP+A88] 0x2FC559CF (u32):[801462735]
[SP+A90] 0x0 (NULL)
[SP+A98] 0x0 (NULL)
[SP+AA0] 0x3F800000 (u32):[1065353216] (f32):[1]
[SP+AA8] 0x7FF70ED19CFC (SkyrimSE.exe+1E09CFC) (void*)
[SP+AB0] 0x7FF70DACA585 (SkyrimSE.exe+BBA585) (void*)
[SP+AB8] 0xED00000000 (u64):[1017907249152]
[SP+AC0] 0x7FF70ED19CFC (SkyrimSE.exe+1E09CFC) (void*)
[SP+AC8] 0xFFFFFFFFFFFFFFFF (i64):[-1]
[SP+AD0] 0x7FF70DF391E3 (SkyrimSE.exe+10291E3) (void*)
[SP+AD8] 0x7FF700000001 (u64):[140698833649665]
[SP+AE0] 0x7FF70ED19CFC (SkyrimSE.exe+1E09CFC) (void*)
[SP+AE8] 0x0 (NULL)
[SP+AF0] 0x21100000001 (void*)
[SP+AF8] 0x21161707BE0 (void*)
[SP+B00] 0x210F6904E20 (void*)
[SP+B08] 0xBE41EDED3EFDE744 (i64):[-4737243729797191868] (f32):[0.495905]
[SP+B10] 0xBF48DE25 (u32):[3209223717] (f32):[-0.7846397]
[SP+B18] 0x3DCCC99B (u32):[1036831131] (f32):[0.09999391]
[SP+B20] 0x0 (NULL)
[SP+B28] 0x3D73350A3F2D7B24 (u64):[4427941176761219876] (f32):[0.6776602]
[SP+B30] 0x3C94A4083F3BA42E (u64):[4365294294156420142] (f32):[0.7329739]
[SP+B38] 0x0 (NULL)
[SP+B40] 0x0 (NULL)
[SP+B48] 0x3F800000 (u32):[1065353216] (f32):[1]
[SP+B50] 0x0 (NULL)
[SP+B58] 0x3F3CDEBF (u32):[1060953791] (f32):[0.7377738]
[SP+B60] 0x0 (NULL)
[SP+B68] 0x3F3CDEBF (u32):[1060953791] (f32):[0.7377738]
[SP+B70] 0x0 (NULL)
[SP+B78] 0x3C971AF5 (u32):[1016535797] (f32):[0.01844547]
[SP+B80] 0x0 (NULL)
[SP+B88] 0xED40813814 (u64):[1018989459476] (f32):[4.038095]
[SP+B90] 0xEDA2DFB200 (void*)
[SP+B98] 0xEDA2DFC900 (void*)
[SP+BA0] 0x20F652A3E80 (void*)
[SP+BA8] 0x20F65BDF570 (void*)
[SP+BB0] 0x20F65793970 (void*)
[SP+BB8] 0xEDA2DFAF60 (void*)
[SP+BC0] 0x20F65780D20 (hkCharControllerShape*)
[SP+BC8] 0xEDA2DFA800 (void*)
[SP+BD0] 0x7FF70DAD0494 (SkyrimSE.exe+BC0494) (void*)
[SP+BD8] 0x20F3D6C2654 (void*)
[SP+BE0] 0x20F65780D20 (hkCharControllerShape*)
[SP+BE8] 0xEDA2DFB200 (void*)
[SP+BF0] 0x352000003D5FB6A0 (u64):[3828059684294604448] (f32):[0.05461752]
[SP+BF8] 0xEDA2DFA7B0 (void*)
[SP+C00] 0xBF5DE89C (u32):[3210602652] (f32):[-0.8668306]
[SP+C08] 0x3CB429273D3D1967 (u64):[4374166386591471975] (f32):[0.0461668]
[SP+C10] 0x3CB429273CB42927 (u64):[4374166386582497575] (f32):[0.02199228]
[SP+C18] 0x418C000041080000 (u64):[4723150110295851008] (f32):[8.5]
[SP+C20] 0x419C000041940000 (u64):[4727653709932396544] (f32):[18.5]
[SP+C28] 0x40000000 (u32):[1073741824] (f32):[2]
[SP+C30] 0x0 (NULL)
[SP+C38] 0x2F5BE6FF (u32):[794552063]
[SP+C40] 0x0 (NULL)
[SP+C48] 0x7FFFFFFF (u32):[2147483647]
[SP+C50] 0x0 (NULL)
