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View Code? Open in Web Editor NEWSpring lobby, replays viewer
Home Page: https://skynet-gh.github.io/skylobby/pages/development/
License: MIT License
Spring lobby, replays viewer
Home Page: https://skynet-gh.github.io/skylobby/pages/development/
License: MIT License
User can download & install Skylobby and it provides some hosts data to connect to.
What if some of those hosts change address or appear new ones?
Skylobby sould get updates & removals & new hosts to allow user to play around all SpringRTS community. This without deleting custom entries.
It would be nice to be able to send a link that someone can use to start the lobby, join a server, and join the battle room.
Does SkyLobby have any GUI tool to delete downloaded maps, games and engines? And replay files?
I miss a feature I use in SpringLobby: Text autofill when pressing TAB key, for example for player nicknames.
Currently TAB key in Chat textbox produces a jump to next form control in GUI.
There is no requirement for engines to be in the same directory that maps and games are, so an option to add arbitrary directories for engines is possible and has been requested.
Installed skylobby-0.9.24_linux-amd64.deb over skylobby-0.9.23_linux-amd64.deb
Environment:
$ /opt/skylobby/bin/skylobby
Setting up log to /home/user/.skylobby/skylobby.log
2022-12-30T11:45:59.465Z system INFO [spring-lobby.main:258] - Main nil
2022-12-30T11:45:59.476Z system INFO [spring-lobby.main:132] - UI Main
2022-12-30T11:45:59.477Z system INFO [spring-lobby.main:134] - Set JavaFX implicit exit
2022-12-30T11:45:59.478Z system INFO [spring-lobby.main:136] - Loading initial state
2022-12-30T11:45:59.482Z system INFO [spring-lobby:144] - Slurping config edn from #spring-lobby/java.io.File "/home/user/.skylobby/config.edn"
2022-12-30T11:45:59.488Z system INFO [spring-lobby:150] - Backing up config file that we could parse
2022-12-30T11:45:59.489Z system INFO [spring-lobby:144] - Slurping config edn from #spring-lobby/java.io.File "/home/user/.skylobby/spring.edn"
2022-12-30T11:45:59.512Z system INFO [spring-lobby:150] - Backing up config file that we could parse
2022-12-30T11:45:59.513Z system INFO [spring-lobby:144] - Slurping config edn from #spring-lobby/java.io.File "/home/user/.skylobby/importables.edn"
2022-12-30T11:45:59.531Z system INFO [spring-lobby:150] - Backing up config file that we could parse
2022-12-30T11:45:59.532Z system INFO [spring-lobby:144] - Slurping config edn from #spring-lobby/java.io.File "/home/user/.skylobby/downloadables.edn"
2022-12-30T11:45:59.580Z system INFO [spring-lobby:150] - Backing up config file that we could parse
2022-12-30T11:45:59.582Z system INFO [spring-lobby:141] - Slurping config nippy from #spring-lobby/java.io.File "/home/user/.skylobby/rapid.bin"
2022-12-30T11:46:00.265Z system INFO [spring-lobby:144] - Slurping config edn from #spring-lobby/java.io.File "/home/user/.skylobby/replays.edn"
2022-12-30T11:46:00.266Z system INFO [spring-lobby:150] - Backing up config file that we could parse
2022-12-30T11:46:00.266Z system INFO [spring-lobby:141] - Slurping config nippy from #spring-lobby/java.io.File "/home/user/.skylobby/parsed-replays.bin"
2022-12-30T11:46:00.289Z system INFO [spring-lobby.main:175] - Loaded initial state in 811 ms
2022-12-30T11:46:00.292Z system INFO [spring-lobby:443] - Adding state to UI state watcher
2022-12-30T11:46:00.294Z system INFO [spring-lobby.main:232] - Creating renderer
2022-12-30T11:46:00.296Z system INFO [spring-lobby.main:240] - Mounting renderer
2022-12-30T11:46:00.299Z system INFO [spring-lobby:3890] - Creating #spring-lobby/java.io.File "/home/user/.skylobby"
2022-12-30T11:46:00.299Z system INFO [skylobby.fs:136] - Listing files in #spring-lobby/java.io.File "/home/user/.skylobby/download"
