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License: GNU Affero General Public License v3.0
All megafauna now have a special music that plays when you fight them, yes? And for most this works perfectly. Bubblegum has DOOM 2016 music, Colossus gets some sick ass shadow of the colossus, and Heirophant gets some cool undertale mad dummy remix.
Or at least, the first 2 notes, before it loops again.
Step 1: Download latest master, compile, run.
Step 2: Zip down to lavaland, hit the heirophant. Music plays fine, right?
Step 3: Hit the heirophant again. The music should restart from the beginning.
I dont have much in the way of details but what I do know is old station wont roll on restart and admins (specifically planetary) cant manually spawn it in. It gives some sort of error when ever an admin attempts to spawn it (i know its not very helpful but it was a while ago and im not an admin to get the error for myself)
The old station rework was done on my request and was finished a while ago and i have yet to be able to set foot on it and that fact kills me.
Issue reported from Round ID: 1124 (Skyrat SS13 - MRP to HRP [Apply on Discord, Weekly Events])
Reporting client version: 513
Altclick helmet.
Pick different skin.
Attach flashlight.
Turn flashlight on.
Permanently make helmet invisible.
There should be a sec records and a cam console. There is only records. Whoever made these new sec posts is bad.
If you take a picture, or create one with the scanner (scanning your butt for example), the photo will be invisible until you restart your client. If you examine the invisible photo before restarting the client, the game crashes.
Add a single BORIS module board to tech storage for the creation of an AI shell.
???
Just be a plant person. The server config sets -actual- pod-people as a roundstart race instead of pod-weak, meaning they get no customization options to play with. Podweak already has customization at the cost of much weaker "free" healing.
/datum/species/pod/pseudo_weak
name = "Anthromorphic Plant"
id = "podweak"
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS)
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "mam_snouts", "taur", "legs")
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "mam_body_markings" = "Husky", "taur" = "None", "legs" = "Normal Legs")
limbs_id = "pod"
light_nutrition_gain_factor = 7.5
light_bruteheal = 0.2
light_burnheal = 0.2
light_toxheal = 0.7
Title. It should be a security records console and a security CAMERA console, not 2 security records consoles. https://i.imgur.com/dAxYjKR.png
When you click Connect to VR you get the followed message, nothing else
*Transferring to virtual world...
Virtual avatar missing, attempting to create one...
Virtual world misconfigured, aborting transfer"
Sometimes chemicals will just fluctuate by 0.000001 when they react
Biogen biomass also does it randomly but it removes the decimal properly once it updates
Deconstruct a YouTool Vendor (and possibly others?) Get the wrong restocking unit back.
1132
for sure it happens with sounds prefs, like admin midis and lobby music
Syndicate Ship
ID's are inbisible
And so are the NT mobs
There is no food on the ship
The Ships storages Gear Crates are all Empty only the Cargopods have
There is no way to set up the machine since you have no Beakers
Or Matter bins, except one
Recommendation for that: Add Beakers to Glassworking and give them glassworking tools
Some Cleaning things would be nice
Aswell as a fuel or water tank
As the welder has finite uses
Issue reported from Round ID: 965 (Skyrat SS13 - MRP to HRP [Apply on Discord, Weekly Events])
Reporting client version: 512
Star-Kist (in cans from vendors) and mixed manually (1u OJ, 1u Cola) no longer seem to react.
Expected Behavior:
Cola and Orange Juice mix to create star-kist when in the same container
Current Behavior:
The reagents do not mix
Issue reported from Round ID: 934 (Skyrat SS13 - MRP to HRP [Open House, Weekly Events])
Reporting client version: 512
Adding glass to solar panels does not use the glass just drops it at your feet
As the title suggests, make SM delamming into a Tesla harder.
(This is mostly to prove that we have a feature request)
Issue reported from Round ID: 1065 (Skyrat SS13 - MRP to HRP [Apply on Discord, Weekly Events])
Reporting client version: 513
On Delta station there's a floating prisoner Telescreen in space between the perma brig and the HoS office. Furthermore, it seems there are wiring issues with the Detective's new office position that is probably related to the new Blueshift office next to it. From what I can understand the APC isn't wired and we had a power failure towards the start of the shift. This is similar to other issues the station has had during brig related changes such as when the Warden's Office was missing a wire. The Warden's Office issue has since been fixed.
Issue reported from Round ID: 1052 (Skyrat SS13 - MRP to HRP [Apply on Discord, Weekly Events])
Reporting client version: 513
During a round I spawned inside of genetics as a paramedic. Paramedics do not have access to genetics. They also have no icon on the security HUD.
Round ID: 1132.
Likely from the new update. Don't know if feature or bug.
N/A
None
Pump gas into distribution loop, watch waste loop pressure rise.
Mutate a regeneration symptom in a virology sample. Try to view the symptom's details.
null (This was done on my Private Repository)
19th April 2020 06:58 AM EST
Box Station
N/A
Opening up any Livestock Crates will only show the door flaps of said crate, rather than the full box
The warden should be able to access all doors in brig except HOS office.