[SP+C58] 0xBE48A084BE2BDC84 (i64):[-4735358516193403772] (f32):[-0.1678334]
[SP+C60] 0x3D2A773BBE4B7C56 (u64):[4407466283814845526] (f32):[-0.1987165]
[SP+C68] 0x0 (NULL)
[SP+C70] 0x3F800000 (u32):[1065353216] (f32):[1]
[SP+C78] 0xEDA2DFB200 (void*)
[SP+C80] 0x7FF70DACA417 (SkyrimSE.exe+BBA417) (void*)
[SP+C88] 0x3E4CB5C300000000 (u64):[4489162777704792064]
[SP+C90] 0x3D6C2654BFBC9486 (u64):[4425954679234270342] (f32):[-1.473283]
[SP+C98] 0xBD23D70BBD3F3BE0 (i64):[-4817770730936648736] (f32):[-0.04668796]
[SP+CA0] 0x3925908C40A209F3 (u64):[4117856366354369011] (f32):[5.063715]
[SP+CA8] 0xEDA2DFAA40 (void*)
[SP+CB0] 0x7FF70DD47601 (SkyrimSE.exe+E37601) (void*)
[SP+CB8] 0x20F65793970 (void*)
[SP+CC0] 0x21250BFE460 (void*)
[SP+CC8] 0x3F8678153FFEAFBC (u64):[4577478103931989948] (f64):[0.0109712276606259] (f32):[1.989738]
[SP+CD0] 0x3D031260 (u32):[1023611488] (f32):[0.03199995]
[SP+CD8] 0x3CB9F940BC4A0891 (u64):[4375802569399339153] (f32):[-0.01233114]
[SP+CE0] 0x3D614770 (u32):[1029785456] (f32):[0.05499977]
[SP+CE8] 0x0 (NULL)
[SP+CF0] 0x0 (NULL)
[SP+CF8] 0x0 (NULL)
[SP+D00] 0x0 (NULL)
[SP+D08] 0x41D2894A (u32):[1104316746] (f32):[26.31704]
[SP+D10] 0x0 (NULL)
[SP+D18] 0x42514A04 (u32):[1112623620] (f32):[52.32228]
[SP+D20] 0x0 (NULL)
[SP+D28] 0x3F800000 (u32):[1065353216] (f32):[1]
[SP+D30] 0x0 (NULL)
[SP+D38] 0x210AF5E2380 (BSTriShape*) -> (Name: Torch:0)
[SP+D40] 0x7FF70DC61BB3 (SkyrimSE.exe+D51BB3) (void*)
[SP+D48] 0x7F7FFFEE (u32):[2139095022]
[SP+D50] 0x0 (NULL)
[SP+D58] 0x0 (NULL)
[SP+D60] 0x7FF70D9AEADE (SkyrimSE.exe+A9EADE) (void*)
[SP+D68] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+D70] 0x7FF70E431488 (SkyrimSE.exe+1521488) (void*)
[SP+D78] 0x20F7FB8F428 (void*)
[SP+D80] 0xEDA2DFAB30 (void*)
[SP+D88] 0x210AF5E2380 (BSTriShape*) -> (Name: Torch:0)
[SP+D90] 0x7FF70DC6886C (SkyrimSE.exe+D5886C) (void*)
[SP+D98] 0x20F7FB8F300 (BSGeometryListCullingProcess*)
[SP+DA0] 0x7FF70D9BE8B0 (SkyrimSE.exe+AAE8B0) (void*)
[SP+DA8] 0x20F65265228 (hkpSimpleContactConstraintData*)
[SP+DB0] 0x7FF70D9AFDDF (SkyrimSE.exe+A9FDDF) (void*)
[SP+DB8] 0x20F08C73038 (void*)
[SP+DC0] 0x7FF70DB81878 (SkyrimSE.exe+C71878) (void*)
[SP+DC8] 0x20 (u8):[32]
[SP+DD0] 0x3F (u8):[63]
[SP+DD8] 0x3 (u8):[3]
[SP+DE0] 0x20F652933AC (void*)
[SP+DE8] 0xFFFFFFFFFFFFFFFE (i64):[-2]
[SP+DF0] 0xEDA2DFC980 (void*)
[SP+DF8] 0x1 (u8):[1]
[SP+E00] 0x7FF70DB68CDB (SkyrimSE.exe+C58CDB) (void*)
[SP+E08] 0xFFFFFFFF (u32):[4294967295]
[SP+E10] 0x20F7FB8F300 (BSGeometryListCullingProcess*)