2022-12-30T11:46:00.300Z system INFO [spring-lobby.main:247] - Main finished in 824 ms
2022-12-30T11:46:00.300Z system INFO [spring-lobby:3895] - Creating #spring-lobby/java.io.File "/home/user/.spring"
2022-12-30T11:46:00.301Z system INFO [skylobby.fs:1396] - Deleting skylobby update jars: ()
2022-12-30T11:46:00.309Z system INFO [spring-lobby:3917] - Adding event handler methods from other ns
2022-12-30T11:46:00.313Z system INFO [spring-lobby:3924] - Initializing periodic jobs
2022-12-30T11:46:00.314Z system INFO [spring-lobby:903] - Starting tasks chimer for :spring-lobby/index-task
2022-12-30T11:46:00.341Z system INFO [spring-lobby:903] - Starting tasks chimer for :spring-lobby/resource-task
2022-12-30T11:46:00.342Z system INFO [spring-lobby:903] - Starting tasks chimer for :spring-lobby/download-task
2022-12-30T11:46:00.343Z system INFO [spring-lobby:903] - Starting tasks chimer for :spring-lobby/rapid-task
2022-12-30T11:46:00.344Z system INFO [spring-lobby:903] - Starting tasks chimer for :spring-lobby/other-task
2022-12-30T11:46:00.350Z system INFO [spring-lobby:1324] - Starting app update check chimer
2022-12-30T11:46:00.352Z system INFO [spring-lobby:1396] - Starting profile print chimer
2022-12-30T11:46:00.354Z system INFO [spring-lobby:1349] - Starting app config spit chimer
2022-12-30T11:46:00.358Z system INFO [spring-lobby:1051] - Starting fix battle ready chimer
2022-12-30T11:46:00.363Z system INFO [spring-lobby:1078] - Starting update matchmaking chimer
2022-12-30T11:46:00.365Z system INFO [spring-lobby:1123] - Starting update music queue chimer
2022-12-30T11:46:00.367Z system INFO [spring-lobby:1138] - Starting update now chimer
2022-12-30T11:46:00.369Z system INFO [spring-lobby:1154] - Starting update replays chimer
2022-12-30T11:46:00.371Z system INFO [spring-lobby:1173] - Starting write chat logs chimer
2022-12-30T11:46:00.373Z system INFO [spring-lobby:3966] - Finished periodic jobs init
2022-12-30T11:46:00.374Z system INFO [skylobby.server:544] - IPC server disabled
2022-12-30T11:46:00.375Z system INFO [skylobby.sql:251] - SQL db not enabled and not force start
2022-12-30T11:46:01.209Z system ERROR [taoensso.timbre:925] - Uncaught exception on thread: JavaFX Application Thread
java.lang.Thread.run
com.sun.glass.ui.gtk.GtkApplication.lambda$runLoop$11 GtkApplication.java: 290
com.sun.glass.ui.gtk.GtkApplication._runLoop GtkApplication.java
com.sun.glass.ui.InvokeLaterDispatcher$Future.run InvokeLaterDispatcher.java: 96
com.sun.javafx.application.PlatformImpl.lambda$runLater$11 PlatformImpl.java: 427
java.security.AccessController.doPrivileged
com.sun.javafx.application.PlatformImpl.lambda$runLater$10 PlatformImpl.java: 428
...
cljfx.renderer/request-render/fn renderer.clj: 45
cljfx.renderer/request-render/fn/fn renderer.clj: 45
cljfx.renderer/perform-render renderer.clj: 22
cljfx.renderer/perform-render/fn renderer.clj: 23
cljfx.renderer/create/fn renderer.clj: 79
cljfx.renderer/render-component renderer.clj: 59
cljfx.lifecycle/fn/G lifecycle.clj: 17
cljfx.lifecycle/wrap-context-desc/fn lifecycle.clj: 462
cljfx.lifecycle/fn/G lifecycle.clj: 17
cljfx.lifecycle/wrap-map-desc/fn lifecycle.clj: 450
cljfx.lifecycle/fn/G lifecycle.clj: 17
cljfx.lifecycle/fn lifecycle.clj: 61
cljfx.lifecycle/reify/create lifecycle.clj: 42
cljfx.lifecycle/create-dynamic-component lifecycle.clj: 35
cljfx.lifecycle/fn/G lifecycle.clj: 17
cljfx.lifecycle/fn lifecycle.clj: 483
cljfx.lifecycle/reify/create lifecycle.clj: 42
cljfx.lifecycle/create-dynamic-component lifecycle.clj: 35
cljfx.lifecycle/fn/G lifecycle.clj: 17
cljfx.lifecycle/wrap-map-desc/fn lifecycle.clj: 450
cljfx.lifecycle/fn/G lifecycle.clj: 17
cljfx.lifecycle/wrap-many/fn lifecycle.clj: 281
clojure.core/reduce core.clj: 6894
...