Issue reported from Round ID: 983 (Skyrat SS13 - MRP to HRP [Apply on Discord, Weekly Events])
Reporting client version: 513
When attempting to expand the description of the symptom Viral Aggressive Metabolism, a new symptom that I believe was added 2 days ago and was ported from Beestation virology code, the window crashes.
As the title says, in CTF you get a side arm Desert Eagle and two magazines in your pockets. The ones you have in the pocket currently are not the ones that fit into that Desert Eagle
704
Craft a corndog.
Issue reported from Round ID: 1008 (Skyrat SS13 - MRP to HRP [Apply on Discord, Weekly Events])
Reporting client version: 513
The symptoms listed for Necrotizing Fasciitis are as follows:
Additionally synthesizes chlorine trifluoride and napalm inside the host. More chemicals are synthesized if the resistance 9 threshold has been met.
The listed symptoms for Necrotizing Fasciitis seem to be the symptoms from another disease called Alkali Perspiration from another code base. They do not match any standard Necrotizing Fasciitis symptoms. They match Alkali Perspiration. This could mean a couple things because I haven't read the code yet for Necrotizing Fasciitis on this server
A: The disease itself works properly and has correct thresholds assigned to it but the written symptoms listed in the machine were copy and pasted wrong from another virus.
B. And this would be more hellish for the coders. Possibly necrotizing fasciitis is a splice of itself and Alkali Perspiration or just the wrong disease.
Honestly, I forgot, and I havent reported it yet. Happened 3-11
Research vendors boards, instead of printing individual or universal vendor boards, the only one you get is Booze-o-Mat.
As for Arcade boards, apparently you can research others, but not Minesweeper.
Yuno reported unable to play music on the jukebox that is in the prison on meta station.
during this shift I had to access cargo, however I have no access to cargo offices, however while in cargo offices I am able to open the cargo bay doors meaning I have cargo bay access but not offices.
Issue reported from Round ID: 1008 (Skyrat SS13 - MRP to HRP [Apply on Discord, Weekly Events])
Reporting client version: 513
The large, wooden crucifixes take up two tiles of room (the bottom and the top one) as opposed to a single tile at the bottom and the ability to walk under the one that's supposed to be going up into the air.
Issue reported from Round ID: 1103 (Skyrat SS13 - MRP to HRP [Apply on Discord, Weekly Events])
Reporting client version: 513
Piano_Synth, if the Volume Dropoff Threshold is raised, it cannot be set below 30 thereafter.
Issue reported from Round ID: 1061 (Skyrat SS13 - MRP to HRP [Apply on Discord, Weekly Events])
Reporting client version: 513
The reskinned security hardsuit helmet variant "tactical" has an issue where it appears the sprite is always facing south, as well as disappears but still hides hair and masks when the light is toggled on, with toggling it off or re-equipping the helmet having no effect
738
Try wearing any bandana on your head.
(The sprites exist for them in the code, they just don't show up ingame on the mob's heads. Bandana masks do work!)
700-ish?
You can't press ESC or hit a Cancel button to back out of Emote (M) and and Say (T) (Maybe fixed by #372)?
No typing indicator comes up on whisper.
Hitting OK when sending an empty /me brings open the /subtle options for Visible/Hearable.
You also can't have multiple /subtle, /me, PDA, /say messages up at the same time, which (for me) is a tad annoying as I like to have a /say and /me going at the same time to double post on a scene. It's also annoying because once you close one, all of the ones that you tried to use (but didnt show up) keep coming until you close them all.
Just do the things.
Issue reported from Round ID: 1124 (Skyrat SS13 - MRP to HRP [Apply on Discord, Weekly Events])
Reporting client version: 513
Pickup bulletproof vest.
Alt click.
Tactical.
No sprite.
891, Server time 2020-03-16 00:57:00
Unknown, but I've had the issue several times, and always asked others in the area if they see it as well. The answer is always a yes.
Person themselves looks to be wearing clothes. People around them see nothing, and assume they are naked.
Reconnecting seems to force an update and make the clothing visible.
I have seen the issue with:
Tactical Turtlenecks
Sundresses
Blue Schoolgirl Uniforms.
1095
Get Mesmerized, get pulled away from it, combat mode button flashes forever, permanently crippled, even after the mesmerize icon is gone.
Issue reported from Round ID: 1146 (Skyrat SS13 - MRP to HRP [Apply on Discord, Weekly Events])
Reporting client version: 513
This issue report, which pertained to the same issue with another symptom, should explain everything: #943
When I put a disease with Alkali Perspiration into the PANdemic machine and click on the Alkali Perspiration button to expand it it gives me what amounts to a bluescreen of death with an error report in the window that would otherwise have the PANdemic UI.
Issue reported from Round ID: 1139 (Skyrat SS13 - MRP to HRP [Apply on Discord, Weekly Events])
Reporting client version: 513
Holding the energy revolver in your left hand shows it in your right, holding it in your right shows it in your left, sprite wise of course.
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