[SP+E18] 0x0 (NULL)
[SP+E20] 0x2125710CF40 (NiNode*) -> (Name: IED R WeaponBow)
[SP+E28] 0x20F7FB8F300 (BSGeometryListCullingProcess*)
[SP+E30] 0x7FF70DB894DA (SkyrimSE.exe+C794DA) (void*)
[SP+E38] 0x20F7FB8F300 (BSGeometryListCullingProcess*)
[SP+E40] 0x2125710CF40 (NiNode*) -> (Name: IED R WeaponBow)
[SP+E48] 0xFFFFFF00 (u32):[4294967040]
[SP+E50] 0x3F (u8):[63]
[SP+E58] 0x20F7FB8F300 (BSGeometryListCullingProcess*)
[SP+E60] 0x7FF70DC60F07 (SkyrimSE.exe+D50F07) (void*)
[SP+E68] 0xFFFFFFFF (u32):[4294967295]
[SP+E70] 0x2125710CF40 (NiNode*) -> (Name: IED R WeaponBow)
[SP+E78] 0xFFFFFF00 (u32):[4294967040]
[SP+E80] 0x3F (u8):[63]
[SP+E88] 0x20F7FB8F300 (BSGeometryListCullingProcess*)
[SP+E90] 0x7FF70DC60F07 (SkyrimSE.exe+D50F07) (void*)
[SP+E98] 0xFFFFFFFF (u32):[4294967295]
[SP+EA0] 0x2125726E480 (NiNode*) -> (Name: IED R WeaponBow)
[SP+EA8] 0x7F7FFFEE (u32):[2139095022]
[SP+EB0] 0x0 (NULL)
[SP+EB8] 0x20F652933A0 (void*)
[SP+EC0] 0x20F652933AC (void*)
[SP+EC8] 0xEDA2DFAF28 (void*)
[SP+ED0] 0x20F65FD1F40 (hkpCollisionDispatcher**)
[SP+ED8] 0x20F652933A0 (void*)
[SP+EE0] 0x20F652933AC (void*)
[SP+EE8] 0xEDA2DFABA0 (void*)
[SP+EF0] 0x7FF70DACE003 (SkyrimSE.exe+BBE003) (void*)
[SP+EF8] 0x20FBCF48378 (void*)
[SP+F00] 0xEDA2DFAF08 (hkCharControllerShape**)
[SP+F08] 0xEDA2DFCA80 (void*)
[SP+F10] 0x0 (NULL)
[SP+F18] 0xEDA2DFC980 (void*)
[SP+F20] 0x20F652933A0 (void*)
[SP+F28] 0xEDA2DFCA80 (void*)
[SP+F30] 0x0 (NULL)
[SP+F38] 0x20F652933A0 (void*)
[SP+F40] 0x20F652933AC (void*)
[SP+F48] 0x2 (u8):[2]
[SP+F50] 0xEDA2DFCA80 (void*)
[SP+F58] 0xEDA2DFC980 (void*)
[SP+F60] 0xEDA2DFAF60 (void*)
[SP+F68] 0xEDA2DFABA0 (void*)
[SP+F70] 0x7FF70DACEC4F (SkyrimSE.exe+BBEC4F) (void*)
[SP+F78] 0xED00000004 (u64):[1017907249156]
[SP+F80] 0xEDA2DFAF08 (hkCharControllerShape**)
[SP+F88] 0xEDA2DFCA80 (void*)
[SP+F90] 0x20F652933A0 (void*)
[SP+F98] 0xEDA2DFC980 (void*)
[SP+FA0] 0x20F652933A0 (void*)
[SP+FA8] 0xEDA2DFCA80 (void*)
[SP+FB0] 0xEDA2DFCA80 (void*)
[SP+FB8] 0x20F65265200 (hkpSimpleConstraintContactMgr*)
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[SP+FC8] 0x3D8D172FBDD53D9D (u64):[4435226701845577117] (f32):[-0.1041214]
[SP+FD0] 0x3BB2814E3F7DFF39 (u64):[4301642767164899129] (f32):[0.9921756]
[SP+FD8] 0x20F652933B8 (void*)
[SP+FE0] 0xEDA2DFAF28 (void*)
[SP+FE8] 0xEDA2DFCA80 (void*)
[SP+FF0] 0x3D9225173DD5F49C (u64):[4436649364665267356] (f32):[0.1044705]
[SP+FF8] 0xC2DE383443A88DD5 (i64):[-4405021588397191723] (f32):[337.1081]
}