cljfx.lifecycle/wrap-many/fn/fn lifecycle.clj: 282
clojure.core/update core.clj: 6237
cljfx.lifecycle/wrap-many/fn/fn/fn lifecycle.clj: 283
cljfx.lifecycle/reify/create lifecycle.clj: 42
cljfx.lifecycle/create-dynamic-component lifecycle.clj: 35
cljfx.lifecycle/fn/G lifecycle.clj: 17
cljfx.lifecycle/wrap-on-instance-lifecycle/fn lifecycle.clj: 493
cljfx.lifecycle/reify/create lifecycle.clj: 42
cljfx.lifecycle/create-dynamic-component lifecycle.clj: 35
cljfx.lifecycle/fn/G lifecycle.clj: 17
cljfx.lifecycle/wrap-on-delete/fn lifecycle.clj: 439
cljfx.lifecycle/fn/G lifecycle.clj: 17
cljfx.composite/create-composite-component composite.clj: 39
cljfx.prop/assign! prop.clj: 36
cljfx.mutator/fn/G mutator.clj: 14
cljfx.mutator/wrap-default/fn mutator.clj: 119
cljfx.mutator/fn/G mutator.clj: 14
cljfx.mutator/setter/fn mutator.clj: 29
cljfx.fx.stage/fn stage.clj: 42
javafx.stage.Stage.show Stage.java: 273
javafx.stage.Window.show Window.java: 1189
javafx.stage.Window.setShowing Window.java: 1174
javafx.beans.property.BooleanPropertyBase.set BooleanPropertyBase.java: 145
javafx.beans.property.BooleanPropertyBase.markInvalid BooleanPropertyBase.java: 110
javafx.stage.Window$12.invalidated Window.java: 1086
com.sun.javafx.scene.SceneHelper.preferredSize SceneHelper.java: 66
javafx.scene.Scene$2.preferredSize Scene.java: 393
javafx.scene.Scene.preferredSize Scene.java: 1745
javafx.scene.Scene.doCSSPass Scene.java: 569
javafx.scene.Node.processCSS Node.java: 9529
com.sun.javafx.scene.NodeHelper.processCSS NodeHelper.java: 145
com.sun.javafx.scene.ParentHelper.processCSSImpl ParentHelper.java: 98
javafx.scene.Parent$1.doProcessCSS Parent.java: 125
javafx.scene.Parent.access$400 Parent.java: 79
javafx.scene.Parent.doProcessCSS Parent.java: 1397
com.sun.javafx.scene.NodeHelper.processCSS NodeHelper.java: 145
com.sun.javafx.scene.control.ControlHelper.processCSSImpl ControlHelper.java: 67
javafx.scene.control.Control$1.doProcessCSS Control.java: 89
javafx.scene.control.Control.doProcessCSS Control.java: 900
com.sun.javafx.scene.control.ControlHelper.superProcessCSS ControlHelper.java: 55
com.sun.javafx.scene.control.ControlHelper.superProcessCSSImpl ControlHelper.java: 63
com.sun.javafx.scene.ParentHelper.processCSSImpl ParentHelper.java: 98
javafx.scene.Parent$1.doProcessCSS Parent.java: 125
javafx.scene.Parent.access$400 Parent.java: 79
javafx.scene.Parent.doProcessCSS Parent.java: 1397
com.sun.javafx.scene.NodeHelper.processCSS NodeHelper.java: 145
com.sun.javafx.scene.ParentHelper.processCSSImpl ParentHelper.java: 98
javafx.scene.Parent$1.doProcessCSS Parent.java: 125
javafx.scene.Parent.access$400 Parent.java: 79
