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skyrat13's Issues

Heirophant music restarts every time you hit it

Explanation:

All megafauna now have a special music that plays when you fight them, yes? And for most this works perfectly. Bubblegum has DOOM 2016 music, Colossus gets some sick ass shadow of the colossus, and Heirophant gets some cool undertale mad dummy remix.

Or at least, the first 2 notes, before it loops again.

Reproduction:

Step 1: Download latest master, compile, run.
Step 2: Zip down to lavaland, hit the heirophant. Music plays fine, right?
Step 3: Hit the heirophant again. The music should restart from the beginning.

Old Station cant spawn on generation and cant be placed by admins

I dont have much in the way of details but what I do know is old station wont roll on restart and admins (specifically planetary) cant manually spawn it in. It gives some sort of error when ever an admin attempts to spawn it (i know its not very helpful but it was a while ago and im not an admin to get the error for myself)
The old station rework was done on my request and was finished a while ago and i have yet to be able to set foot on it and that fact kills me.

Different skin helmets, helmet light no sprite.

Issue reported from Round ID: 1124 (Skyrat SS13 - MRP to HRP [Apply on Discord, Weekly Events])

Reporting client version: 513

Altclick helmet.
Pick different skin.
Attach flashlight.
Turn flashlight on.
Permanently make helmet invisible.

Newly-created photos don't load in, crash upon examining.

If you take a picture, or create one with the scanner (scanning your butt for example), the photo will be invisible until you restart your client. If you examine the invisible photo before restarting the client, the game crashes.

Podpeople don't have Customisation

Round ID:

???

Reproduction:

Just be a plant person. The server config sets -actual- pod-people as a roundstart race instead of pod-weak, meaning they get no customization options to play with. Podweak already has customization at the cost of much weaker "free" healing.

/datum/species/pod/pseudo_weak
name = "Anthromorphic Plant"
id = "podweak"
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS)
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "mam_snouts", "taur", "legs")
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "mam_body_markings" = "Husky", "taur" = "None", "legs" = "Normal Legs")
limbs_id = "pod"
light_nutrition_gain_factor = 7.5
light_bruteheal = 0.2
light_burnheal = 0.2
light_toxheal = 0.7

VR sleepers don't work

When you click Connect to VR you get the followed message, nothing else
*Transferring to virtual world...
Virtual avatar missing, attempting to create one...
Virtual world misconfigured, aborting transfer"

Random integer mistakes

Round ID:

Testmerges:

Reproduction:

Sometimes chemicals will just fluctuate by 0.000001 when they react
Biogen biomass also does it randomly but it removes the decimal properly once it updates

Syndicate Ship (Missing things?)

Syndicate Ship
ID's are inbisible
And so are the NT mobs
There is no food on the ship
The Ships storages Gear Crates are all Empty only the Cargopods have
There is no way to set up the machine since you have no Beakers
Or Matter bins, except one
Recommendation for that: Add Beakers to Glassworking and give them glassworking tools
Some Cleaning things would be nice
Aswell as a fuel or water tank
As the welder has finite uses

Star-Kist not mixing properly

Issue reported from Round ID: 965 (Skyrat SS13 - MRP to HRP [Apply on Discord, Weekly Events])

Reporting client version: 512

Star-Kist (in cans from vendors) and mixed manually (1u OJ, 1u Cola) no longer seem to react.

Expected Behavior:

Cola and Orange Juice mix to create star-kist when in the same container

Current Behavior:

The reagents do not mix

image

solar panel glass bug

Issue reported from Round ID: 934 (Skyrat SS13 - MRP to HRP [Open House, Weekly Events])

Reporting client version: 512

Adding glass to solar panels does not use the glass just drops it at your feet

Make Tesla Delams harder

As the title suggests, make SM delamming into a Tesla harder.