Modules
{
SkyrimSE.exe: 0x7FF70CF10000
ntdll.dll: 0x7FF9FBC30000
KERNEL32.DLL: 0x7FF9FA090000
KERNELBASE.dll: 0x7FF9F96A0000
apphelp.dll: 0x7FF9F6B90000
USER32.dll: 0x7FF9FB700000
win32u.dll: 0x7FF9F9C00000
GDI32.dll: 0x7FF9F9C80000
gdi32full.dll: 0x7FF9F93E0000
msvcp_win.dll: 0x7FF9F9B60000
ucrtbase.dll: 0x7FF9F94F0000
ADVAPI32.dll: 0x7FF9FBB40000
msvcrt.dll: 0x7FF9FA450000
sechost.dll: 0x7FF9FA3B0000
RPCRT4.dll: 0x7FF9FA280000
SHELL32.dll: 0x7FF9FA4F0000
ole32.dll: 0x7FF9F9F60000
combase.dll: 0x7FF9FACB0000
WS2_32.dll: 0x7FF9FAC40000
SETUPAPI.dll: 0x7FF9FB1D0000
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X3DAudio1_7.dll: 0x69F10000
cfgmgr32.dll: 0x7FF9F9C30000
DINPUT8.dll: 0x7FF9B3C50000
bcrypt.dll: 0x7FF9F93B0000
binkw64.dll: 0x7FF9E2CB0000
WINHTTP.dll: 0x7FF9BF390000
OLEAUT32.dll: 0x7FF9FB0A0000
WINTRUST.dll: 0x7FF9F9340000
SHLWAPI.dll: 0x7FF9FB170000
IPHLPAPI.DLL: 0x7FF9F8790000
steam_api64.dll: 0x7FF9BAA20000
PSAPI.DLL: 0x7FF9FA270000
COMDLG32.dll: 0x7FF9FB8A0000
shcore.dll: 0x7FF9FB650000
WSOCK32.dll: 0x7FF9F4080000
MSVCP140.dll: 0x7FF9D3B20000
d3dx9_42.dll: 0x7FF9F2170000
d3d11.dll: 0x180000000
VCRUNTIME140.dll: 0x7FF9D3BB0000
HID.DLL: 0x7FF9F7BF0000
WINMM.dll: 0x7FF9EED20000
MSVCP120.dll: 0x7FF9A66C0000
dxgi.dll: 0x7FF9F7C30000
MSVCR120.dll: 0x7FF9C7330000
dbghelp.dll: 0x7FF9E82C0000
tbbmalloc.dll: 0x7FF9BD5D0000
VCRUNTIME140_1.dll: 0x7FF9D3B10000
COMCTL32.dll: 0x7FF9E6510000
UxTheme.dll: 0x7FF9F6CD0000
tbb.dll: 0x7FF9BA9B0000
D3DCOMPILER_43.dll: 0x7FF9B4D70000
d3dx11_43.dll: 0x7FF9BF5A0000
WINHTTP.DLL: 0x7FF9ED510000
CRYPTBASE.DLL: 0x7FF9F8D00000
IMM32.DLL: 0x7FF9FB010000
CRYPT32.dll: 0x7FF9F9970000
MSASN1.dll: 0x7FF9F8F20000
windows.storage.dll: 0x7FF9F7450000
Wldp.dll: 0x7FF9F8D90000
profapi.dll: 0x7FF9F9280000
binkw64_.dll: 0x20F7ABE0000
skse64_steam_loader.dll: 0x7FF9BF960000
VERSION.dll: 0x7FF9EF1A0000
inputhost.dll: 0x7FF9E3020000
CoreMessaging.dll: 0x7FF9F6950000
PROPSYS.dll: 0x7FF9F4C90000
wintypes.dll: 0x7FF9F5290000
bcryptPrimitives.dll: 0x7FF9F9AD0000
CoreUIComponents.dll: 0x7FF9F6270000
ntmarta.dll: 0x7FF9F8030000
kernel.appcore.dll: 0x7FF9F7250000
usvfs_x64.dll: 0x7FF9C3AC0000
EngineFixes.dll: 0x7FF9B9190000
PrivateProfileRedirector.dll: 0x7FF9BA8B0000
FPSFixPlugin.dll: 0x7FF9BF360000
NetScriptFramework.Runtime.dll: 0x7FF9BA870000
mscoree.dll: 0x7FF9DD3B0000
mscoreei.dll: 0x7FF9DCF30000
clr.dll: 0x7FF9DC2D0000
VCRUNTIME140_CLR0400.dll: 0x7FF9DD730000
ucrtbase_clr0400.dll: 0x7FF9DBAD0000
mscorlib.ni.dll: 0x7FF9D9B50000
clrjit.dll: 0x7FF9C8D40000
amsi.dll: 0x7FF9EC7C0000
USERENV.dll: 0x7FF9F9200000
MpOav.dll: 0x7FF9EC740000
MPCLIENT.DLL: 0x7FF9DB8E0000
gpapi.dll: 0x7FF9F7C00000
System.ni.dll: 0x7FF9D83C0000
System.Core.ni.dll: 0x7FF9D6C60000
urlmon.dll: 0x7FF9ECE60000
iertutil.dll: 0x7FF9E9950000
srvcli.dll: 0x7FF9EC5E0000
netutils.dll: 0x7FF9F87D0000
SspiCli.dll: 0x7FF9F9230000
NetScriptFramework.SkyrimSE.dll: 0x7FF9BF150000
skse64_1_5_97.dll: 0x7FF9B9BA0000
AddItemMenuSE.dll: 0x7FF9D9A30000
AHZmoreHUDInventory.dll: 0x7FF9D6270000
AHZmoreHUDPlugin.dll: 0x7FF9C4040000
C98CosmeticOverride.dll: 0x7FF9F1DF0000
cbp.dll: 0x7FF9BEE80000
ConsoleUtilSSE.dll: 0x7FF9BEBD0000
CopyPaste.dll: 0x7FF9D98F0000