javafx.scene.Parent.doProcessCSS Parent.java: 1397
com.sun.javafx.scene.NodeHelper.processCSS NodeHelper.java: 145
com.sun.javafx.scene.ParentHelper.processCSSImpl ParentHelper.java: 98
javafx.scene.Parent$1.doProcessCSS Parent.java: 125
javafx.scene.Parent.access$400 Parent.java: 79
javafx.scene.Parent.doProcessCSS Parent.java: 1397
com.sun.javafx.scene.NodeHelper.processCSS NodeHelper.java: 145
com.sun.javafx.scene.control.ControlHelper.processCSSImpl ControlHelper.java: 67
javafx.scene.control.Control$1.doProcessCSS Control.java: 89
javafx.scene.control.Control.doProcessCSS Control.java: 886
com.sun.javafx.scene.control.ControlHelper.superProcessCSS ControlHelper.java: 55
com.sun.javafx.scene.control.ControlHelper.superProcessCSSImpl ControlHelper.java: 63
com.sun.javafx.scene.ParentHelper.processCSSImpl ParentHelper.java: 98
javafx.scene.Parent$1.doProcessCSS Parent.java: 125
javafx.scene.Parent.access$400 Parent.java: 79
javafx.scene.Parent.doProcessCSS Parent.java: 1366
com.sun.javafx.scene.ParentHelper.superProcessCSS ParentHelper.java: 63
com.sun.javafx.scene.ParentHelper.superProcessCSSImpl ParentHelper.java: 93
com.sun.javafx.scene.NodeHelper.processCSSImpl NodeHelper.java: 192
javafx.scene.Node$1.doProcessCSS Node.java: 471
javafx.scene.Node.access$900 Node.java: 398
javafx.scene.Node.doProcessCSS Node.java: 9647
javafx.scene.CssStyleHelper.transitionToState CssStyleHelper.java: 787
javafx.scene.control.Labeled$6.applyStyle Labeled.java: 347
javafx.scene.control.Labeled$6.applyStyle Labeled.java: 361
javafx.css.StyleableObjectProperty.applyStyle StyleableObjectProperty.java: 68
javafx.scene.control.Labeled$6.set Labeled.java: 347
javafx.scene.control.Labeled$6.set Labeled.java: 375
java.lang.NoSuchMethodError: 'void com.sun.javafx.scene.NodeHelper.recalculateRelativeSizeProperties(javafx.scene.Node, javafx.scene.text.Font)'
Skylobby 0.9.5
I wasn't capable to send this text by pressing [Enter] key at end:
Why did you come PlayerName?
I had to use mouse and press on [Send] button.
Some other signs (such as ! ) interfere typing too.
When UI user searches for "spring", skylobby launcher is not a result.
I propose to change some parameters in this desktop entry:
Comment=Play real-time strategy games using the Spring RTS engine
Categories=Game;StrategyGame;
Keywords=real-time;strategy;lobby;network;multiplayer;spring;
Following sources are warned from web browser protections:
googleapis dot com
gstatic dot com
unpkg dot com
My proposal is to apply a strict Single-Origin Policy (SOP) for every interfaces.
Today I suppose i't snot necessary to tell reasons.
Sometime I want to: !force bot1 bonus 100
How can I do?
