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This simple project is cocos-2dx c++ multi-patform(win32, android, ios, linux) game in Jan 2015.

License: Apache License 2.0

C 7.16% C++ 41.14% CMake 0.18% Python 0.29% Shell 0.17% Batchfile 0.01% PowerShell 0.11% Java 7.00% Makefile 36.18% Objective-C 5.49% Objective-C++ 1.64% C# 0.37% GLSL 0.21% JavaScript 0.04%
cocos2d cocos2d-x mobile-game

seungmani's Introduction

Seungmani

This simple project is cocos-2dx c++ multi-patform(win32, android, ios, linux) game in Jan 2015.
There are a title, main scene, two mini games scenes.

screenshot_2015-07-29-01-44-52

Get it on Google Play

Prerequisites:

  • python 2.7.x or 3.x.x
  • Cocos2d-x v3.11.1
  • Android NDK
  • Android SDK OR Eclipse ADT Bundle
  • Android AVD target installed
  • Android Gingerbread 2.3 api level 10 (eclipse project)

cocos2d-x

Build Status Build Status

cocos2d-x is a multi-platform framework for building 2d games, interactive books, demos and other graphical applications. It is based on cocos2d-iphone, but instead of using Objective-C, it uses C++. It works on iOS, Android, Windows Phone, OS X, Windows and Linux.

cocos2d-x is:

  • Fast
  • Free
  • Easy to use
  • Community Supported

Git user attention

  1. After cloning the repo, please execute download-deps.py to download and install some dependences.

      $ cd cocos2d-x
      $ python download-deps.py
    
  2. Please execute download-deps.py once you synchronize with this repo. If there aren't any updates, it will not download dependences again.

How to start a new game

  1. Download the code from cocos2d download site
  2. Run setup.py
  3. Run the cocos script

Example:

$ cd cocos2d-x
$ ./setup.py
$ source FILE_TO_SAVE_SYSTEM_VARIABLE
$ cocos new MyGame -p com.your_company.mygame -l cpp -d NEW_PROJECTS_DIR
$ cd NEW_PROJECTS_DIR/MyGame

Build and run new project for android

$ cocos run -p android -j 4

Build and run new project for iOS

$ cocos run -p ios

Build and run new project for OSX

$ cocos run -p mac

Build and run new project for linux

if you never run cocos2d-x on linux, you need to install all dependences by the script in cocos2d/build/install-deps-linux.sh

$ cd cocos2d-x/build
$ ./install-deps-linux.sh

Then

$ cd NEW_PROJECTS_DIR/MyGame
$ cocos run -p linux

Run

$ bin/MyGame

Build and run new project for win32

$ cocos run -p win32

Main features

  • Scene management (workflow)
  • Transitions between scenes
  • Sprites and Sprite Sheets
  • Effects: Lens, Ripple, Waves, Liquid, etc.
  • Actions (behaviours):
    • Trasformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
    • Composable actions: Sequence, Spawn, Repeat, Reverse
    • Ease Actions: Exp, Sin, Cubic, Elastic, etc.
    • Misc actions: CallFunc, OrbitCamera, Follow, Tween
  • Basic menus and buttons
  • Integrated with physics engines: Box2d and Chipmunk
  • Particle system
  • Skeleton Animations: Spine and Armature support
  • Fonts:
    • Fast font rendering using Fixed and Variable width fonts
    • Support for .ttf fonts
  • Tile Map support: Orthogonal, Isometric and Hexagonal
  • Parallax scrolling
  • Motion Streak
  • Render To Texture
  • Touch/Accelerometer on mobile devices
  • Touch/Mouse/Keyboard on desktop
  • Sound Engine support (CocosDenshion library) based on OpenAL
  • Integrated Slow motion/Fast forward
  • Fast and compressed textures: PVR compressed and uncompressed textures, ETC1 compressed textures, and more
  • Resolution Independence
  • Language: C++, with Lua and JavaScript bindings
  • Open Source Commercial Friendly: Compatible with open and closed source projects
  • OpenGL ES 2.0 (mobile) / OpenGL 2.1 (desktop) based

Build Requirements

  • Mac OS X 10.7+, Xcode 4.6+
  • or Ubuntu 12.10+, CMake 2.6+
  • or Windows 7+, VS 2012+
  • Python 2.7.5

Runtime Requirements

  • iOS 5.0+ for iPhone / iPad games
  • Android 2.3+ for Android games
  • Windows Phone 8+ for Windows Phone games
  • OS X v10.6+ for Mac games
  • Windows 7+ for Win games

Running Tests

Select the test you want from Xcode Scheme chooser.

  • For OS X / iOS
$ cd cocos2d-x/build
$ open cocos_tests.xcodeproj
  • For Linux
$ cd cocos2d-x/build
$ ./install-deps-linux.sh
$ cmake ..
$ make

Run Samples

$ bin/cpp-empty-test/cpp-empty-test
or
$ bin/lua-empty-test/lua-empty-test
  You may meet building errors when building libGLFW.so. It is because libGL.so directs to an error target,
  you should make it to direct to a correct one. `install-deps-linux.sh` only has to be run once.
  • For Windows

Open the cocos2d-x/build/cocos2d-win32.vc2012.sln

  • For Android
$ cd cocos2d-x/build
$ python ./android-build.py cpp-empty-test -p 10
$ adb install ../tests/cpp-empty-tst/proj.android/bin/CppEmptyTest-debug.apk

Then click item on Android device to run tests. Available value of -p is the API level, cocos2d-x supports from level 10.

Contributing to the Project

Did you find a bug? Do you have feature request? Do you want to merge a feature?

Contact us

seungmani's People

Contributors

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Watchers

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seungmani's Issues

Could not find ../lua-template-runtime/runtime/config.json

Hi, I'm trying to run this project from Visual Studio 2017 on Windows 10. I get this error when running download-deps.py.

C:\Users\user\seungmani-master\cocos2d>python download-deps.py
=======================================================
==> Prepare to download external libraries!
==> Extracting files, please wait ...
==> Extraction done!
==> Copying files...
==> Cleaning...
==> Whether to delete 'v3-deps-4.zip' file? It may be reused when you execute this script next time! (yes/no): no
=======================================================
==> Prepare to download lua runtime binaries
Traceback (most recent call last):
  File "download-deps.py", line 307, in <module>
    main()
  File "download-deps.py", line 301, in main
    installer = CocosZipInstaller(workpath, os.path.join(runtime_path, 'config.json'), os.path.join(runtime_path, 'version.json'))
  File "download-deps.py", line 63, in __init__
    data = self.load_json_file(config_path)
  File "download-deps.py", line 227, in load_json_file
    raise Exception("Could not find (%s)" % (file_path))
Exception: Could not find (C:\Users\user\seungmani-master\cocos2d\templates\lua-template-runtime\runtime\config.json)

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