DeviousDevices.dll: 0x7FF9F2C80000
DVLaSS.dll: 0x7FF9D5EC0000
ENBHelperSE.dll: 0x7FF9BA130000
EnchantmentReloadFixSE.dll: 0x7FF9E7F80000
Experience.dll: 0x7FF9B9690000
FacegenFixes.dll: 0x7FF9E3A20000
fiss.dll: 0x7FF9CB7C0000
FloatingDamageV2.dll: 0x7FF9C4170000
ForgetSpell.dll: 0x20F24DE0000
Fuz Ro D'oh.dll: 0x7FF9BD660000
HavokFix64.dll: 0x7FF9C3A70000
hdtSMP64.dll: 0x7FF99A720000
HookDamage.dll: 0x7FF9BF9A0000
HorseStaminaHUD.dll: 0x7FF9B9FA0000
ImmersiveEquipmentDisplays.dll: 0x7FF9B53B0000
D3DCOMPILER_47.dll: 0x7FF9F53F0000
CRYPTSP.dll: 0x7FF9F8CE0000
ImprovedCamera.dll: 0x7FF9BF5F0000
InventoryFunctions64.dll: 0x7FF9BF040000
JContainers64.dll: 0x7FF9B92E0000
MaxsuCombatEscape.dll: 0x7FF9BB9A0000
MaxsuIFrame.dll: 0x7FF9B9870000
MCMHelper.dll: 0x7FF9B8850000
mfgfix.dll: 0x7FF9B52F0000
MiscHHSittingHeightFix.dll: 0x7FF9B9290000
MoreInformativeConsole.dll: 0x7FF9B35B0000
PapyrusUtil.dll: 0x7FF9AE270000
po3_EssentialFavorites.dll: 0x7FF9B9140000
po3_FavoriteMiscItems.dll: 0x7FF9B8BD0000
po3_PapyrusExtender.dll: 0x20F31940000
RememberLockpickAngle.dll: 0x7FF9B8B10000
SAS SE.dll: 0x7FF9AE020000
ScaleformTranslationPP.dll: 0x7FF9ADF40000
SchlongsOfSkyrim.dll: 0x7FF9ADEB0000
SexLabUtil.dll: 0x7FF9ADDE0000
ShaderTools.dll: 0x7FF9AA970000
SimpleDualSheath.dll: 0x7FF9AA8D0000
SimplyKnock.dll: 0x7FF9E07B0000
skee64.dll: 0x7FF9A9500000
SkyrimOutfitSystemSE.dll: 0x7FF9A50D0000
SkyrimSoulsRE.dll: 0x7FF9AA830000
SmartHarvestSE.dll: 0x7FF99A4A0000
SmoothCam.dll: 0x7FF9A93E0000
dbgcore.DLL: 0x7FF9E6690000
StormLightning.dll: 0x7FF9AA720000
SurvivalControlPanel.dll: 0x7FF9AA7C0000
TKPlugin.dll: 0x7FF9D6810000
TrueDirectionalMovement.dll: 0x7FF9A7920000
TrueHUD.dll: 0x7FF9A6DC0000
XinputModkeySeMcmByIkk.dll: 0x7FF9A67A0000
XINPUT9_1_0.dll: 0x7FF9F4E40000
YesImSure.dll: 0x7FF9A6D10000
MSCTF.dll: 0x7FF9FA150000
textinputframework.dll: 0x7FF9E31A0000
d3dcompiler_46e.dll: 0x7FF999100000
d3d11.dll: 0x7FF9F5850000
nvldumdx.dll: 0x7FF9EF1B0000
cryptnet.dll: 0x7FF9EF160000
drvstore.dll: 0x7FF9EF010000
devobj.dll: 0x7FF9F90E0000
imagehlp.dll: 0x7FF9F9F40000
rsaenh.dll: 0x7FF9F8400000
nvwgf2umx.dll: 0x7FF9B5A20000
nvspcap64.dll: 0x7FF9B2D30000
dxcore.dll: 0x7FF9EF350000
WindowsCodecs.dll: 0x7FF9F2490000
dwmapi.dll: 0x7FF9F7070000
XAudio2_7.dll: 0x7FF9A6B70000
clbcatq.dll: 0x7FF9F9CB0000
MMDevApi.dll: 0x7FF9F0E60000
resourcepolicyclient.dll: 0x7FF9F6E60000
AUDIOSES.DLL: 0x7FF9F0F80000
powrprof.dll: 0x7FF9F8900000
UMPDC.dll: 0x7FF9F8770000
Windows.UI.dll: 0x7FF9E32A0000
WindowManagementAPI.dll: 0x7FF9F2E60000
twinapi.appcore.dll: 0x7FF9F2750000
avrt.dll: 0x7FF9F2960000
DSOUND.DLL: 0x7FF9B8D00000
winmmbase.dll: 0x7FF9E5A80000
wbemprox.dll: 0x7FF9ED4F0000
wbemcomn.dll: 0x7FF9ED450000
wbemsvc.dll: 0x7FF9ECA20000
fastprox.dll: 0x7FF9ECA40000
NSI.dll: 0x7FF9FB980000
dhcpcsvc6.DLL: 0x7FF9F0D90000
dhcpcsvc.DLL: 0x7FF9F11A0000
DNSAPI.dll: 0x7FF9F87E0000
webio.dll: 0x7FF9DB320000
mswsock.dll: 0x7FF9F8AF0000
WINNSI.DLL: 0x7FF9F14D0000
rasadhlp.dll: 0x7FF9EC860000
fwpuclnt.dll: 0x7FF9E6490000
schannel.DLL: 0x7FF9F8320000
mskeyprotect.dll: 0x7FF9E0120000
NTASN1.dll: 0x7FF9F8DC0000
ncrypt.dll: 0x7FF9F8E00000
ncryptsslp.dll: 0x7FF9E03D0000
DPAPI.DLL: 0x7FF9F9140000