Same on debian using the .deb version from releases an on Artix using the AUR version
2022-08-10T00:35:57.638Z artix ERROR [taoensso.timbre:828] - Uncaught exception on thread: JavaFX Application Thread
java.lang.Thread.run Thread.java: 833
com.sun.glass.ui.gtk.GtkApplication.lambda$runLoop$11 GtkApplication.java: 290
com.sun.glass.ui.gtk.GtkApplication._runLoop GtkApplication.java
com.sun.glass.ui.View.notifyMouse View.java: 943
com.sun.glass.ui.View.handleMouseEvent View.java: 557
com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent GlassViewEventHandler.java: 449
com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock QuantumToolkit.java: 424
com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$2 GlassViewEventHandler.java: 450
java.security.AccessController.doPrivileged AccessController.java: 399
com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run GlassViewEventHandler.java: 301
com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run GlassViewEventHandler.java: 411
javafx.scene.Scene$ScenePeerListener.mouseEvent Scene.java: 2623
javafx.scene.Scene.processMouseEvent Scene.java: 1878
javafx.scene.Scene$MouseHandler.process Scene.java: 3897
javafx.event.Event.fireEvent Event.java: 198
com.sun.javafx.event.EventUtil.fireEvent EventUtil.java: 54
com.sun.javafx.event.EventUtil.fireEventImpl EventUtil.java: 74
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent EventDispatchChainImpl.java: 114
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent BasicEventDispatcher.java: 56
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent EventDispatchChainImpl.java: 114
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent BasicEventDispatcher.java: 56
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent EventDispatchChainImpl.java: 114
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent BasicEventDispatcher.java: 56
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent EventDispatchChainImpl.java: 114
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent BasicEventDispatcher.java: 56
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent EventDispatchChainImpl.java: 114
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent BasicEventDispatcher.java: 56
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent EventDispatchChainImpl.java: 114
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent BasicEventDispatcher.java: 56
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent EventDispatchChainImpl.java: 114
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent BasicEventDispatcher.java: 56
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent EventDispatchChainImpl.java: 114
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent BasicEventDispatcher.java: 58
com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent CompositeEventDispatcher.java: 59
com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent EventHandlerManager.java: 191
com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent EventHandlerManager.java: 234
com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent CompositeEventHandler.java: 80
com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent CompositeEventHandler.java: 247
com.sun.javafx.scene.control.inputmap.InputMap.handle InputMap.java: 274
com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased ButtonBehavior.java: 208
javafx.scene.control.Button.fire Button.java: 203
javafx.scene.Node.fireEvent Node.java: 8792
javafx.event.Event.fireEvent Event.java: 198
com.sun.javafx.event.EventUtil.fireEvent EventUtil.java: 49
com.sun.javafx.event.EventUtil.fireEventImpl EventUtil.java: 74
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent EventDispatchChainImpl.java: 114
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent BasicEventDispatcher.java: 56
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent EventDispatchChainImpl.java: 114
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent BasicEventDispatcher.java: 56
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent EventDispatchChainImpl.java: 114
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent BasicEventDispatcher.java: 56
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent EventDispatchChainImpl.java: 114
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent BasicEventDispatcher.java: 56
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent EventDispatchChainImpl.java: 114
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent BasicEventDispatcher.java: 56
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent EventDispatchChainImpl.java: 114
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent BasicEventDispatcher.java: 56
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent EventDispatchChainImpl.java: 114
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent BasicEventDispatcher.java: 56
com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent EventDispatchChainImpl.java: 114
com.sun.javafx.event.BasicEventDispatcher.dispatchEvent BasicEventDispatcher.java: 58
com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent CompositeEventDispatcher.java: 59
com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent EventHandlerManager.java: 191
com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent EventHandlerManager.java: 234
com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent CompositeEventHandler.java: 86
cljfx.coerce/event-handler/reify/handle coerce.clj: 135
cljfx.lifecycle/make-handler-fn/fn lifecycle.clj: 128
...
java.lang.IllegalArgumentException: No method in multimethod 'event-handler' for dispatch value: :spring-lobby/extract-7z
Some UI controls in application have chaotic appearance, although they are well grouped and separated.
In this case, I think it will be better to work on a better alignment for labels and buttons to present a more ordered aspect and make easier to find what eyes are looking for;
For example in battleroom's users list, ID, Allie, Color, Faction columns have value and dropdown triangle on each cell.
Could be these triangles be invisibilized to make view cleaner?
It can be difficult to identify teams at a glance with the table format, would be good to have at least a mode that groups players by team.
Spectator condition is already shown in [Status] column on users list, and floating description enhances help on mouse hover.
usefull foreach player to see if anyone was left behind before starting, useful first of all for me to understand if my partner is watching streaming without any respect .
Hello,
I have new windows installed.,
Dled and installed brand new skylobby and placed the custom-css.edn file and it doesnt work. The font size of the chat input doesnt work. Nothing works. Actually it doesnt matter what I do to it... Nothing matters no user rights nothing.
Odd that I kept other windows and the same config works well with up to date skylobby.
I cannot copy the folder becasue user name is not a match.
Otherwise the lobby works perfectly but the font small..
