It's a strange title for a game but simply put its a survival shooter game with some interesting tweaks.
I was tasked with creating the terrain of the game but I didn't want to manually place all the elements. Instead I used some procedural generated script to randomly spawn the 2D space and then use the terrain toolkit to add the additional features.
This game's environment is auto generated at run time using map generator and mesh generator. By using the runtime navmesh APIs from Unity, the AI agent now navigate the new space without manual baking.
You can try the game here at notkansas.