Use Form Variable in Override model or Model swap for Custom/Equipment displays

Hey, it's been a while.
Not sure if you're still going to implement new stuff here, but I thought this should be an interesting addition.

What it says in the title, the possibility of using Form Variables in Override models or Model swaps. It'll be possible to significantly reduce Equipment override conditions if loading forms from a variable.

Option to disable/enable "tracing" for projectile displays

The game already does something to remove the "tracing" when the projectiles are laying around, by firing from a weapon or dropping individually from the inventory.
Suggest making this acessible through the script's functions too.

Effect condition with Inactive effects

Hey, a bit late perhaps.
But I tested the new condition more extensively today and I noticed that if the effect is present for the actor but it's currently "Inactive" the condition still validates as True.
Could you change it to validate as false in this case?

Questions about the Settings

Hey, a couple of questions and a possible issue.

Q: I can't find the setting for "unpaused menus" anymore. There seems to be some changes recently about this, so the option may be back.
Q: What does Interactive Interface>Enable weapons do?

Issue: In Settings>UI, the option "Exit on last window close" doesn't seem to work anymore after disabling it once.
Using latest preview build.

About Node Monitor condition

Does the condition check for loaded AnimObjects on the actor or is it something different?
If it's the former, is it possible to add a field where you can search for any AnimObject?

Number of "states" for keybinds

Maybe a wild idea (lol). But what if the keybinds had more than two "states"?
User could configure the max number of states of the key, each press would increase the state by one, reverting back to 0 when the limit is reached.

Possible use:
A certain display with two overrides:
One override to be enabled in certain conditions.
Another override to be disabled in certain conditions.

Adding the keybind to the two conditions(or in new ones) using more than one state:
State == 1, means display is enabled disregarding the other conditions.
State == 2, means display is disabled disregarding the other conditions.
State == 0. no conditions for this, meaning the other conditions would take effect.

Daggers at Back Hip and Scabbards

The Dagger at Back Hip position/node uses inverted models for the daggers and so does the scabbards.
So, when you use the daggers on this position, the right scabbard is sticking out and the left scabbard is at the correct position.

But if the synthesis patcher has been ran, IED inverts the left scabbard, making both stick out.

Could IED apply the left scabbard fix differently on this node? Apply the left scabbard for the right dagger and don't for the left?

Also, how can I adjust a left scabbard for a weapon? I have a scabbard that it's a bit way off from the weapon.

Favorite gear stopped showing

Hello, a few days ago my favorite gear stopped showing on my character on new saves. I still have old saves where the mod still works and I can still alter the position of my equiped gear but it won't show any of my favorited ones. It still does it for NPC it doesn't work only for player. In the "actor info" panel I can see that the mod still detect my favorited gear it just don't want to show it on my character.

CTD in Gear nodes when creating "Offsets" conditions with "Variables "

A CTD is ocurring when trying to condition an offset for a weapon in Gear nodes>Positioning.

How to reproduce:

  • Go to Gear nodes>Positioning.
  • Expand a weapon and create a new Offset.
  • In Condition, choose Variable and set some stuff, like Self, and Form != 0.
  • Close the UI.
  • Open the UI again, and try to add a new Condition for the previous offset.
  • Hover the mouse over Variable, Perk and Variable.

CTD occurs pretty consistently.
https://pastebin.com/hWe401Qw

CTD when loading presets

Hello, im playing on a heavily modded list and im not quite sure what is causing this. My game will crash whenever i merge/apply a preset. Im aware its most likely a "me" problem but i would like some experts opinion what could cause this, since its related to IED. Here is my crashlog, i had to upload it cause its too many characters.

Edit: I should clarify what exactly happens, so for example i installed Missile's preset and they are split up into multiple ones for different things. I merge one and it works fine, then if i will merge the next one it would crash. One time it crashed after merging all presets, but then i unequipped my chest armor and the ctd happened.

Crash_2022_7_21_20-58-44.txt

Condition by form with Count

It seems that this condition doesn't work in some cases.
Picture for reference.

I'm trying to create a display for an Iron Sword and disable it if a Steel Sword is not available, for example.
Using "Count < 1" doesn't seem to work. However, if using the Iron Sword as a condition, or if using the Steel Sword with "Count > 0", it works as intended.

set hotkey to num, and ui became permanently inaccessible even after reinstalling AND redownloading

oke so bug report unable to access ui anymore. not after reinstalling not after redownloading not after anything so far.

steps to "reproduce" is not testable since as my bug states it cant be undone (or at least i dont know how).
the steps are: setting the hotkey to numlock comma.... a non exciting key i though it was supposed to be a period but its now officially as far as im aware inaccessible no matter what i do.

game version AE

my modlist is irrelevant and there is no crash so no report

Presence condition with must be favorited

It seems that the "Must be favorited" option from "Presence" condition is validating in reverse.