(This is mostly to prove that we have a feature request)

Delta station: floating Prisoner Telescreen in space + improperly wired Detective Office

Issue reported from Round ID: 1065 (Skyrat SS13 - MRP to HRP [Apply on Discord, Weekly Events])

Reporting client version: 513

On Delta station there's a floating prisoner Telescreen in space between the perma brig and the HoS office. Furthermore, it seems there are wiring issues with the Detective's new office position that is probably related to the new Blueshift office next to it. From what I can understand the APC isn't wired and we had a power failure towards the start of the shift. This is similar to other issues the station has had during brig related changes such as when the Warden's Office was missing a wire. The Warden's Office issue has since been fixed.

Paramedic spawning inside of genetics

Issue reported from Round ID: 1052 (Skyrat SS13 - MRP to HRP [Apply on Discord, Weekly Events])

Reporting client version: 513

During a round I spawned inside of genetics as a paramedic. Paramedics do not have access to genetics. They also have no icon on the security HUD.

Rolling Paper Pack Missing Sprite

Round ID: 1161

Testmerges: N/A

Reproduction: Take rolling paper pack, open it (take rolling paper out), rolling paper pack becomes invisible.

Forensic Scanner doesn't work on blood

Round ID: Ongoing

Testmerges: None

Reproduction:

You can't use the forensic scanner to scan blood on the floor to get forensic information on it, like the blood type or DNA sequence.
image

[NEW TEMPLATE TEST] Icon State Issues with Livestock Crates

Round ID:

null (This was done on my Private Repository)

Date and Time of Issue:

19th April 2020 06:58 AM EST

What Map did this Issue occur on:

Box Station

Testmerges (If Applicable):

N/A

Reproduction:

Opening up any Livestock Crates will only show the door flaps of said crate, rather than the full box

Possible Screenshots of the Issue in question:

jDLQWZV
gWD7j6R

Box Station Evidence Storage Lacks Warden Access

Round ID: 1154-1155

Testmerges:

Reproduction: As a warden attempt to open the evidence storage doors will be met with denial. you can only access the room via going though brig control(wardens office)

The warden should be able to access all doors in brig except HOS office.

The PanDemic UI is crashing

Issue reported from Round ID: 983 (Skyrat SS13 - MRP to HRP [Apply on Discord, Weekly Events])

Reporting client version: 513

When attempting to expand the description of the symptom Viral Aggressive Metabolism, a new symptom that I believe was added 2 days ago and was ported from Beestation virology code, the window crashes.
BSOD

Virology: Necrotizing Fasciitis Thresholds swapped with another disease

Issue reported from Round ID: 1008 (Skyrat SS13 - MRP to HRP [Apply on Discord, Weekly Events])

Reporting client version: 513

The symptoms listed for Necrotizing Fasciitis are as follows:


Doubles the intensity of the immolation effect, but reduces the frequency of all of this symptom's effects.

Increases explosion radius and explosion damage to the host when the host is wet.

Additionally synthesizes chlorine trifluoride and napalm inside the host. More chemicals are synthesized if the resistance 9 threshold has been met.


The listed symptoms for Necrotizing Fasciitis seem to be the symptoms from another disease called Alkali Perspiration from another code base. They do not match any standard Necrotizing Fasciitis symptoms. They match Alkali Perspiration. This could mean a couple things because I haven't read the code yet for Necrotizing Fasciitis on this server
A: The disease itself works properly and has correct thresholds assigned to it but the written symptoms listed in the machine were copy and pasted wrong from another virus.
B. And this would be more hellish for the coders. Possibly necrotizing fasciitis is a splice of itself and Alkali Perspiration or just the wrong disease.

Cannot Print Vendor or Minesweeper Board

Round ID:

Honestly, I forgot, and I havent reported it yet. Happened 3-11

Reproduction:

Research vendors boards, instead of printing individual or universal vendor boards, the only one you get is Booze-o-Mat.

As for Arcade boards, apparently you can research others, but not Minesweeper.