{".root"
{:-fx-base "rgb(20, 20, 20)",
:-fx-accent "rgb(50, 50, 50)",
:-fx-background "rgb(0, 0, 0)",
:-fx-control-inner-background "rgb(30, 30, 30)",
:-fx-selection-bar-non-focused "rgb(40, 40, 40)"},
".styled-text-area" {:-fx-background-color "rgb(0, 0, 0)"},
".text-field" {:-fx-prompt-text-fill "rgb(180, 180, 180)"},
".skylobby"
{"-normal" {"> .ikonli-font-icon" {:-fx-icon-color "white"}},
"-chat" {"-user-list" {:-fx-text-fill "lightgrey"}
"-input" {:-fx-font-size "34"}}}}
Many people talk others about a battleroom by pointing them with description (name) and not real (unique) host name.
My order proposal:
it would be advisable to highlight the tabs of the menus in which you are
User can be pressing [up] key repeatedly to search for something said before.
After this, user can hold [down] key to go fast to last history line or new empty one.
By doing this, application frames move and focus changes to a different tab.
Dear developers,
We had come to this point that we write many times... The colors are not organized in a good way. I have developed some system. Please consider it.
Color circle or hue range. choose a range like red, orange yellow for 1 team. The other team would green blue purple etc.
Assign predefined or generated colors of these to the two teams. Only the colors must be set that way that it is is not colliding disturbing etc.
In my opinion the best would be making like 64 colors and then use them. These would be related to ranges, and then these could be divided to maybe even 8 or more teams.
So the colors would never overlap in such sense that they look too similar to other teams. If you wish I can make these colors so it would be perfect.
What do you think about this?
Thank you!
The current official way to fetch game from rapid and maps from springfiles for BAR is to go through our CDN, this is a feature request to support this method in skylobby as it is still used by some BAR players.
Here is the specification on how to integrate: https://gist.github.com/p2004a/5311db54df6f26a9a829c9388956275f. It's basically just setting env variables correctly for pr-downloader. You can ignore "Initial game download" as there aren't that many players going through skylobby.
Currently, data from BAR CDN and official spring host is identical, allowing players to fetch assets from either. However, this might change, due to complex relationship with official spring or if we in BAR seek to enhance rapid. In that case, players using skylobby won't be able to easily fetch BAR.
At present, we do not have a timeline for when this transition will be necessary. Once we have further information, we will update this issue accordingly.
The selected row displayed as selected is the first row, instead of the row upon wich one I clicked.
In the below gif, I clicked on the second row or other row than the first but the selected row come back to the first row.
My proposal is to implement Ctrl+W for tab close action and Ctrl+Q for application quit action.
Thank you.
Not sure there's a Java API for this, so will have to be platform specific. Some relevant links for Windows
https://stackoverflow.com/questions/2773364/make-jface-window-blink-in-taskbar-or-get-users-attention
https://stackoverflow.com/questions/7723667/when-is-windows-flashing-a-window
https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-flashwindow?redirectedfrom=MSDN
http://www.jasinskionline.com/WindowsApi/ref/f/flashwindow.html
https://docs.microsoft.com/en-us/windows/win32/api/winuser/ns-winuser-flashwinfo
https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-flashwindowex
https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-flashwindow
https://stackoverflow.com/questions/489255/how-can-i-flash-the-windows-taskbar-using-swing
On some computers Skylobby takes long time to launch and appear.
Impatient users can ask it to launch again, and it causes confusion if user has or hasn't clicked it well.
I propose to make it appear a small banner on screen, similar to LibreOffice does on launch.
Currently settings can be searched by section, but it would be nice to filter individual settings as well.
(at least) When in a battleroom, once the user scrolls up chat frame (log), then it's very difficult to control this log to automatically follow new messages.
You often must scroll manually with mouse to discover what anyone says at any time.
Is there a way to control what will be the ready status you will join as a player with?
In particular the issue I have with is autojoining as ready and that being undesirable for me. I am aware of the setting "Ready on unspec" but it seems that it still joins as ready for me in some circumstances (perhaps when I spec as a ready player).
Many games have incompatible settings, so it makes sense to have an option to swap them before starting a game.
Thank you!
Please the css id/class list is missing, and I would like to know how can I set the TYPE IN- font size, not the log list of chat.
Thank you!