How to reproduce:

  • Create a custom display for a "Last equipped item".
  • Add condition "Type>One-handed Sword" and toggle "This".
  • Add condition "Presence" and toggle "Must be favorited".
  • Toggle AND for both and select biped slot "One hand sword".
  • Equip an one-handed sword and check that it's being displayed.
  • Favorite the sword and check that it's not being displayed anymore.

Recurring CTD

I have a recurring CTD with this dll in the list. I am not convinced it is your mod, as skeletons can be weird. If you have some time to look into the attached crash log, and point me in a direction, I would be very grateful.
Crash_2022_12_25_1-19-44.txt

Question about Is Weapon Drawn condition

Hi.
The condition works fine, but I was wondering if it could be changed.
I was setting a display to be disabled when a weapon was drawn; as soon as the weapon was drawn the display was disabled, as expected.
When the weapon was sheathed, the display was enabled back, but it happened at the start of the sheathing animation and not at the end.
I guess the function evaluates at sheathe begin then. Is it possible to evaluate at sheathe end?

Manipulate weapons on displays

Is it possible to manipulate weapons on the displays. Example: pulling the string of a bow.

I set up a display with the AnimationEvent bowDraw and it fully draws a bow. But what about drawing the bow slightly? I'm trying to create a display for the better bows that won't clip with the body.

Condition by Custom Display

Is it possible to add a condition by a custom display?

For example, creating a condition to reposition another display or a weapon in gear nodes when a certain custom display exists and is loaded with a form.

Synthesis Patcher Q&A

I thought I'd open this to take the discussion off Nexus if that's OK? [RESOLVED The sample meshes in vanilla do have hidden flag on ScbLeft but I don't see that ScbLeft mirrors Scb in either case - am I misunderstanding?]

I don't think this will be very hard - there is already block-mirroring logic for the AllGUD alternate meshes. I'm just going to get it done, forget about the Github repo refactoring for now.

Question about Physics

Hey, it's me with the questions again.
So I finally managed to play around with the "Physics" feature of the mod, and it's pretty awesome so far, great implementation.
The Physics Debug renderer is a great help to visualize what I'm doing with the configs, otherwise I would have to waste a lot of time.

I'm using the included preset and it's pretty good, but I want to add some more jiggle or remove from some weapons. Do you mind telling what values does this? I guess it's something in the rotation scaling? I tried messing around but the weapons started behaving weirdly.

Speaking of the renderer, is it possible to implement something similar to the transform configs? Sometimes when creating a display for an item, changing the rotations axes don't go as I expect them to. Nothing wrong with IED in this regard, but I think it's how the mesh is made, it feels like it rotates the same way when changing two different axes. Maybe with a visual representation would help.

Syerscote BSA breaks patcher

Hej, when running the Synthesis patcher and having Syerscote SE installed it breaks.