[

Round ID:

Testmerges:

Reproduction:

Blueshield cargo access

Round ID: 1063

Testmerges:

Reproduction:

during this shift I had to access cargo, however I have no access to cargo offices, however while in cargo offices I am able to open the cargo bay doors meaning I have cargo bay access but not offices.

Wood crosses take up two different tiles as opposed to one.

Issue reported from Round ID: 1008 (Skyrat SS13 - MRP to HRP [Apply on Discord, Weekly Events])

Reporting client version: 513

The large, wooden crucifixes take up two tiles of room (the bottom and the top one) as opposed to a single tile at the bottom and the ability to walk under the one that's supposed to be going up into the air.

New Piano_Synth interface bug

Issue reported from Round ID: 1103 (Skyrat SS13 - MRP to HRP [Apply on Discord, Weekly Events])

Reporting client version: 513

Piano_Synth, if the Volume Dropoff Threshold is raised, it cannot be set below 30 thereafter.

Sec hardsuit reskin bug

Issue reported from Round ID: 1061 (Skyrat SS13 - MRP to HRP [Apply on Discord, Weekly Events])

Reporting client version: 513

The reskinned security hardsuit helmet variant "tactical" has an issue where it appears the sprite is always facing south, as well as disappears but still hides hair and masks when the light is toggled on, with toggling it off or re-equipping the helmet having no effect

Bandanas don't show up on head slots

Round ID:

738

Reproduction:

Try wearing any bandana on your head.

(The sprites exist for them in the code, they just don't show up ingame on the mob's heads. Bandana masks do work!)

General Chat/Emote Issues

Round ID:

700-ish?

Issue Highlights.

You can't press ESC or hit a Cancel button to back out of Emote (M) and and Say (T) (Maybe fixed by #372)?
No typing indicator comes up on whisper.
Hitting OK when sending an empty /me brings open the /subtle options for Visible/Hearable.

You also can't have multiple /subtle, /me, PDA, /say messages up at the same time, which (for me) is a tad annoying as I like to have a /say and /me going at the same time to double post on a scene. It's also annoying because once you close one, all of the ones that you tried to use (but didnt show up) keep coming until you close them all.

Reproduction:

Just do the things.

Bulletproof Reskin Tactic Vest has no Sprite.

Issue reported from Round ID: 1124 (Skyrat SS13 - MRP to HRP [Apply on Discord, Weekly Events])

Reporting client version: 513

Pickup bulletproof vest.
Alt click.
Tactical.
No sprite.

Some odd clothing issues.

Round ID:

891, Server time 2020-03-16 00:57:00

Reproduction:

Unknown, but I've had the issue several times, and always asked others in the area if they see it as well. The answer is always a yes.

Person themselves looks to be wearing clothes. People around them see nothing, and assume they are naked.

image

Reconnecting seems to force an update and make the clothing visible.

I have seen the issue with:
Tactical Turtlenecks
Sundresses
Blue Schoolgirl Uniforms.

Mesmerize Permanently Cripples

Round ID:

1095

Testmerges:

Reproduction:

Get Mesmerized, get pulled away from it, combat mode button flashes forever, permanently crippled, even after the mesmerize icon is gone.

Alkali Perspiration symptom crashing PANdemic machine

Issue reported from Round ID: 1146 (Skyrat SS13 - MRP to HRP [Apply on Discord, Weekly Events])

Reporting client version: 513

This issue report, which pertained to the same issue with another symptom, should explain everything: #943
When I put a disease with Alkali Perspiration into the PANdemic machine and click on the Alkali Perspiration button to expand it it gives me what amounts to a bluescreen of death with an error report in the window that would otherwise have the PANdemic UI.

Energy Revolver sprite shows in wrong directional hand.

Issue reported from Round ID: 1139 (Skyrat SS13 - MRP to HRP [Apply on Discord, Weekly Events])

Reporting client version: 513

Holding the energy revolver in your left hand shows it in your right, holding it in your right shows it in your left, sprite wise of course.

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