I miss a context menu with some actions like "copy", "paste", etc. This when user presses secondary mouse button over selection.
Sometimes to be sure I'm doing those actions.
Any element selection should be able to be copied its caption (battlerooms and hosts too).
show the content of a battle in a box, without having to hover over the battle to display a tooltip,
also display the AI too, so i know if it is a pvp or something else.
To compare changelog with new version, I need to know which version I have already installed. This should both appeat at "Main" page and side-by-side with new version link.
[Leave Battle] [Pop Out Battle] [Pop Out Chat]
When header has a hierachy of tabs and subtabs rows, it's better not having this mixed with action buttons.
Users should be able to filter by width/height, description, author, etc. based on map data.
Hello skynet-gh,
since the update to skylobby-0.8.12 the direct connect function ist not starting correctly. Especially when the direct connect game tries to sync. In Version skylobby-0.8.11 the sync worked fine.
Terminal output:
Error in :update-battle-status-sync state watcher
java.lang.Thread.run Thread.java: 833
java.util.concurrent.ThreadPoolExecutor$Worker.run ThreadPoolExecutor.java: 635
java.util.concurrent.ThreadPoolExecutor.runWorker ThreadPoolExecutor.java: 1136
java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run ScheduledThreadPoolExecutor.java: 304
java.util.concurrent.FutureTask.run FutureTask.java: 264
java.util.concurrent.Executors$RunnableAdapter.call Executors.java: 539
...
chime.core/chime-at/schedule-loop/task core.clj: 99
chime.core/chime-at/schedule-loop/task/fn core.clj: 100
...
clojure.core/bound-fn*/fn core.clj: 2020
clojure.core/apply core.clj: 671
...
clojure.core/with-bindings* core.clj: 1990 (repeats 2 times)
clojure.core/apply core.clj: 667
...
spring-lobby/state-change-chimer-fn/fn spring_lobby.clj: 1368
spring-lobby/state-change-chimer-fn/fn/fn spring_lobby.clj: 1371
skylobby.battle-sync/update-battle-status-sync-watcher battle_sync.clj: 60
clojure.lang.ExceptionInfo: TODO direct connect
Instead of Here/Away, Playing/Spectating, Ready Yes/Not: A "Status" dropdown control with this scale:
Skylobby 0.9.18
When I type "Layout" in Search box, it does not find anything.
But if I type "View" there, it finds something labelled "Layout"
I think this Search mechanism should cover all words (titles, labels and values) in Settings.
Hi!
Thank you for this lobby, it is very responsive when downloading maps, and it is certainly interesting that it is written in Clojure. Perhaps I can learn some!
To get to the point, I find that trying to start the first run (attempting an offline game), the lobby tries to back up a non-existent infolog.txt:
java.lang.Thread.run Thread.java: 833
java.util.concurrent.ThreadPoolExecutor$Worker.run ThreadPoolExecutor.java: 635
java.util.concurrent.ThreadPoolExecutor.runWorker ThreadPoolExecutor.java: 1136
java.util.concurrent.FutureTask.run FutureTask.java: 264
...
clojure.core/binding-conveyor-fn/fn core.clj: 2035
spring-lobby/fn/fn spring_lobby.clj: 3297
spring-lobby.spring/start-game spring.clj: 538
spring-lobby.spring/start-game/post-game-fn spring.clj: 431
spring-lobby.spring/start-game/post-game-fn/fn spring.clj: 436
skylobby.fs/copy fs.clj: 672
skylobby.fs/java-nio-copy fs.clj: 656
skylobby.fs/java-nio-copy fs.clj: 665
java.nio.file.Files.copy Files.java: 1305
sun.nio.fs.UnixFileSystemProvider.copy UnixFileSystemProvider.java: 258
sun.nio.fs.UnixCopyFile.copy UnixCopyFile.java: 548
sun.nio.fs.UnixException.rethrowAsIOException UnixException.java: 111
sun.nio.fs.UnixException.rethrowAsIOException UnixException.java: 106
sun.nio.fs.UnixException.translateToIOException UnixException.java: 92
java.nio.file.NoSuchFileException: /home/dan/.skylobby/spring/infolog.txt
file: "/home/dan/.skylobby/spring/infolog.txt"
Creating the file manually leads to a different problem (so this is solved).
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