System.AggregateException: One or more errors occurred. (Strings section was not able to be read) (Strings section was not able to be read) (Strings section was not able to be read) (Strings section was not able to be read)
 ---> ArchiveException C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Syerscote.bsa: Strings section was not able to be read System.IO.InvalidDataException: Did not end all of its strings in null bytes
   at Mutagen.Bethesda.Archives.Bsa.BsaFileNameBlock.<>c__DisplayClass1_0.<.ctor>b__0()   at Mutagen.Bethesda.Archives.Bsa.BsaFileNameBlock.<>c__DisplayClass1_0.<.ctor>b__0()
   at System.Lazy`1.ViaFactory(LazyThreadSafetyMode mode)
--- End of stack trace from previous location ---
   at System.Lazy`1.CreateValue()
   at Mutagen.Bethesda.Archives.Bsa.BsaFileRecord.GetName()
--- End of stack trace from previous location ---
   at System.Lazy`1.PublicationOnlyViaFactory(LazyHelper initializer)
   at System.Lazy`1.CreateValue()
   at Mutagen.Bethesda.Archives.Bsa.BsaFileRecord.get_Path()
   at System.Lazy`1.CreateValue()
   at System.Linq.Parallel.WhereQueryOperator`1.WhereQueryOperatorEnumerator`1.MoveNext(TInputOutput& currentElement, TKey& currentKey)
   at Mutagen.Bethesda.Archives.Bsa.BsaFileRecord.GetName()
   at System.Linq.Parallel.ForAllOperator`1.ForAllEnumerator`1.MoveNext(TInput& currentElement, Int32& currentKey)
   at System.Lazy`1.PublicationOnlyViaFactory(LazyHelper initializer)
   at System.Linq.Parallel.ForAllSpoolingTask`2.SpoolingWork()
   at System.Lazy`1.CreateValue()
   at System.Linq.Parallel.SpoolingTaskBase.Work()
   at Mutagen.Bethesda.Archives.Bsa.BsaFileRecord.get_Path()
   at ImmersiveEquipmentDisplay.MeshHandler.<>c__DisplayClass20_0.<TransformMeshes>b__2(IArchiveFile candidate) in C:\Users\cloud\AppData\Local\Temp\Synthesis\pbaozlgc.1u4\Git\55z5yoew.c4h\Runner\ImmersiveEquipmentMeshGen\MeshHandler.cs:line 345
   at System.Linq.Parallel.WhereQueryOperator`1.WhereQueryOperatorEnumerator`1.MoveNext(TInputOutput& currentElement, TKey& currentKey)
   at System.Linq.Parallel.ForAllOperator`1.ForAllEnumerator`1.MoveNext(TInput& currentElement, Int32& currentKey)
   at System.Linq.Parallel.ForAllSpoolingTask`2.SpoolingWork()
   at System.Linq.Parallel.SpoolingTaskBase.Work()
   at System.Linq.Parallel.QueryTask.BaseWork(Object unused)
   at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of stack trace from previous location ---
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
   --- End of inner exception stack trace ---
   at System.Linq.Parallel.QueryTaskGroupState.QueryEnd(Boolean userInitiatedDispose)
   at System.Linq.Parallel.SpoolingTask.SpoolForAll[TInputOutput,TIgnoreKey](QueryTaskGroupState groupState, PartitionedStream`2 partitions, TaskScheduler taskScheduler)
   at System.Linq.Parallel.MergeExecutor`1.Execute[TKey](PartitionedStream`2 partitions, Boolean ignoreOutput, ParallelMergeOptions options, TaskScheduler taskScheduler, Boolean isOrdered, CancellationState cancellationState, Int32 queryId)
   at System.Linq.Parallel.PartitionedStreamMerger`1.Receive[TKey](PartitionedStream`2 partitionedStream)
   at System.Linq.Parallel.UnaryQueryOperator`2.UnaryQueryOperatorResults.ChildResultsRecipient.Receive[TKey](PartitionedStream`2 inputStream)
   at System.Linq.Parallel.UnaryQueryOperator`2.UnaryQueryOperatorResults.ChildResultsRecipient.Receive[TKey](PartitionedStream`2 inputStream)
   at System.Linq.Parallel.ScanQueryOperator`1.ScanEnumerableQueryOperatorResults.GivePartitionedStream(IPartitionedStreamRecipient`1 recipient)
   at System.Linq.Parallel.UnaryQueryOperator`2.UnaryQueryOperatorResults.GivePartitionedStream(IPartitionedStreamRecipient`1 recipient)
   at System.Linq.Parallel.UnaryQueryOperator`2.UnaryQueryOperatorResults.GivePartitionedStream(IPartitionedStreamRecipient`1 recipient)
   at System.Linq.Parallel.QueryOperator`1.GetOpenedEnumerator(Nullable`1 mergeOptions, Boolean suppressOrder, Boolean forEffect, QuerySettings querySettings)
   at System.Linq.Parallel.ForAllOperator`1.RunSynchronously()
   at ImmersiveEquipmentDisplay.MeshHandler.TransformMeshes() in C:\Users\cloud\AppData\Local\Temp\Synthesis\pbaozlgc.1u4\Git\55z5yoew.c4h\Runner\ImmersiveEquipmentMeshGen\MeshHandler.cs:line 344
   at ImmersiveEquipmentDisplay.ScriptLess.RunPatch(IPatcherState`2 state) in C:\Users\cloud\AppData\Local\Temp\Synthesis\pbaozlgc.1u4\Git\55z5yoew.c4h\Runner\ImmersiveEquipmentMeshGen\Program.cs:line 60
   at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass12_0`2.<<AddPatch>b__0>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\SynthesisPipeline.cs:line 103
--- End of stack trace from previous location ---
   at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, Nullable`1 exportKey, IFileSystem fileSystem) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\SynthesisPipeline.cs:line 555
   at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, IFileSystem fileSystem) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\SynthesisPipeline.cs:line 453
   at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass36_0.<<InternalRun>b__1>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\SynthesisPipeline.cs:line 416
Synthesis.Bethesda.Execution.CliUnsuccessfulRunException: Error running solution patcher
   at Synthesis.Bethesda.Execution.Patchers.Running.Solution.SolutionPatcherRunner.Run(RunSynthesisPatcher settings, CancellationToken cancel) in D:\a\Synthesis\Synthesis\Synthesis.Bethesda.Execution\Patchers\Running\Solution\SolutionPatcherRunner.cs:line 55
   at Synthesis.Bethesda.Execution.Patchers.Running.Solution.SolutionPatcherRun.Run(RunSynthesisPatcher settings, CancellationToken cancel) in D:\a\Synthesis\Synthesis\Synthesis.Bethesda.Execution\Patchers\Running\Solution\SolutionPatcherRun.cs:line 57
   at Synthesis.Bethesda.Execution.Running.Runner.RunAPatcher.Run(IGroupRun groupRun, PatcherPrepBundle prepBundle, CancellationToken cancellation, Nullable`1 sourcePath, RunParameters runParameters) in D:\a\Synthesis\Synthesis\Synthesis.Bethesda.Execution\Running\Runner\RunAPatcher.cs:line 70

Although considering it also breaks with the AllGUD patcher uuuuh, maybe it's just an issue with Syerscote, sorry
Proabably shouldn't have posted this

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